Visit to Manor1: The Haunted Library in progress...
[7903] The Haunted Library
Encounter: bookbat
Strategy: /Users/Rinn/Library/Application Support/KoLmafia/ccs/[COLOR=#2cae33]epicgamer[/COLOR]-farming.ccs [default]
Round 0: [COLOR=#2cae33]Epicgamer[/COLOR] wins initiative!
[COLOR=#880000]1 HP costs 0.086μ. ( 420 / 530 )[/COLOR]
[COLOR=#000088]1 MP costs 2.532μ. ( 225 / 746 )[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 0 and that the turn number is 7902.[/COLOR]
[COLOR=purple]WHAM: Checking to see if WHAM sould adjust the unknown_ml for bookbat.[/COLOR]
[COLOR=purple]WHAM: No need to do anything with bookbat.[/COLOR]
[COLOR=purple]WHAM: Setting up variables via BatBrain[/COLOR]
[COLOR=black]Setting monster to bookbat...[/COLOR]
[COLOR=black]tattered scrap of paper (30.0 @ +265): 1,300μ * 100% = 1,300[/COLOR]
Value of stat gain: 324.15μ
[COLOR=black]Loading batfactors...[/COLOR]
[COLOR=black]Processing batfactors...[/COLOR]
You have plastic pumpkin bucket equipped: [B][COLOR=blue](10.5)[/COLOR][/B] damage,
[COLOR=black]Creating event 'plastic pumpkin bucket'...[/COLOR]
You have navel ring of navel gazing equipped: 0 damage, stun 0.5
[COLOR=black]Creating event 'navel ring of navel gazing'...[/COLOR]
[COLOR=black]Creating event 'attack'...[/COLOR]
ATT: [B]60[/B] (3% × 0.36, death in 420)
DEF: [B]53[/B] (95.45% × 438.25, win in 1)
HP: [B]66[/B], Value: [B][COLOR=green]1,624.15 μ[/COLOR][/B], RES: 0
[COLOR=black]Parsed round number: 1[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Creating event 'attack'...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating event 'use 345'...[/COLOR]
[COLOR=black]Creating event 'use 518'...[/COLOR]
[COLOR=black]Creating event 'use 536'...[/COLOR]
[COLOR=black]Creating event 'use 829'...[/COLOR]
[COLOR=black]Creating event 'use 1316'...[/COLOR]
[COLOR=black]Creating event 'use 1958'...[/COLOR]
[COLOR=black]Creating event 'use 1959'...[/COLOR]
[COLOR=black]Creating event 'use 1965'...[/COLOR]
[COLOR=black]Creating event 'use 2678'...[/COLOR]
[COLOR=black]Creating event 'use 3114'...[/COLOR]
[COLOR=black]Creating event 'use 3118'...[/COLOR]
[COLOR=black]Creating event 'use 3119'...[/COLOR]
[COLOR=black]Creating event 'use 3120'...[/COLOR]
[COLOR=black]Creating event 'use 3665'...[/COLOR]
[COLOR=black]Evaluating '-min(100,ceil(5*sqrt(max(0,min(328.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating event 'use 3754'...[/COLOR]
[COLOR=black]Creating event 'use 3755'...[/COLOR]
[COLOR=black]Evaluating 'min(50,ceil(5*sqrt(max(0,min(415.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating event 'use 3756'...[/COLOR]
[COLOR=black]Creating event 'use 3757'...[/COLOR]
[COLOR=black]Creating event 'use 3758'...[/COLOR]
[COLOR=black]Creating event 'use 3759'...[/COLOR]
[COLOR=black]Creating event 'use 4011'...[/COLOR]
[COLOR=black]Creating event 'use 4012'...[/COLOR]
[COLOR=black]Creating event 'use 4045'...[/COLOR]
[COLOR=black]Creating event 'use 4118'...[/COLOR]
[COLOR=black]Creating event 'use 4120'...[/COLOR]
[COLOR=black]Creating event 'use 4169'...[/COLOR]
[COLOR=black]Creating event 'use 4251'...[/COLOR]
[COLOR=black]Creating event 'use 4872'...[/COLOR]
[COLOR=black]Creating event 'use 5285'...[/COLOR]
[COLOR=black]Creating event 'use 5286'...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Creating event 'use 5287'...[/COLOR]
[COLOR=black]Creating event 'use 5288'...[/COLOR]
[COLOR=black]Creating event 'use 5289'...[/COLOR]
[COLOR=black]Creating event 'use 5290'...[/COLOR]
[COLOR=black]Creating event 'use 5431'...[/COLOR]
[COLOR=black]Creating event 'use 5432'...[/COLOR]
[COLOR=black]Creating event 'use 5433'...[/COLOR]
[COLOR=black]Creating event 'use 5557'...[/COLOR]
[COLOR=black]Creating event 'use 5560'...[/COLOR]
[COLOR=black]Creating event 'use 5561'...[/COLOR]
[COLOR=black]Creating event 'use 5563'...[/COLOR]
[COLOR=black]Creating event 'use 6472'...[/COLOR]
[COLOR=black]Creating event 'use 6502'...[/COLOR]
[COLOR=black]Creating event 'skill 2'...[/COLOR]
[COLOR=black]Creating event 'skill 15'...[/COLOR]
[COLOR=black]Creating event 'skill 28'...[/COLOR]
[COLOR=black]Creating event 'skill 29'...[/COLOR]
[COLOR=black]Creating event 'skill 30'...[/COLOR]
[COLOR=black]Creating event 'skill 31'...[/COLOR]
[COLOR=black]Creating event 'skill 37'...[/COLOR]
[COLOR=black]Creating event 'skill 36'...[/COLOR]
[COLOR=black]Creating event 'skill 32'...[/COLOR]
[COLOR=black]Creating event 'skill 33'...[/COLOR]
