Winterbay's Helpful Automatic Monsterbasher (WHAM)

You're right. I focus on stasis because historically it has been the source of my problems. As for heuristics, how about assigning a meat cost when moving to the next round? that would ratchet up the benefit of a kill...
A meat cost for any skill that doesn't 1-hit? That might speed things up.


On another topic. I really need to learn how to use WHAM's item protection lists. It used my stick of dynamite I pulled yesterday for the towers. I've got 20 extra pulls, so I'm not going to cry over it.
 
Before I try to analyse that try version 5.3 which removes the endscombat special handling added in 5.2. It also skips evaluating your attack if the script is going to saucesplash anyway, doesn't jiggle for more than once per fight (it gave a "no action fo rmore than 37 rounds" error in KoL which then led to the script moving on, thus we are now saving loads of server hits) and adds teh WHAM_UseSeaLasso zlib-setting (default false) to toggle use of the sea lasso in the sea to train the lasso skill. Since Mafia currently isn't tracking the level we are at it is up to you to toggle the setting on or off as needed.
 
On another topic. I really need to learn how to use WHAM's item protection lists. It used my stick of dynamite I pulled yesterday for the towers. I've got 20 extra pulls, so I'm not going to cry over it.

Odd, BatBrain should remove items needed for the tower from opts by default...
 
One thing... you've changed it to maxround 50, right? I believe that means that, in your version, it believes it can go 50 rounds in ANY fight, not just the special ones. Might be that WHAM believes it can keep going (because you told it that it could), but combat is really done, so... the result doesn't make sense.
 
I think that changing the sort for the attack_option()-function to:
Code:
sort opts by kill_rounds(value.dmg)* (vars["WHAM_killit"] == "true" ? 1 : -(min(value.profit,-1)));
will allow for a setting that makes kill_rounds the most important value to WHAM. I tried it against an electric eel and with that option turned on it took 4 rounds to kill the monster while with it off it took 9 rounds. Anyone think this should be implemented?

Theraze: WHAM does a min(maxround, WHAM_maxround) so that shouldn't be a problem.
 
Odd, BatBrain should remove items needed for the tower from opts by default...
It used to, but I lost two other tower items this run.

One thing... you've changed it to maxround 50, right? I believe that means that, in your version, it believes it can go 50 rounds in ANY fight, not just the special ones. Might be that WHAM believes it can keep going (because you told it that it could), but combat is really done, so... the result doesn't make sense.
Yeah. That's probably it. I did that because WHAM wasn't handling 50 round fights for me ages and ages ago. I'll set that back to the default (30) are report back if I ever loop again.

Theraze: WHAM does a min(maxround, WHAM_maxround) so that shouldn't be a problem.
Ha! I thought I'd checked to make sure that wasn't a problem ages and ages ago, but things change.

I think that changing the sort for the attack_option()-function to:
Code:
sort opts by kill_rounds(value.dmg)* (vars["WHAM_killit"] == "true" ? 1 : -(min(value.profit,-1)));
will allow for a setting that makes kill_rounds the most important value to WHAM. I tried it against an electric eel and with that option turned on it took 4 rounds to kill the monster while with it off it took 9 rounds. Anyone think this should be implemented?
The one thing I don't like about that is it will kill in the shortest number of rounds at all costs. Yes, I know, balancing it for everyone is impossible and I still like your idea, but it's important that people know turning it on could bleed meat fast. Just a totally fake example, I hope, but it might use "The Bomb" every combat. I think he wants fast combat, but not optimally fast combat totally ignoring meat spent.
 
Well on a spread from "as cheap as possible" to "kill it without thinking about anything" that is definitely in one of the far ends that's for sure. Now we just need to come up with good variations for the middle ones as well :)
 
Updated to WHAM 5.3 today and right away it started suffering infinite loops every time I fight certain monsters:.

