Running ZLib version: r37 (current)
1 HP costs 0.64μ. ( 452 / 459 )
1 MP costs 8μ. ( 142 / 294 )
Factoring in Scarysauce: (6) damage, retal
You have hot plate equipped: (3) damage, retal
Running BatBrain version: 1.35 (current)
Running SmartStasis version: 3.19 (current)
Running WHAM version: 5.4 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 194.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for Drunk Goat.
WHAM: No need to do anything with Drunk Goat.
WHAM: Setting up variables via BatBrain
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
ATT: 236 (94% × 16.54, death in 30)
DEF: 227 (65.39% × 20.82 (14) (50), win in 3)
HP: 134, Value: 953.46 μ, RES: 0
Parsed round number: 8
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
WHAM: We currently think that the round number is: 8 and that the turn number is 194.
WHAM: Current MP = 142 out of 294.
WHAM: Your most profitable mp-restoring option is use 344.
WHAM: Your most profitable mp-restoring option is use 344.
WHAM: Your best MP restoring option available is: use 344
WHAM: Current HP = 452 out of 459.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Drunk Goat. Mafia considers that this monster has an attack of 236 or 238 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 227 or 231 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 134 or 220 when given a monster name.
WHAM: Your current ML-adjustment is: 20.
WHAM: Monster HP is 134.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
use 344 does hurt the monster for 0.0 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
Skipping use 344 since it doesn't hurt the monster.
attack does hurt the monster for 56.67517313510233 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
WHAM: Attack option chosen: attack (round 8, profit: -9.99)
WHAM: We currently think that the round number is: 8 and that the turn number is 194.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 8 and that the turn number is 194.
use 344 does hurt the monster for 0.0 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
Skipping use 344 since it doesn't hurt the monster.
attack does hurt the monster for 56.67517313510233 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
WHAM: Attack option chosen: attack (round 8, profit: -9.99)
WHAM: No need to stun this monster
Monster HP is 134 according to Mafia and 134.0 according to BatBrain.
WHAM: We can't Saucesplash.
true, false, false, false, false
Monster HP is 134 according to Mafia and 134.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
attack does hurt the monster for 56.67517313510233 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
WHAM: Attack option chosen: attack (round 9, profit: -0.64)
Monster HP is 134 according to Mafia and 68.86482686489768 according to BatBrain (loop variable i = 1).
Queued: attack
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
skill 2023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2023 since it is too risky.
attack does hurt the monster for 12.189653729795353 and is ok.
Skipping attack since it is too risky.
use 344 does hurt the monster for 0.0 and is ok.
Skipping use 344 since it is too risky.
skill 1022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1022 since it is too risky.
skill 4003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4003 since it is too risky.
skill 3020 does hurt the monster for 7.5 and is ok.
Skipping skill 3020 since it is too risky.
skill 4020 does hurt the monster for 7.5 and is ok.
Skipping skill 4020 since it is too risky.
skill 1003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1003 since it is too risky.
skill 2003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2003 since it is too risky.
skill 2015 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2015 since it is too risky.
skill 3003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3003 since it is too risky.
skill 5021 does hurt the monster for 1.0 and is ok.
Skipping skill 5021 since it is too risky.
skill 6025 does hurt the monster for 2.5 and is ok.
Skipping skill 6025 since it is too risky.
skill 2005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2005 since it is too risky.
skill 2 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2 since it is too risky.
skill 86 does hurt the monster for 10.0 and is ok.
Skipping skill 86 since it is too risky.
skill 3022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3022 since it is too risky.
skill 84 does hurt the monster for 10.0 and is ok.
Skipping skill 84 since it is too risky.
skill 5005 does hurt the monster for 7.0 and is ok.
Skipping skill 5005 since it is too risky.
skill 3004 does hurt the monster for 0.0 and is ok.
Skipping skill 3004 since it is too risky.
skill 3005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3005 since it is too risky.
skill 4005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4005 since it is too risky.
skill 4023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4023 since it is too risky.
use 469 does hurt the monster for 0.0 and is ok.
Skipping use 469 since it is too risky.
skill 5019 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 5019 since it is too risky.
skill 5008 does hurt the monster for 9.0 and is ok.
Skipping skill 5008 since it is too risky.
skill 1005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1005 since it is too risky.
skill 2103 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2103 since it is too risky.
skill 5003 does hurt the monster for 2.0 and is ok.
Skipping skill 5003 since it is too risky.
skill 4014 does hurt the monster for 0.0 and is ok.
Skipping skill 4014 since it is too risky.
skill 2105 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2105 since it is too risky.
skill 5012 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 5012 since it is too risky.
skill 2106 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2106 since it is too risky.
skill 4009 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4009 since it is too risky.
skill 5023 does hurt the monster for 0.0 and is ok.
Skipping skill 5023 since it is too risky.
skill 4022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4022 since it is too risky.
skill 85 does hurt the monster for 10.0 and is ok.
Skipping skill 85 since it is too risky.
skill 3009 does hurt the monster for 0.0 and is ok.
Skipping skill 3009 since it is too risky.
skill 2107 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2107 since it is too risky.
skill 3007 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3007 since it is too risky.
skill 3023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3023 since it is too risky.
skill 61 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 61 since it is too risky.
skill 79 does hurt the monster for 0.0 and is ok.
