The r50 update to Batbrain breaks WHAM. I'm working my way through trying to accommodate the changes in Batbrain. So far I've had to make two changes:
Change line 500 to
Code:if (my_path() == "Zombie Slayer" && monster_stat("howmany") > 1 && no_bears()) return true;
Change line 1086 to
Code:if(have_skill($skill[Disco State of Mind]) && have_skill($skill[Disco Greed]) && have_skill($skill[Flashy Dancer]) && monster_stat("nostagger") < 1) {
THanks for the report. I've updated the script with those changes. I do not have much time to play at the moment so any report like this is much appreciated.
case 2065: if (my_location() != $location[the battlefield (frat uniform)] || get_counters("PADL Phone",0,10) != "" || // PADL phone
string_modifier("Outfit") != "Frat Warrior Fatigues" || appearance_rates(my_location())[last_monster()] > 0) continue;
case 2354: if (to_float(my_stat("hp"))/my_maxhp() < 0.25) fields.pdmg = "-275"; // windchimes
else if (to_float(my_stat("mp"))/max(1,my_maxmp()) < 0.25) fields.special = "mp 175";
else fields.dmg = "175";
if (to_item(it) == $item[PADL phone]) break;
if (my_location() != $location[the battlefield (hippy uniform)] || get_counters("Communications Windchimes",0,10) != "" ||
string_modifier("Outfit") != "War Hippy Fatigues" || appearance_rates(my_location())[last_monster()] > 0) continue; break;
That looks like it should actually be <= 0, and that BatBrain currently only allows PADL phones and windchimes to be used against wandering monsters and such that happen to show up on the battlefield.appearance_rates(my_location())[last_monster()] > 0
[178] The Secret Government Laboratory
Encounter: super-sized Cola Wars soldier
Round 0: Crowther wins initiative!
You lose 6 hit points
Round 1: Crowther tries to steal an item!
You lose 90 hit points
> WHAM: Monster HP is 219.0.
> WHAM: Running SmartStasis
> WHAM: Throwing some pocket crumbs at yoru opponent
> Custom action: skill 7170 (stun first with use 5560)
Round 2: Crowther executes a macro!
Round 2: Crowther uses the Rain-Doh blue balls!
Round 3: super-sized Cola Wars soldier takes 17 damage.
Round 3: Crowther casts POCKET CRUMBS!
Round 4: super-sized Cola Wars soldier drops 32 attack power.
Round 4: super-sized Cola Wars soldier drops 37 defense.
> WHAM: Starting evaluation and performing of attack
> WHAM: We are going to 5-shot with attack with your weapon, attack with your weapon, attack with your weapon, attack with your weapon and attack with your weapon.
Round 4: Crowther executes a macro!
Round 4: Crowther attacks!
You lose 6 hit points
Round 5: Crowther attacks!
Round 6: super-sized Cola Wars soldier takes 51 damage.
You lose 76 hit points
Round 6: Crowther attacks!
Round 7: super-sized Cola Wars soldier takes 72 damage.
You lose 73 hit points
> You've had the crap beaten out of you... attempting to find some more crap.
[161] The Sleazy Back Alley
KoLmafia thinks it is round 3 but KoL thinks it is round 1
WHAM: Failed to enqueue Saucestorm. There's more detailed information in the gCLI.
You're on your own, partner.
Round 3: chef_rannos uses the magical mystery juice!
KoLmafia thinks it is round 4 but KoL thinks it is round 2
You gain 27 Mojo Points
You lose 42 hit points
Base round: damage, player damage, 0 meat
ATT: 300 (100% × (50.57), death in 7)
DEF: 283 (95.45% × 23.9, win in 7)
HP: 150, Value: 2,044 μ, RES: 0 (1) (-1) (-1)
WHAM: Monster HP is 150.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Custom action: skill 4014 (no stun)
Round 4: chef_rannos executes a macro!
Round 4: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 5 but KoL thinks it is round 2
You gain 11 hit points
Round 5: chef_rannos casts CADENZA!
Round 6: ninja snowman assassin takes 1 damage.
You gain 4 hit points
You gain 4 Mojo Points
Round 6: chef_rannos executes a macro!
Round 6: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 7 but KoL thinks it is round 3
You gain 11 hit points
Round 7: chef_rannos executes a macro!
Round 7: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 8 but KoL thinks it is round 4
You gain 14 hit points
You lose 46 hit points
Round 8: chef_rannos executes a macro!
Round 8: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 9 but KoL thinks it is round 4
You gain 10 hit points
Round 9: chef_rannos executes a macro!
Round 9: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 10 but KoL thinks it is round 4
You gain 10 hit points
Round 10: chef_rannos executes a macro!
Round 10: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 11 but KoL thinks it is round 5
You gain 15 hit points
You lose 45 hit points
Round 11: chef_rannos executes a macro!
Round 11: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 12 but KoL thinks it is round 6
You gain 15 hit points
You lose 43 hit points
Round 12: chef_rannos executes a macro!
Round 12: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 13 but KoL thinks it is round 7
You gain 11 hit points
You lose 46 hit points
Round 13: chef_rannos executes a macro!
Round 13: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 14 but KoL thinks it is round 7
You gain 26 hit points
Round 14: chef_rannos executes a macro!
Round 14: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 15 but KoL thinks it is round 7
You gain 26 hit points
Round 15: chef_rannos executes a macro!