-G Imp
-toothy sklelton
-grave rober zmobie
-swarm of ghuol whelps

It consistently chokes on these monsters, but other monsters in those zones get resolved quickly with no problem. Character is a SCNP DB with no permed combat skills.

It seems to repeat forever after it starts queueing skill 5021. Verbosity 9 debug dump follows:

Code:
[490] Dark Heart of the Woods
Encounter: G imp
Round 0: etiquettastrophe wins initiative!
Running ZLib version: r37 (current)
Running Character Info Toolbox version: 0.8.4
Running ZLib version: r37 (current)
1 HP costs 3.2μ. ( 146 / 150 )
1 MP costs 8μ. ( 64 / 64 )
Running BatBrain version: 1.35 (current)
Running SmartStasis version: 3.19 (current)
Running WHAM version: 5.3 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 489.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for G Imp.
WHAM: No need to do anything with G Imp.
WHAM: Setting up variables via BatBrain
hot wing (30.0 @ +35.0): 32μ * 40.5% = 12.96
Imp Ale (30.0 @ +35.0): 25μ * 40.5% = 10.13
leather mask (5.0 @ +35.0): 65μ * 6.75% = 4.39
Value of stat gain: 192.56μ
hot wing (30.0 @ +35.0): 32μ * 40.5% = 12.96
Imp Ale (30.0 @ +35.0): 25μ * 40.5% = 10.13
leather mask (5.0 @ +35.0): 65μ * 6.75% = 4.39
Value of stat gain: 192.56μ
ATT: 56 (27.5% × (7.75), death in 69)
DEF: 51 (95.45% × 41.17 (3) (3) (3) (3) (3), win in 2)
HP: 58.8, Value: 256.03 μ, RES: 0 (1) (-1) (-1)
Parsed round number: 1
Building options...
Options built! (7 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 489.
WHAM: Current MP = 64 out of 64.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 146 out of 150.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a G Imp. Mafia considers that this monster has an attack of 56 or 56 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 51 or 51 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 56 or 56 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: Monster HP is 58.8.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
hot wing (30.0 @ +35.0): 32μ * 40.5% = 12.96
Imp Ale (30.0 @ +35.0): 25μ * 40.5% = 10.13
leather mask (5.0 @ +35.0): 65μ * 6.75% = 4.39
Value of stat gain: 192.56μ
WHAM: Attack option chosen: attack (round 1, profit: -3.2)
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Building custom WHAM actions...
Custom WHAM actions built! (0 actions)
Building custom actions...
Queued: pickpocket
Building options...
Options built! (7 actions)
Custom actions built! (0 actions)
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; pickpocket; call batround; 
Round 1: etiquettastrophe executes a macro!
Round 1: etiquettastrophe tries to steal an item!
You acquire an item: Imp Ale
Happened: pickpocket
Parsed round number: 2
You snatched a Imp Ale (25μ)!
hot wing (30.0 @ +35.0): 32μ * 40.5% = 12.96
leather mask (5.0 @ +35.0): 65μ * 6.75% = 4.39
Value of stat gain: 192.56μ
Revised monster value: 245.91
Happened: stolen
Building options...
Options built! (7 actions)
WHAM: Stasis option chosen: skill 5003 (round 2, profit: 0.42)
hot wing (30.0 @ +35.0): 32μ * 40.5% = 12.96
leather mask (5.0 @ +35.0): 65μ * 6.75% = 4.39
Value of stat gain: 192.56μ
WHAM: Attack option chosen: attack (round 2, profit: -3.2)
This monster is not your huckleberry.
Stasis loop complete.
WHAM: SmartStasis complete.
WHAM: Running SmartStasis took 0.41 seconds.
WHAM: SS did not finish the fight, continuing with script execution. 
WHAM: We currently think that the round number is: 2 and that the turn number is 489.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 2 and that the turn number is 489.
hot wing (30.0 @ +35.0): 32μ * 40.5% = 12.96
leather mask (5.0 @ +35.0): 65μ * 6.75% = 4.39
Value of stat gain: 192.56μ
WHAM: Attack option chosen: attack (round 2, profit: -3.2)
WHAM: No need to stun this monster
Monster HP is 56 according to Mafia and 58.8 according to BatBrain.
WHAM: We can't Saucesplash.
true, true, true, true, false
Monster HP is 56 according to Mafia and 58.8 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Options built! (7 actions)
Skipping skill 5003 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping use 559 since it is too risky.
Skipping use 474 since it is too risky.
Skipping use 344 since it is too risky.
WHAM: No valid attack options (Best option, 'skill 5003', not good enough)
Monster HP is 56 according to Mafia and 1.324318181818164 according to BatBrain (loop variable i = 1).
WHAM: Your most profitable deleveling option is skill 5005.
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 344 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'skill 5021', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping use 344 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'skill 5021', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (7 actions)
WHAM: Your most profitable deleveling option is skill 5005.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5005
Building options...
Options built! (6 actions)
WHAM: Your most profitable deleveling option is skill 5003.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping use 474 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5003
Building options...
Options built! (5 actions)
WHAM: Your most profitable deleveling option is skill 5021.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping use 474 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5021
Building options...
Options built! (5 actions)
WHAM: Your most profitable deleveling option is skill 5021.
Skipping use 344 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping attack since it is too risky.
Skipping use 474 since it is too risky.
Skipping use 559 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 5021
Building options...

