Big Money Sylvia
New member

Pictured: The maximizer is downgrading my gear (and score) from fish hatchet and rusted-out shootin' iron to two iFlails.
I think it's trying to dual-wield a melee weapon with a ranged one, and then - strangely - resolves the incompatibility by keeping the weaker piece of equipment (iFlail should be 1.1 from softcapped combat rate and familiar weight, fish hatchet should be 2.1, rusted-out shootin' iron should be 1.0).
I remember reading there's unintuitive behaviors related to negative maximization strings, which is another possible factor.
It might be worth aliasing "-combat" as "noncombat" in the maximizer, for QoL and - possibly - mathematical consistency.