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Thread: Deck of Every Card

  1. #41
    Developer Veracity's Avatar
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    I understand that Ancestral Recall has a 10/day limit.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  2. #42

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    I understand that Ancestral Recall has a 10/day limit.
    Originally Posted by Veracity View Post
    16041. Also added removal of mana for casting that and Dark Ritual.

  3. #43
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    I's certainly implying a lack of care about loss of resources due to manipulation of urls (which of course we do a lot). However, it's missing the point that this could also presumably happen by just clicking twice ?
    Originally Posted by Darzil View Post
    I submitted take 2 of the bug report explaining how you can submit the URL via chat - which is part of "the native interface for KoL" - and thereby lose player resources in the form of 5 daily draws. No third party programs required.

    That should eliminate the "this can't happen in the native interface, so it is unimportant" knee-jerk reaction, but, depending on who takes the report this time, perhaps losing player resources by doing something that is built-in to KoL will be seen as a bad thing.
    Ph'nglui mglw'nafh Cthulhu
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  4. #44
    Developer Veracity's Avatar
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    I cheated The Emperor this morning. My session log says:

    Code:
    [493] Deck of Every Card
    play IV - The Emperor (45)
    Encounter: IV - The Emperor
    Encounter: fratty The Emperor
    Round 0: Veracity wins initiative!
    Round 1: Veracity executes a macro!
    Round 1: Veracity attacks!
    Round 2: The Emperor takes 238 damage.
    Round 2: Tubert runs in circles around your opponent, tangling him up in the nasty child leash and dealing 18 damage.
    Round 2: The Emperor takes 18 damage.
    Round 2: Veracity wins the fight!
    You acquire an item: The Emperor's dry cleaning
    You acquire an item: homoerotic frat-paddle
    You acquire an item: homoerotic frat-paddle
    You acquire an item: frilly skirt
    After Battle: Tubert is so excited about Crimbo that he starts doing backflips. (+11 Stats)
    After Battle: You gain 10 Muscleboundness
    After Battle: You gain 7 Wizardliness
    After Battle: You gain 29 Chutzpah
    So, it automated it as expected.

    Revision 16044 makes "cheat" a synonym for "play" and soups up the options as described in the commit text:

    Code:
    The "cheat" command is a synonym for the "play" command. options:
    play random - play a random card (1 draw)
    cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
    cheat stat STAT - cheat (5 draws) 500 substats of specified stat
    cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
    or by effect: muscle, mysticality, moxie, item drop (or items), initiative
    cheat CARD - cheat (5 draws) the specified card name.
    PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.
    So:

    cheat stat muscle

    will get you 500 substats of muscle, and

    cheat buff muscle

    will get you 20 turns of the +200% muscle effect.

    Anything else we might want? Maybe items, but what is the advantage of saying:

    cheat item knife

    rather than simply

    cheat knife

    ... since, in many cases, the card name is the same as the item name? Maybe not for mana, but if you know anything whatsoever about MtG,

    cheat island

    is OBVIOUSLY going to get you blue mana. And if you don't know MtG, it won't hurt you to learn enough about it to understand the 5 skills and the 5 mana sources.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  5. #45
    Developer Veracity's Avatar
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    Choice #1086 is the "Pick a Card" screen for cheating. Option 1 (with an additional field) selects a card from the dropdown. Option 2 says "no, I'm not going to cheat".

    Can you walk away from that screen? I.e., just navigate to main.php or whatever. Or do you HAVE to select option 2 in order to leave it?

    Since there IS an option 2, I would argue that you should be able to walk away, but that's up to KoL.

    If you can't walk away, I need to make our "you already cheated that card today" detection take option 2.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  6. #46

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    Can you walk away from that screen?
    Originally Posted by Veracity View Post
    Just tested, you cannot.

  7. #47
    Developer Veracity's Avatar
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    OK, thanks. Revision 16045 should submit 1086/2 to decline the cheat, if the card you are going for is not on the dropdown.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  8. #48
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    I know who it was who responded to the original bug report (no, it was not me), and I can assure you, knowing his character, that it was intended as a playful/lighthearted response, and not dismissive. I'm sure he regrets how it was taken and will respond to your bug reports differently in the future.

    I submitted take 2 of the bug report explaining how you can submit the URL via chat - which is part of "the native interface for KoL" - and thereby lose player resources in the form of 5 daily draws. No third party programs required.

    That should eliminate the "this can't happen in the native interface, so it is unimportant" knee-jerk reaction, but, depending on who takes the report this time, perhaps losing player resources by doing something that is built-in to KoL will be seen as a bad thing.
    Originally Posted by Veracity View Post
    Chat commands which require a macro containing a reference to the player's password hash are not dramatically different than URL manipulation using a third-party program, so bugs involving such chat commands are probably not going to be prioritized any differently than bugs that require mafia to reproduce. However, that doesn't mean that this bug isn't worth fixing, and I am sorry if anyone got that impression. I'll poke CDM next time he has a few minutes to see if he can make failing to cheat at cards not cost 5 draws (but he has been pretty busy lately, so please have patience).

    EDIT: Whoops, I see that you guys have already come up with a workaround for Mafia. Well done! I'll still poke CDM about the fix, though.
    Last edited by Pantsless; 07-10-2015 at 10:12 PM.

  9. #49
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    Chat commands which require a macro containing a reference to the player's password hash are not dramatically different than URL manipulation using a third-party program, so bugs involving such chat commands are probably not going to be prioritized any differently than bugs that require mafia to reproduce.
    Originally Posted by Pantsless View Post
    I completely agree - but I was trying to eliminate the "this only happens if you use KoLmafia or Greasemonkey" argument. For amusement, I point you to this thread on G_D, where sausssage explains how to include the password hash in the URL that you submit via the /goto chat command - as well as this post where greycat (a known non-user of KoLmafia) shows how to craft a /cheat macro using that technique.

    In any case, thank you very much for stepping up and taking this under your wing; my kmail tells me my 2nd bug report was not received well, so this was unexpected. Thank you!
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  10. #50
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    im trying "use 15 deck of every card"

    to get 15 uses of a random card in my breakfast script but can't figure out what the "choice" option is supposed to be. I always get the error message you are in a choice.

    How do I breakfast 15 random uses of deck of every card?

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