Skipping skill 79 since it is too risky.
skill 4012 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4012 since it is too risky.
skill 2022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2022 since it is too risky.
skill 3008 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3008 since it is too risky.
skill 3019 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3019 since it is too risky.
skill 29 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 29 since it is too risky.
skill 31 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 31 since it is too risky.
skill 33 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 33 since it is too risky.
skill 37 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 37 since it is too risky.
skill 43 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 43 since it is too risky.
skill 56 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 56 since it is too risky.
skill 1023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1023 since it is too risky.
skill 2024 does hurt the monster for 0.0 and is ok.
Skipping skill 2024 since it is too risky.
skill 28 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 28 since it is too risky.
skill 30 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 30 since it is too risky.
skill 32 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 32 since it is too risky.
skill 36 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 36 since it is too risky.
skill 42 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 42 since it is too risky.
skill 57 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 57 since it is too risky.
WHAM: No valid attack options (Best option, 'skill 2023', not good enough)
Monster HP is 134 according to Mafia and 12.189653729795353 according to BatBrain (loop variable i = 2).
WHAM: Unable to find a good way to kill the monster, not generating any data files.
Parsed round number: 8
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
WHAM: Evaluating the attack but not performing it took 0.42 seconds.
WHAM: Debug printing the damage dealt by your options.
WHAM: Lunging Thrust-Smack: 134.00 potential damage (raw damage: 192.46) and a hitchance of 100.00%.
WHAM: Head + Knee Combo: 134.00 potential damage (raw damage: 138.82) and a hitchance of 100.00%.
WHAM: Head + Knee + Shield Combo: 134.00 potential damage (raw damage: 147.82) and a hitchance of 100.00%.
WHAM: Harpoon!: 134.00 potential damage (raw damage: 182.75) and a hitchance of 100.00%.
WHAM: Head + Shield Combo: 123.82 potential damage (raw damage: 123.82) and a hitchance of 100.00%.
WHAM: Saucegeyser: 118.10 potential damage (raw damage: 118.10) and a hitchance of 100.00%.
WHAM: Knee + Shield Combo: 117.82 potential damage (raw damage: 117.82) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 116.10 potential damage (raw damage: 116.10) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 116.10 potential damage (raw damage: 116.10) and a hitchance of 100.00%.
WHAM: Kneebutt: 108.82 potential damage (raw damage: 108.82) and a hitchance of 100.00%.
WHAM: Awesome Balls of Fire: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Snowclone: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Eggsplosion: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Grease Lightning: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Raise Backup Dancer: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Toynado: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Thrust-Smack: 104.44 potential damage (raw damage: 104.44) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 102.00 potential damage (raw damage: 102.00) and a hitchance of 100.00%.
WHAM: Shieldbutt: 93.82 potential damage (raw damage: 93.82) and a hitchance of 100.00%.
WHAM: Headbutt: 76.83 potential damage (raw damage: 76.83) and a hitchance of 66.91%.
WHAM: Wave of Sauce: 72.00 potential damage (raw damage: 72.00) and a hitchance of 100.00%.
WHAM: Spectral Snapper: 70.60 potential damage (raw damage: 70.60) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 68.00 potential damage (raw damage: 68.00) and a hitchance of 100.00%.
WHAM: Attack with your weapon: 56.68 potential damage (raw damage: 56.68) and a hitchance of 65.39%.
WHAM: Saucestorm: 56.00 potential damage (raw damage: 56.00) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 56.00 potential damage (raw damage: 56.00) and a hitchance of 100.00%.
WHAM: Surge of Icing: 56.00 potential damage (raw damage: 56.00) and a hitchance of 100.00%.
WHAM: Candyblast: 42.00 potential damage (raw damage: 42.00) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 42.00 potential damage (raw damage: 42.00) and a hitchance of 100.00%.
WHAM: Conjure Relaxing Campfire: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Maximum Chill: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Mudbath: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Inappropriate Backrub: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Creepy Lullaby: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Wassail: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 27.12 potential damage (raw damage: 27.12) and a hitchance of 100.00%.
WHAM: Clobber: 24.00 potential damage (raw damage: 24.00) and a hitchance of 100.00%.
WHAM: Stream of Sauce: 23.50 potential damage (raw damage: 23.50) and a hitchance of 100.00%.
WHAM: Chronic Indigestion: 21.50 potential damage (raw damage: 21.50) and a hitchance of 100.00%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Silent Slice: 10.00 potential damage (raw damage: 10.00) and a hitchance of 100.00%.
WHAM: Silent Slam: 10.00 potential damage (raw damage: 10.00) and a hitchance of 100.00%.
WHAM: Silent Squirt: 10.00 potential damage (raw damage: 10.00) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 7.50 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
WHAM: Salsaball: 7.50 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Knob Goblin seltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: wussiness potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Summon Leviatuga: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Evaluating the attack but not performing it took 0.47 seconds.
Round 14: Crowther executes a macro!
[195] Noob Cave
KoLmafia thinks it is round 15 but KoL thinks it is round 8
WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.
You're on your own, partner.
Click here to continue in the relay browser.