[COLOR=black]Creating event 'skill 42'...[/COLOR]
[COLOR=black]Creating event 'skill 43'...[/COLOR]
[COLOR=black]Creating event 'skill 56'...[/COLOR]
[COLOR=black]Creating event 'skill 57'...[/COLOR]
[COLOR=black]Creating event 'skill 61'...[/COLOR]
[COLOR=black]Creating event 'skill 79'...[/COLOR]
[COLOR=black]Creating event 'skill 84'...[/COLOR]
[COLOR=black]Evaluating '-max(1,0.075*200.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 1022'...[/COLOR]
[COLOR=black]Creating event 'skill 1023'...[/COLOR]
[COLOR=black]Creating event 'skill 2022'...[/COLOR]
[COLOR=black]Evaluating 'min(40.0+3,10)+floor(sqrt(max(40.0-7,0)))'...[/COLOR]
[COLOR=black]Creating event 'skill 2023'...[/COLOR]
[COLOR=black]Creating event 'skill 3019'...[/COLOR]
[COLOR=black]Evaluating '2.1*(2.5+min(-10.0,5)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3020'...[/COLOR]
[COLOR=black]Evaluating '2.1*(12+min(0.15*415.0,20)+min(-10.0,40))'...[/COLOR]
[COLOR=black]Creating event 'skill 3022'...[/COLOR]
[COLOR=black]Evaluating '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Creating event 'skill 3023'...[/COLOR]
[COLOR=black]Evaluating '2.1*(5.5+min(0.07*415.0,15)+min(-10.0,25)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3003'...[/COLOR]
[COLOR=black]Creating event 'skill 3004'...[/COLOR]
[COLOR=black]Creating event 'skill 3009'...[/COLOR]
[COLOR=black]Evaluating '2.1*(12+min(0.15*415.0,20)+min(-10.0,40)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3005'...[/COLOR]
[COLOR=black]Evaluating '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3007'...[/COLOR]
[COLOR=black]Creating event 'skill 3008'...[/COLOR]
[COLOR=black]Evaluating '2.1*(2.5+min(0.0+0.0,5))'...[/COLOR]
[COLOR=black]Creating event 'skill 4020'...[/COLOR]
[COLOR=black]Evaluating '(1+0.5*min(1,effect(sugar rush)))*2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Creating event 'skill 4022'...[/COLOR]
[COLOR=black]Evaluating '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4023'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating '2.1*(3.5+min(0.1*415.0,10)+min(0.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*1.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4003'...[/COLOR]
[COLOR=black]Evaluating 'min(1,effect(jabanero))'...[/COLOR]
[COLOR=black]Creating event 'skill 4014'...[/COLOR]
[COLOR=black]Evaluating '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*5.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4005'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*5.0)'...[/COLOR]
[COLOR=black]Evaluating '2.1*(22+min(0.3*415.0,30)+min(0.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4009'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*23.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4012'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*23.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 5019'...[/COLOR]
[COLOR=black]Creating event 'skill 5021'...[/COLOR]
[COLOR=black]Creating event 'skill 5023'...[/COLOR]
[COLOR=black]Creating event 'skill 5003'...[/COLOR]
[COLOR=black]Creating event 'skill 5005'...[/COLOR]
[COLOR=black]Creating event 'skill 5008'...[/COLOR]
[COLOR=black]Creating event 'skill 5012'...[/COLOR]
[COLOR=black]Creating event 'skill 6025'...[/COLOR]
[COLOR=black]Creating event 'skill 6029'...[/COLOR]
[COLOR=black]Creating event 'skill 6030'...[/COLOR]
[COLOR=black]Creating event 'skill 6032'...[/COLOR]
[COLOR=black]Creating event 'skill 6034'...[/COLOR]
[COLOR=black]Creating event 'skill 6037'...[/COLOR]
[COLOR=black]Creating event 'skill 6040'...[/COLOR]
[COLOR=black]Evaluating '-2*min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 7074'...[/COLOR]
[COLOR=black]Evaluating 'min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 7101'...[/COLOR]
[COLOR=black]Creating event 'skill 7169'...[/COLOR]
[COLOR=black]Creating event 'skill 7170'...[/COLOR]
[COLOR=black]Creating event 'skill 7171'...[/COLOR]
[COLOR=black]Creating event 'runaway; repeat'...[/COLOR]
[COLOR=black]Options built! (101 actions)[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 1 and that the turn number is 7902.[/COLOR]
[COLOR=purple]WHAM: Current MP = 225 out of 746.[/COLOR]
[COLOR=purple]WHAM: You have no profitable MP restoratives.[/COLOR]
[COLOR=purple]WHAM: Current HP = 420 out of 530.[/COLOR]
[COLOR=purple]WHAM: You have no profitable HP restoratives.[/COLOR]