Round 15: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 16 but KoL thinks it is round 8
You gain 26 hit points
You lose 43 hit points
Round 16: chef_rannos executes a macro!
Round 16: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 17 but KoL thinks it is round 9
You gain 11 hit points
You lose 50 hit points
Round 17: chef_rannos executes a macro!
Round 17: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 18 but KoL thinks it is round 10
You gain 14 hit points
You lose 41 hit points
Round 18: chef_rannos executes a macro!
Round 18: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 19 but KoL thinks it is round 11
You gain 10 hit points
You lose 43 hit points
Round 19: chef_rannos executes a macro!
Round 19: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 20 but KoL thinks it is round 12
You gain 14 hit points
You lose 42 hit points
Round 20: chef_rannos executes a macro!
Round 20: chef_rannos casts SAUCY SALVE!
KoLmafia thinks it is round 21 but KoL thinks it is round 13
You gain 10 hit points
You lose 47 hit points
WHAM: Starting evaluation and performing of attack
WHAM: Enqueuing a stun to help with the battle
WHAM: We are going to 5-shot with Accordion Bash, Stream of Sauce, Stream of Sauce, attack with your weapon and attack with your weapon.
Round 21: chef_rannos executes a macro!
Round 21: chef_rannos casts ACCORDION BASH!
KoLmafia thinks it is round 22 but KoL thinks it is round 14
Round 22: chef_rannos casts STREAM OF SAUCE!
Round 23: ninja snowman assassin takes 56 damage.
Round 23: chef_rannos casts STREAM OF SAUCE!
Round 24: ninja snowman assassin takes 56 damage.
Round 24: chef_rannos attacks!
Round 25: ninja snowman assassin takes 85 damage.
Round 25: chef_rannos wins the fight!
After Battle: Cry Baby does a couple of karate moves, then swivels his hips and gyrates his pelvis.
You acquire an item: ninja rope
You gain 23 Strongness
You gain 23 Magicalness
You gain 35 Roguishness
Look! You found 1 ninja rope (200μ)!
SmartStatis extended combat. Why, I don't know. Maybe something in your outfit gives a drop during combat? WHAM did a cheap kill starting with accordion bash.I had a hound dog up...so can someone tell me why this combat was extended? I can't think of a reason to waste tons of MP on saucey salve fighting a snowman.
WHAM: Running SmartStasis
WHAM: Starting evaluation and performing of attack
WHAM: Reached WHAM_round_limit while looking for a way to kill the monster. Executing the current strategy and continuing from there.
WHAM: We are going to 15-shot with Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Saucestorm, Cadenza, Saucestorm and Saucestorm.
Almost certainly not a bug.
> adv 1 dr we
Restoring HP! Currently at 2159 of 15501 HP, 10083 of 28634 MP, current meat: 117228340 ... Target HP = 14726.
Using 1 scroll of drastic healing...
Finished using 1 scroll of drastic healing.
Visit to Conspiracy Island: The Mansion of Dr. Weirdeaux in progress...
[885551] The Mansion of Dr. Weirdeaux
Encounter: one of Doctor Weirdeaux's creations
Strategy: farm.ccs [default]
Round 0: WhimOrClutters wins initiative!
Factoring in Jalapeño Saucesphere: 3 damage, retal
You have navel ring of navel gazing equipped: 0 damage, stun 0.5
Base round: 0 damage, 0 (4650.3) player damage, 0.9 stun, 0 meat
ATT: 2445 (0.62% × (67.7), death in 14560)
DEF: 2006 (38.18% × 18543.25 (10) (25), win in 1)
HP: 3504, Value: 45 μ, RES: 0 (0.5) (1) (1) (1) (0.5)
WHAM: Monster HP is 3504.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase; navel ring of navel gazing; Levitating Potato; companion Mariachi Chihuahua (0μ)-71.67μ--89.63% stun chance HP: 0 (4650.3)
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 2: WhimOrClutters executes a macro!
Round 2: WhimOrClutters attacks!
You lose 834 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 3: WhimOrClutters executes a macro!
Round 3: WhimOrClutters attacks!
You lose 924 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 4: WhimOrClutters executes a macro!
Round 4: WhimOrClutters attacks!
You lose 819 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 5: WhimOrClutters executes a macro!
Round 5: WhimOrClutters attacks!
You lose 957 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 6: WhimOrClutters executes a macro!
Round 6: WhimOrClutters attacks!
You lose 927 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 7: WhimOrClutters executes a macro!
Round 7: WhimOrClutters attacks!
You lose 833 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 8: WhimOrClutters executes a macro!
Round 8: WhimOrClutters attacks!
You lose 859 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 9: WhimOrClutters executes a macro!
Round 9: WhimOrClutters attacks!
You lose 988 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 10: WhimOrClutters executes a macro!
Round 10: WhimOrClutters attacks!
You lose 953 hit points
WHAM: Current monster HP is calculated to 3504.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 11: WhimOrClutters executes a macro!
Round 11: WhimOrClutters attacks!
You lose 961 hit points
WHAM: Current monster HP is calculated to 3504.0
Round 12: WhimOrClutters executes a macro!
KoLmafia thinks it is round 13 but KoL thinks it is round 12
WHAM: The fight has gone on for longer than your WHAM_maxround setting. Reverting power to manual.
You're on your own, partner.
Click here to continue in the relay browser.