then repeats forever until I escape out of it. Vars:

Code:
zlib WHAM_AlwaysContinue = false
zlib WHAM_hitchance = 0.5
zlib WHAM_maxround = 30
zlib WHAM_noitemsplease = false
zlib WHAM_round_limit = 15
zlib WHAM_safetymargin = 0
zlib WHAM_UseSeaLasso = false
 
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Now that Mafia is tracking seaLasso level do we still want the setting or should we only go by the preference and assume that if we have a seaLasso in inventory and seaLasso != expertly we want to use the lasso?
I guess if you have loads of lassos in inventory but don't want to do the quest to completion you do not necessarily want to throw it and as such the setting should stay.

Mutantopia: It appears to have decided that you need to delevel the monster, unfortunately WHAM currently doesn't abort that loop if it fails which is a bug. That said it should not need to develel that much I'd think...
 
If seaLasso != "expertly" stop using the lasso, but leave the setting so that people can farm for fish meat or whatever without needing to expend lassos.
 
Mutantopia: It appears to have decided that you need to delevel the monster, unfortunately WHAM currently doesn't abort that loop if it fails which is a bug. That said it should not need to develel that much I'd think...

No, it shouldn't. In all those cases, a couple whacks with a regular weapon attack was plenty to kill the monster safely.

I wonder if the sudden disappearance of Moxious Maneuver has anything to do with it. Happened right about the same time (and I had a melee weapon equipped).
 
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Um... Wat?
Code:
[363] Ninja Snowmen
Encounter: ninja snowman assassin
Strategy: /Users/[REDACTED]/Library/Application Support/KoLmafia/ccs/default.ccs [default]
Round 0: josmul123 wins initiative!
WHAM: Running SmartStasis
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 1: josmul123 executes a macro!
Round 1: josmul123 attacks!
You lose 43 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 2: josmul123 executes a macro!
Round 2: josmul123 casts SING!
You lose 45 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 3: josmul123 executes a macro!
Round 3: josmul123 casts SING!
You lose 44 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 4: josmul123 executes a macro!
Round 4: josmul123 casts SING!
You lose 43 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 5: josmul123 executes a macro!
Round 5: josmul123 casts SING!
You lose 40 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 6: josmul123 executes a macro!
Round 6: josmul123 casts SING!
You lose 39 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 7: josmul123 executes a macro!
Round 7: josmul123 casts SING!
You lose 43 hit points

To be clear, I had plenty of MP and several sauce skills it could have used, but it decided to go into a singing loop.
 