[COLOR=purple]WHAM: You are fighting a bookbat. Mafia considers that this monster has an attack of 60 or 61 when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Mafia further considers that this monster has a defense value of 53 or 54 when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Mafia further further considers that this monster has a HP value of 66 or 65 when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Your current ML-adjustment is: 10.[/COLOR]
[COLOR=purple]WHAM: You have muscle = 328, mysticality = 415, and moxie = 540[/COLOR]
[COLOR=purple]WHAM: Monster HP is 66.0.[/COLOR]
[COLOR=black]WHAM: WHAM added the following to BatRound: if pastround 28; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; [/COLOR]
[COLOR=purple]skill 7169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill 7169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 829 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 829 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill 15 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill 15 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4251 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4251 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4872 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4872 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 5563 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 5563 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4045 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4045 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4118 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4118 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 1959 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 1959 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]runaway; repeat is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]runaway; repeat is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 3665 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 3665 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=green]skill 7170 does hurt the monster for 0.0 and is ok.[/COLOR]
[COLOR=purple]Skipping skill 7170 since it doesn't hurt the monster.[/COLOR]
[COLOR=green]skill 6030 does hurt the monster for 66.0 and is ok.[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 1 and that the turn number is 7902.[/COLOR]
[COLOR=purple]WHAM: Starting evaluation and performing of attack[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 1 and that the turn number is 7902.[/COLOR]
[COLOR=green]skill 7170 does hurt the monster for 0.0 and is ok.[/COLOR]
[COLOR=purple]Skipping skill 7170 since it doesn't hurt the monster.[/COLOR]
[COLOR=green]skill 6030 does hurt the monster for 66.0 and is ok.[/COLOR]
[COLOR=purple]WHAM: No need to stun this monster[/COLOR]
[COLOR=black]Monster HP is 66 according to Mafia and 66.0 according to BatBrain.[/COLOR]
[COLOR=red]WHAM: We can't Saucesplash.[/COLOR]
[COLOR=red]true, false, false, true, true[/COLOR]
[COLOR=purple]WHAM: We estimate the round number to currently be 1 (loop variable 0)[/COLOR]
[COLOR=black]Monster HP is 66 according to Mafia and 66.0 according to BatBrain (loop variable i = 0).[/COLOR]
[COLOR=black]Queued: skill 6030[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Creating event 'attack'...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating event 'use 345'...[/COLOR]
[COLOR=black]Creating event 'use 518'...[/COLOR]
[COLOR=black]Creating event 'use 536'...[/COLOR]
[COLOR=black]Creating event 'use 829'...[/COLOR]
[COLOR=black]Creating event 'use 1316'...[/COLOR]
[COLOR=black]Creating event 'use 1958'...[/COLOR]
[COLOR=black]Creating event 'use 1959'...[/COLOR]
[COLOR=black]Creating event 'use 1965'...[/COLOR]
[COLOR=black]Creating event 'use 2678'...[/COLOR]
[COLOR=black]Creating event 'use 3114'...[/COLOR]
[COLOR=black]Creating event 'use 3118'...[/COLOR]
[COLOR=black]Creating event 'use 3119'...[/COLOR]
[COLOR=black]Creating event 'use 3120'...[/COLOR]
[COLOR=black]Creating event 'use 3665'...[/COLOR]
[COLOR=black]Evaluating '-min(100,ceil(5*sqrt(max(0,min(328.0,0.0)))))'...[/COLOR]
[COLOR=black]Creating event 'use 3754'...[/COLOR]
[COLOR=black]Creating event 'use 3755'...[/COLOR]
[COLOR=black]Evaluating 'min(50,ceil(5*sqrt(max(0,min(415.0,0.0)))))'...[/COLOR]
[COLOR=black]Creating event 'use 3756'...[/COLOR]
[COLOR=black]Creating event 'use 3757'...[/COLOR]
[COLOR=black]Creating event 'use 3758'...[/COLOR]
