I want to isolate the shadow-rift item drop penalty (so my last location visited does not affect projected turncount for the CS item-drop test).
Modtrace shows it as a zone-based modifier:
modtrace item...
Maybe this is niche: But I would like if there was a way to make shadowrift leave Kung Fu Hustler intact. (I could be using Expert Timing on my CS item test if it did.)
Thank you for testing.
I think having Disgeist out caused the issue (because it was counting the familiar weight bonus in the maximizer as well as the -combat bonus *from* familiar weight). That still doesn't explain the displayed numbers, but things make more sense now.
I thought Disgeist only...
The effects hypothesis is interesting, but I've never seen behavior like that before, so I think it's unlikely. Especially since this maximizer string is from an ash call that shouldn't even consider potions.
I was a level 12 or 13 seal clubber, Disgeist base weight was around 4 iirc, I was not...
Pictured: The maximizer is downgrading my gear (and score) from fish hatchet and rusted-out shootin' iron to two iFlails.
I think it's trying to dual-wield a melee weapon with a ranged one, and then - strangely - resolves the incompatibility by keeping the weaker piece of equipment (iFlail...
That's so cool. Thank you for the detailed explanation, too. Sorry it took me a while to respond, I wanted to make sure I'm in a state to really understand every step of it.
I just intuitively tried to assign a record using a literal. I learned that is not a thing, but veracity suggested making it into a feature request.
The example syntax in my not-currently-working code looks like this:
exp_buff_score[int] scores;
if(my_primestat() == $stat[muscle]) {...
What I did:
Maximizer string: hot res (radio option: creatable)
What I expected (at the time):
pants slot -- equip lava-proof pants (+5)
What I got:
pants slot -- create & equip troutsers (+5)
This information is already available by clicking through maximizer settings.
This is a QoL feature...
You're right, looking at it this way, it's not a "bug" relative to the specifications of KoLmafia.
Having opportunity cost as a tiebreaker would make more sense to me, but learning about creatable items with better tiebreaker scores is still desirable.
When I'm maximizing, I would often like...
(Edit -- For context, this was initially filed as a bug labelled "Maximizer prefers making troutsers over wearing lava-proof pants.")
Title is specific because I feel like the issue is hard to explain in concise words.
When you're maximizing a stat, KoLmafia will suggest spending a limited...
No existing project named therazekolmafia-canadv. Did you mean to do "checkout" instead of "update"?
Done.
Huh.
I could remove+reinstall CanAdv (rev 67), but it still can't handle these zones. Seems like I've got an issue with updating/the script manager in general.
I thought this was a problem with CanAdv, but it still happens after that script was updated:
Considering The SMOOCH Army HQ:
zlib reports that The SMOOCH Army HQ is unsafe to adventure in based on your 'threshold' setting.
Considering The Velvet / Gold Mine:
Unknown location: The Velvet /...
> ash get_property( "hotAirportAlways" );
Returned: trueThis still happens in Mafia r16357, by the way. My version of both scripts and zlib are up-to-date too.
MakeMeatFast gave me this:
Considering The SMOOCH Army HQ:
zlib reports that The SMOOCH Army HQ is unsafe to adventure in based on your 'threshold' setting.
Considering The Velvet / Gold Mine:
Unknown location: The Velvet / Gold Mine (zone: That 70s Volcano)
Please report this missing location...