Um... Wat?
Code:
[363] Ninja Snowmen
Encounter: ninja snowman assassin
Strategy: /Users/[REDACTED]/Library/Application Support/KoLmafia/ccs/default.ccs [default]
Round 0: josmul123 wins initiative!
WHAM: Running SmartStasis
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 1: josmul123 executes a macro!
Round 1: josmul123 attacks!
You lose 43 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 2: josmul123 executes a macro!
Round 2: josmul123 casts SING!
You lose 45 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 3: josmul123 executes a macro!
Round 3: josmul123 casts SING!
You lose 44 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 4: josmul123 executes a macro!
Round 4: josmul123 casts SING!
You lose 43 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 5: josmul123 executes a macro!
Round 5: josmul123 casts SING!
You lose 40 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 6: josmul123 executes a macro!
Round 6: josmul123 casts SING!
You lose 39 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Sing.
Round 7: josmul123 executes a macro!
Round 7: josmul123 casts SING!
You lose 43 hit points

To be clear, I had plenty of MP and several sauce skills it could have used, but it decided to go into a singing loop.

Are you in a BIG-run? And if so do you have a Manuel? Just thinking that one single Sing should've killed an assassin unless the ML of it has been buffed pretty substantially and Mafia/WHAM somehow failed to notice...
 
I'm getting the lockups Mutantopia mentioned and I believe it's the new version of WHAM, but I forgot to keep a previous copy. Once it starts looping, things look really confused. I wasn't able to get very far debugging from there. However, I noticed it was ruling out skills and using items, so maybe that's related to my tower items going away. That's still happening. I lost a g-string I'd pulled for the tower today. But when it loops, it thinks it's round 31, so maybe this is part of the end of combat fix? In ever case restarting WHAM resulted in the same loop and combat was trivial to win by hand. Capturing good info is hard, because it scrolls so fast and I'm playing remotely.

Could I get the previous copy of WHAM? Please. I have my own repository, but I'd foolish stopped using it many many versions ago.
 
Are you in a BIG-run? And if so do you have a Manuel? Just thinking that one single Sing should've killed an assassin unless the ML of it has been buffed pretty substantially and Mafia/WHAM somehow failed to notice...

Yes to BIG run, no to manuel. +ML was at 0.

EDIT:

Probably not WHAM's fault. I managed to hit escape during one of the combats, and KoLMafia was showing this in the relay browser.

Screen Shot 2013-05-23 at 9.10.20 PM.png

EDITEDIT:

I just changed my CCS to have:

Code:
   [ ninja snowman assassin ]
   attack with weapon

in it, as I'm assuming the 0-HP bug is on KoLMafia's part.
 
Last edited:
I'm assuming the 0-HP bug is on KoLMafia's part.

What mafia version are you running? My first guess is that you haven't updated mafia since the new path was released.

Edit: Never mind, apparently the base value of 0 HP is being treated differently somehow by mafia.
 
Last edited:
I've uploaded version 5.4 which at least shouldn't get stuck in an infinite loop while delevelling (and actually perform the delevelling if it decides it should delevel) as well as use Mafia's sea lasso tracking and add the killit-option for people who do not care about cost. At all. (only use in extreme cases I guess)

No idea still as to why it thinks it needs to delevel that much though...
 
I've uploaded version 5.4 which at least shouldn't get stuck in an infinite loop while delevelling (and actually perform the delevelling if it decides it should delevel) as well as use Mafia's sea lasso tracking and add the killit-option for people who do not care about cost. At all. (only use in extreme cases I guess)

No idea still as to why it thinks it needs to delevel that much though...
Yeah, something's still a little odd, but this version is much better. No loops, no tower items wasted. Thanks!