[COLOR=black]Creating event 'use 3759'...[/COLOR]
[COLOR=black]Creating event 'use 4011'...[/COLOR]
[COLOR=black]Creating event 'use 4012'...[/COLOR]
[COLOR=black]Creating event 'use 4045'...[/COLOR]
[COLOR=black]Creating event 'use 4118'...[/COLOR]
[COLOR=black]Creating event 'use 4120'...[/COLOR]
[COLOR=black]Creating event 'use 4169'...[/COLOR]
[COLOR=black]Creating event 'use 4251'...[/COLOR]
[COLOR=black]Creating event 'use 4872'...[/COLOR]
[COLOR=black]Creating event 'use 5285'...[/COLOR]
[COLOR=black]Creating event 'use 5286'...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Creating event 'use 5287'...[/COLOR]
[COLOR=black]Creating event 'use 5288'...[/COLOR]
[COLOR=black]Creating event 'use 5289'...[/COLOR]
[COLOR=black]Creating event 'use 5290'...[/COLOR]
[COLOR=black]Creating event 'use 5431'...[/COLOR]
[COLOR=black]Creating event 'use 5432'...[/COLOR]
[COLOR=black]Creating event 'use 5433'...[/COLOR]
[COLOR=black]Creating event 'use 5557'...[/COLOR]
[COLOR=black]Creating event 'use 5560'...[/COLOR]
[COLOR=black]Creating event 'use 5561'...[/COLOR]
[COLOR=black]Creating event 'use 5563'...[/COLOR]
[COLOR=black]Creating event 'use 6472'...[/COLOR]
[COLOR=black]Creating event 'use 6502'...[/COLOR]
[COLOR=black]Creating event 'skill 2'...[/COLOR]
[COLOR=black]Creating event 'skill 15'...[/COLOR]
[COLOR=black]Creating event 'skill 28'...[/COLOR]
[COLOR=black]Creating event 'skill 29'...[/COLOR]
[COLOR=black]Creating event 'skill 30'...[/COLOR]
[COLOR=black]Creating event 'skill 31'...[/COLOR]
[COLOR=black]Creating event 'skill 37'...[/COLOR]
[COLOR=black]Creating event 'skill 36'...[/COLOR]
[COLOR=black]Creating event 'skill 32'...[/COLOR]
[COLOR=black]Creating event 'skill 33'...[/COLOR]
[COLOR=black]Creating event 'skill 42'...[/COLOR]
[COLOR=black]Creating event 'skill 43'...[/COLOR]
[COLOR=black]Creating event 'skill 56'...[/COLOR]
[COLOR=black]Creating event 'skill 57'...[/COLOR]
[COLOR=black]Creating event 'skill 61'...[/COLOR]
[COLOR=black]Creating event 'skill 79'...[/COLOR]
[COLOR=black]Creating event 'skill 84'...[/COLOR]
[COLOR=black]Evaluating '-max(1,0.075*200.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 1022'...[/COLOR]
[COLOR=black]Creating event 'skill 1023'...[/COLOR]
[COLOR=black]Creating event 'skill 2022'...[/COLOR]
[COLOR=black]Evaluating 'min(40.0+3,10)+floor(sqrt(max(40.0-7,0)))'...[/COLOR]
[COLOR=black]Creating event 'skill 2023'...[/COLOR]
[COLOR=black]Creating event 'skill 3019'...[/COLOR]
[COLOR=black]Evaluating '2.1*(2.5+min(-10.0,5)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3020'...[/COLOR]
[COLOR=black]Evaluating '2.1*(12+min(0.15*415.0,20)+min(-10.0,40))'...[/COLOR]
[COLOR=black]Creating event 'skill 3022'...[/COLOR]
[COLOR=black]Evaluating '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Creating event 'skill 3023'...[/COLOR]
[COLOR=black]Evaluating '2.1*(5.5+min(0.07*415.0,15)+min(-10.0,25)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3003'...[/COLOR]
[COLOR=black]Creating event 'skill 3004'...[/COLOR]
[COLOR=black]Creating event 'skill 3009'...[/COLOR]
[COLOR=black]Evaluating '2.1*(12+min(0.15*415.0,20)+min(-10.0,40)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3005'...[/COLOR]
[COLOR=black]Evaluating '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3007'...[/COLOR]
[COLOR=black]Creating event 'skill 3008'...[/COLOR]
[COLOR=black]Evaluating '2.1*(2.5+min(0.0+0.0,5))'...[/COLOR]
[COLOR=black]Creating event 'skill 4020'...[/COLOR]
[COLOR=black]Evaluating '(1+0.5*min(1,effect(sugar rush)))*2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Creating event 'skill 4022'...[/COLOR]
[COLOR=black]Evaluating '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4023'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating '2.1*(3.5+min(0.1*415.0,10)+min(0.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*1.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4003'...[/COLOR]
[COLOR=black]Evaluating 'min(1,effect(jabanero))'...[/COLOR]
[COLOR=black]Creating event 'skill 4014'...[/COLOR]
[COLOR=black]Evaluating '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*5.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4005'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*5.0)'...[/COLOR]
[COLOR=black]Evaluating '2.1*(22+min(0.3*415.0,30)+min(0.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4009'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*23.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4012'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*23.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 5019'...[/COLOR]
