Could you post a log that goes through the script smoothly? Also, in case anyone is wondering, I just successfully completed a 2/428 HC Pastamancer run using my latest build of the script. I'm going to test the other classes as well, but I think that with the right skills, this script should be able to work with any class after I'm done with my changes.
and mafia gets confused with the chateau painting and thinks round 2 onwards is in noob cave, but you get the idea.
Or you could use run_combat() to tell mafia to handle the combat.
I don't understand how adv1() is using something other than your CCS...
Anyway, run_combat( string combatFilter ) also exists. I've never used that, but it sounds like a solution.
I don't think it's possible to provide a combat/macro-function name when you use run_combat() (when I tried to it just went to the default ccs), while adv1() in the noob cave you can use your custom function like normal.
If you can't yellow taffy them, then they're not affected by +items. (due to a quirk in how the game is written, yellow taffy is something like +10000% item drop to that combat)
The 0.1% then is the only conjecture which would be supported by public data, if any existed.
BCA has used run_combat(filter) since shortly after it was added in r15590.
http://kolmafia.us/showthread.php?1...m-coinmasters-Add-run_combat(-string-filter-)
BCA loads fight.php first, which is possibly doing the same thing internally as the adventure.php request that adv1() leads with.
Can you please post your cheesellc snapshot? I'm still having difficulty ): Although I guess in a few days it might get easier once standard ends.
...
Creating Staff of the Headmaster's Victuals (1)...
You acquire an item: Staff of the Headmaster's Victuals
Successfully created Staff of the Headmaster's Victuals (1)
Worshiping at the Shrine to the Barrel God
You acquire an item: barrel lid
Updating inventory...
Xiblaxian Material counter expired.
> AutoHCCS
Running HCCS Day 2...
Harvesting your garden
Skipping deck draws...
Using 1 Flaskfull of Hollow...
You acquire an effect: Merry Smithsness (150)
Finished using 1 Flaskfull of Hollow.
Verifying ingredients for Louder Than Bomb (3)...
You need 3 more handful of Smithereens to continue.