xKiv
Active member
So, once your "base HP" (before any +% to HP or muscle) is about 1000, the script will favor +100% HP over 10 levels of elemental resist? (from equipment) .... that is not good, +10 levels of elemental resist is "equivalent" (in survivability of one damage source) to +100% HP at somewhere between 10 and 11 levels of resistance to begin with.
(
And since the score is a java float (with 23 bit mantissa), once you get ~800 million HP (after all buffs), it might disregard any elemental resistance, because +1 becomes equivalent to +0 at that precision. But that shouldn't happen until muuuch later.
)
You should probably change that 0.01 dynamically to something that's inversely proportional to basement_level**1.4 (or that 1 and 0.5 to something that's directly proportional), so that the relative importance of +HP% and +element_resist_level doesn't change with basement level.
(
And since the score is a java float (with 23 bit mantissa), once you get ~800 million HP (after all buffs), it might disregard any elemental resistance, because +1 becomes equivalent to +0 at that precision. But that shouldn't happen until muuuch later.
)
You should probably change that 0.01 dynamically to something that's inversely proportional to basement_level**1.4 (or that 1 and 0.5 to something that's directly proportional), so that the relative importance of +HP% and +element_resist_level doesn't change with basement level.