[COLOR=black]Creating event 'skill 5021'...[/COLOR]
[COLOR=black]Creating event 'skill 5023'...[/COLOR]
[COLOR=black]Creating event 'skill 5003'...[/COLOR]
[COLOR=black]Creating event 'skill 5005'...[/COLOR]
[COLOR=black]Creating event 'skill 5008'...[/COLOR]
[COLOR=black]Creating event 'skill 5012'...[/COLOR]
[COLOR=black]Creating event 'skill 6025'...[/COLOR]
[COLOR=black]Creating event 'skill 6029'...[/COLOR]
[COLOR=black]Creating event 'skill 6030'...[/COLOR]
[COLOR=black]Creating event 'skill 6032'...[/COLOR]
[COLOR=black]Creating event 'skill 6034'...[/COLOR]
[COLOR=black]Creating event 'skill 6037'...[/COLOR]
[COLOR=black]Creating event 'skill 6040'...[/COLOR]
[COLOR=black]Evaluating '-2*min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 7074'...[/COLOR]
[COLOR=black]Evaluating 'min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 7101'...[/COLOR]
[COLOR=black]Creating event 'skill 7169'...[/COLOR]
[COLOR=black]Creating event 'skill 7170'...[/COLOR]
[COLOR=black]Creating event 'skill 7171'...[/COLOR]
[COLOR=black]Creating event 'runaway; repeat'...[/COLOR]
[COLOR=black]Options built! (101 actions)[/COLOR]
[COLOR=black]Parsed round number: 1[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Creating event 'attack'...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating event 'use 345'...[/COLOR]
[COLOR=black]Creating event 'use 518'...[/COLOR]
[COLOR=black]Creating event 'use 536'...[/COLOR]
[COLOR=black]Creating event 'use 829'...[/COLOR]
[COLOR=black]Creating event 'use 1316'...[/COLOR]
[COLOR=black]Creating event 'use 1958'...[/COLOR]
[COLOR=black]Creating event 'use 1959'...[/COLOR]
[COLOR=black]Creating event 'use 1965'...[/COLOR]
[COLOR=black]Creating event 'use 2678'...[/COLOR]
[COLOR=black]Creating event 'use 3114'...[/COLOR]
[COLOR=black]Creating event 'use 3118'...[/COLOR]
[COLOR=black]Creating event 'use 3119'...[/COLOR]
[COLOR=black]Creating event 'use 3120'...[/COLOR]
[COLOR=black]Creating event 'use 3665'...[/COLOR]
[COLOR=black]Evaluating '-min(100,ceil(5*sqrt(max(0,min(328.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating event 'use 3754'...[/COLOR]
[COLOR=black]Creating event 'use 3755'...[/COLOR]
[COLOR=black]Evaluating 'min(50,ceil(5*sqrt(max(0,min(415.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating event 'use 3756'...[/COLOR]
[COLOR=black]Creating event 'use 3757'...[/COLOR]
[COLOR=black]Creating event 'use 3758'...[/COLOR]
[COLOR=black]Creating event 'use 3759'...[/COLOR]
[COLOR=black]Creating event 'use 4011'...[/COLOR]
[COLOR=black]Creating event 'use 4012'...[/COLOR]
[COLOR=black]Creating event 'use 4045'...[/COLOR]
[COLOR=black]Creating event 'use 4118'...[/COLOR]
[COLOR=black]Creating event 'use 4120'...[/COLOR]
[COLOR=black]Creating event 'use 4169'...[/COLOR]
[COLOR=black]Creating event 'use 4251'...[/COLOR]
[COLOR=black]Creating event 'use 4872'...[/COLOR]
[COLOR=black]Creating event 'use 5285'...[/COLOR]
[COLOR=black]Creating event 'use 5286'...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Creating event 'use 5287'...[/COLOR]
[COLOR=black]Creating event 'use 5288'...[/COLOR]
[COLOR=black]Creating event 'use 5289'...[/COLOR]
[COLOR=black]Creating event 'use 5290'...[/COLOR]
[COLOR=black]Creating event 'use 5431'...[/COLOR]
[COLOR=black]Creating event 'use 5432'...[/COLOR]
[COLOR=black]Creating event 'use 5433'...[/COLOR]
[COLOR=black]Creating event 'use 5557'...[/COLOR]
[COLOR=black]Creating event 'use 5560'...[/COLOR]
[COLOR=black]Creating event 'use 5561'...[/COLOR]
[COLOR=black]Creating event 'use 5563'...[/COLOR]
[COLOR=black]Creating event 'use 6472'...[/COLOR]
[COLOR=black]Creating event 'use 6502'...[/COLOR]
[COLOR=black]Creating event 'skill 2'...[/COLOR]
[COLOR=black]Creating event 'skill 15'...[/COLOR]
[COLOR=black]Creating event 'skill 28'...[/COLOR]
[COLOR=black]Creating event 'skill 29'...[/COLOR]
[COLOR=black]Creating event 'skill 30'...[/COLOR]
[COLOR=black]Creating event 'skill 31'...[/COLOR]
[COLOR=black]Creating event 'skill 37'...[/COLOR]
[COLOR=black]Creating event 'skill 36'...[/COLOR]
[COLOR=black]Creating event 'skill 32'...[/COLOR]
[COLOR=black]Creating event 'skill 33'...[/COLOR]
[COLOR=black]Creating event 'skill 42'...[/COLOR]
[COLOR=black]Creating event 'skill 43'...[/COLOR]
