Big Money Sylvia
New member
(Edit -- For context, this was initially filed as a bug labelled "Maximizer prefers making troutsers over wearing lava-proof pants.")
Title is specific because I feel like the issue is hard to explain in concise words.
When you're maximizing a stat, KoLmafia will suggest spending a limited resource to get an item with X in that stat - like 5 for hot res with troutsers - over an item that's in inventory, shares the maximizer score of X, but has (separate) stat penalties (that are only relevant to the tiebreaker).
For some use cases (community service) this is actively bad, although I can see it making sense for combat.
This is a bit subjective, but I feel like this behavior should be tweaked.
Title is specific because I feel like the issue is hard to explain in concise words.
When you're maximizing a stat, KoLmafia will suggest spending a limited resource to get an item with X in that stat - like 5 for hot res with troutsers - over an item that's in inventory, shares the maximizer score of X, but has (separate) stat penalties (that are only relevant to the tiebreaker).
For some use cases (community service) this is actively bad, although I can see it making sense for combat.
This is a bit subjective, but I feel like this behavior should be tweaked.
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