[COLOR=black]Creating event 'skill 56'...[/COLOR]
[COLOR=black]Creating event 'skill 57'...[/COLOR]
[COLOR=black]Creating event 'skill 61'...[/COLOR]
[COLOR=black]Creating event 'skill 79'...[/COLOR]
[COLOR=black]Creating event 'skill 84'...[/COLOR]
[COLOR=black]Evaluating '-max(1,0.075*200.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 1022'...[/COLOR]
[COLOR=black]Creating event 'skill 1023'...[/COLOR]
[COLOR=black]Creating event 'skill 2022'...[/COLOR]
[COLOR=black]Evaluating 'min(40.0+3,10)+floor(sqrt(max(40.0-7,0)))'...[/COLOR]
[COLOR=black]Creating event 'skill 2023'...[/COLOR]
[COLOR=black]Creating event 'skill 3019'...[/COLOR]
[COLOR=black]Evaluating '2.1*(2.5+min(-10.0,5)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3020'...[/COLOR]
[COLOR=black]Evaluating '2.1*(12+min(0.15*415.0,20)+min(-10.0,40))'...[/COLOR]
[COLOR=black]Creating event 'skill 3022'...[/COLOR]
[COLOR=black]Evaluating '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Creating event 'skill 3023'...[/COLOR]
[COLOR=black]Evaluating '2.1*(5.5+min(0.07*415.0,15)+min(-10.0,25)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3003'...[/COLOR]
[COLOR=black]Creating event 'skill 3004'...[/COLOR]
[COLOR=black]Creating event 'skill 3009'...[/COLOR]
[COLOR=black]Evaluating '2.1*(12+min(0.15*415.0,20)+min(-10.0,40)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3005'...[/COLOR]
[COLOR=black]Evaluating '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 3007'...[/COLOR]
[COLOR=black]Creating event 'skill 3008'...[/COLOR]
[COLOR=black]Evaluating '2.1*(2.5+min(0.0+0.0,5))'...[/COLOR]
[COLOR=black]Creating event 'skill 4020'...[/COLOR]
[COLOR=black]Evaluating '(1+0.5*min(1,effect(sugar rush)))*2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Creating event 'skill 4022'...[/COLOR]
[COLOR=black]Evaluating '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4023'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating '2.1*(3.5+min(0.1*415.0,10)+min(0.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*1.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4003'...[/COLOR]
[COLOR=black]Evaluating 'min(1,effect(jabanero))'...[/COLOR]
[COLOR=black]Creating event 'skill 4014'...[/COLOR]
[COLOR=black]Evaluating '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*5.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4005'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*5.0)'...[/COLOR]
[COLOR=black]Evaluating '2.1*(22+min(0.3*415.0,30)+min(0.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4009'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating '-min(1,effect(jalape))*1.12*23.0'...[/COLOR]
[COLOR=black]Creating event 'skill 4012'...[/COLOR]
[COLOR=black]Evaluating 'max(1,min(1,effect(jabanero))*0.29*23.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 5019'...[/COLOR]
[COLOR=black]Creating event 'skill 5021'...[/COLOR]
[COLOR=black]Creating event 'skill 5023'...[/COLOR]
[COLOR=black]Creating event 'skill 5003'...[/COLOR]
[COLOR=black]Creating event 'skill 5005'...[/COLOR]
[COLOR=black]Creating event 'skill 5008'...[/COLOR]
[COLOR=black]Creating event 'skill 5012'...[/COLOR]
[COLOR=black]Creating event 'skill 6025'...[/COLOR]
[COLOR=black]Creating event 'skill 6029'...[/COLOR]
[COLOR=black]Creating event 'skill 6030'...[/COLOR]
[COLOR=black]Creating event 'skill 6032'...[/COLOR]
[COLOR=black]Creating event 'skill 6034'...[/COLOR]
[COLOR=black]Creating event 'skill 6037'...[/COLOR]
[COLOR=black]Creating event 'skill 6040'...[/COLOR]
[COLOR=black]Evaluating '-2*min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 7074'...[/COLOR]
[COLOR=black]Evaluating 'min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill 7101'...[/COLOR]
[COLOR=black]Creating event 'skill 7169'...[/COLOR]
[COLOR=black]Creating event 'skill 7170'...[/COLOR]
[COLOR=black]Creating event 'skill 7171'...[/COLOR]
[COLOR=black]Creating event 'runaway; repeat'...[/COLOR]
[COLOR=black]Options built! (101 actions)[/COLOR]
[COLOR=purple]WHAM: Evaluating the attack but not performing it took 0.20 seconds.[/COLOR]
[COLOR=purple]WHAM: Debug printing the damage dealt by your options.[/COLOR]
[COLOR=purple]skill 7169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 829 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill 15 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4251 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4872 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 5563 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4045 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4118 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 1959 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]runaway; repeat is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 4169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use 3665 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=blue]WHAM: Cadenza: 66.00 potential damage (raw damage: 90.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Attack with your weapon: 66.00 potential damage (raw damage: 418.32) and a hitchance of 95.45%.[/COLOR]
[COLOR=blue]WHAM: Drunkula's bell: 66.00 potential damage (raw damage: 124.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Saucestorm: 66.00 potential damage (raw damage: 86.10) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stuffed Mortar Shell: 66.00 potential damage (raw damage: 100.80) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Käsesoßesturm: 66.00 potential damage (raw damage: 86.10) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Wave of Sauce: 66.00 potential damage (raw damage: 109.20) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Surge of Icing: 66.00 potential damage (raw damage: 86.10) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Bawdy Refrain: 66.00 potential damage (raw damage: 190.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Cone of Zydeco: 66.00 potential damage (raw damage: 217.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stringozzi Serpent: 66.00 potential damage (raw damage: 151.20) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Spectral Snapper: 66.00 potential damage (raw damage: 90.60) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Saucegeyser: 66.00 potential damage (raw damage: 389.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Conjure Relaxing Campfire: 66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Maximum Chill: 66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Inappropriate Backrub: 66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Mudbath: 66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Creepy Lullaby: 66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Wassail: 66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Harpoon!: 66.00 potential damage (raw damage: 168.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Fearful Fettucini: 66.00 potential damage (raw damage: 384.83) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Weapon of the Pastalord: 66.00 potential damage (raw damage: 384.83) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d8: 66.00 potential damage (raw damage: 180.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: divine blowout: 66.00 potential damage (raw damage: 540.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Awesome Balls of Fire: 66.00 potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Snowclone: 66.00 potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Grease Lightning: 66.00 potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Eggsplosion: 66.00 potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Raise Backup Dancer: 66.00 potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Toynado: 66.00 potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: divine can of silly string: 66.00 potential damage (raw damage: 415.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: divine noisemaker: 66.00 potential damage (raw damage: 328.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d20: 66.00 potential damage (raw damage: 241.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of smoldering passion: 66.00 potential damage (raw damage: 415.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d12: 66.00 potential damage (raw damage: 149.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d6: 66.00 potential damage (raw damage: 73.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of sugary cuteness: 66.00 potential damage (raw damage: 328.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of vague ambiguity: 66.00 potential damage (raw damage: 328.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of naughty innuendo: 66.00 potential damage (raw damage: 540.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of disturbing obsession: 66.00 potential damage (raw damage: 415.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Coily™: 66.00 potential damage (raw damage: 5500.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of icy revenge: 66.00 potential damage (raw damage: 540.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh orange agent: 50.00 potential damage (raw damage: 50.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Candyblast: 46.20 potential damage (raw damage: 46.20) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Cannelloni Cannon: 46.20 potential damage (raw damage: 46.20) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Clobber: 37.50 potential damage (raw damage: 37.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Air Dirty Laundry: 32.00 potential damage (raw damage: 32.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Silent Slam: 30.00 potential damage (raw damage: 30.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stream of Sauce: 28.35 potential damage (raw damage: 28.35) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Miniborg Destroy-O-Bot: 25.00 potential damage (raw damage: 25.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Chronic Indigestion: 23.50 potential damage (raw damage: 23.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Ravioli Shurikens: 22.05 potential damage (raw damage: 22.05) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Concerto de los Muertos: 20.00 potential damage (raw damage: 20.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh blue balls: 15.00 potential damage (raw damage: 15.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Toss: 15.00 potential damage (raw damage: 15.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Extreme High Note: 9.90 potential damage (raw damage: 9.90) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Salsaball: 5.25 potential damage (raw damage: 5.25) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Dissonant Riff: 5.00 potential damage (raw damage: 5.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: spectre scepter: 4.25 potential damage (raw damage: 4.25) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: cinnamon troll doll: 4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: grape troll doll: 4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: blue raspberry troll doll: 4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Pocket Crumbs: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Consume Burrowgrub: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh indigo cup: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Talk About Politics: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Accordion Bash: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: anti-anti-antidote: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a CA base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a CG base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: CLEESH: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: fish-oil smoke bomb: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Dreadsylvanian seed pod: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: inkwell: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: magical mystery juice: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: glob of Blank-Out: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d10: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh black box: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Knob Goblin superseltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: wumpus-hair bolo: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: bottle of Monsieur Bubble: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: lawn dart: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: tattered scrap of paper: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d4: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: 4-d camera: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Spooky Putty sheet: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Spaghetti Spear: -15.75 potential damage (raw damage: -15.75) and a hitchance of 100.00%.[/COLOR]
[COLOR=purple]WHAM: Evaluating the attack but not performing it took 0.29 seconds.[/COLOR]
Round 1: [COLOR=#2cae33]Epicgamer[/COLOR] executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
[COLOR=red]WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.[/COLOR]
[COLOR=red]You're on your own, partner.[/COLOR]
[URL="http://kolmafia.us/main.php"]Click here to continue in the relay browser.[/URL]