Here's a level 10 dump of an easy to win fight that WHAM gives up on. These are not common, say maybe 1 in 50.
Code:
Running ZLib version: r37 (current)
1 HP costs 0.64μ. ( 452 / 459 )
1 MP costs 8μ. ( 142 / 294 )
Factoring in Scarysauce: (6) damage, retal
You have hot plate equipped: (3) damage, retal
Running BatBrain version: 1.35 (current)
Running SmartStasis version: 3.19 (current)
Running WHAM version: 5.4 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 194.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for Drunk Goat.
WHAM: No need to do anything with Drunk Goat.
WHAM: Setting up variables via BatBrain
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
ATT: 236 (94% × 16.54, death in 30)
DEF: 227 (65.39% × 20.82 (14) (50), win in 3)
HP: 134, Value: 953.46 μ, RES: 0
Parsed round number: 8
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
WHAM: We currently think that the round number is: 8 and that the turn number is 194.
WHAM: Current MP = 142 out of 294.
WHAM: Your most profitable mp-restoring option is use 344.
WHAM: Your most profitable mp-restoring option is use 344.
WHAM: Your best MP restoring option available is: use 344
WHAM: Current HP = 452 out of 459.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Drunk Goat. Mafia considers that this monster has an attack of 236 or 238 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 227 or 231 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 134 or 220 when given a monster name.
WHAM: Your current ML-adjustment is: 20.
WHAM: Monster HP is 134.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
use 344 does hurt the monster for 0.0 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
Skipping use 344 since it doesn't hurt the monster.
attack does hurt the monster for 56.67517313510233 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
WHAM: Attack option chosen: attack (round 8, profit: -9.99)
WHAM: We currently think that the round number is: 8 and that the turn number is 194.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 8 and that the turn number is 194.
use 344 does hurt the monster for 0.0 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
Skipping use 344 since it doesn't hurt the monster.
attack does hurt the monster for 56.67517313510233 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
WHAM: Attack option chosen: attack (round 8, profit: -9.99)
WHAM: No need to stun this monster
Monster HP is 134 according to Mafia and 134.0 according to BatBrain.
WHAM: We can't Saucesplash.
true, false, false, false, false
Monster HP is 134 according to Mafia and 134.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
attack does hurt the monster for 56.67517313510233 and is ok.
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
WHAM: Attack option chosen: attack (round 9, profit: -0.64)
Monster HP is 134 according to Mafia and 68.86482686489768 according to BatBrain (loop variable i = 1).
Queued: attack
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
skill 2023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2023 since it is too risky.
attack does hurt the monster for 12.189653729795353 and is ok.
Skipping attack since it is too risky.
use 344 does hurt the monster for 0.0 and is ok.
Skipping use 344 since it is too risky.
skill 1022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1022 since it is too risky.
skill 4003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4003 since it is too risky.
skill 3020 does hurt the monster for 7.5 and is ok.
Skipping skill 3020 since it is too risky.
skill 4020 does hurt the monster for 7.5 and is ok.
Skipping skill 4020 since it is too risky.
skill 1003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1003 since it is too risky.
skill 2003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2003 since it is too risky.
skill 2015 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2015 since it is too risky.
skill 3003 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3003 since it is too risky.
skill 5021 does hurt the monster for 1.0 and is ok.
Skipping skill 5021 since it is too risky.
skill 6025 does hurt the monster for 2.5 and is ok.
Skipping skill 6025 since it is too risky.
skill 2005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2005 since it is too risky.
skill 2 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2 since it is too risky.
skill 86 does hurt the monster for 10.0 and is ok.
Skipping skill 86 since it is too risky.
skill 3022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3022 since it is too risky.
skill 84 does hurt the monster for 10.0 and is ok.
Skipping skill 84 since it is too risky.
skill 5005 does hurt the monster for 7.0 and is ok.
Skipping skill 5005 since it is too risky.
skill 3004 does hurt the monster for 0.0 and is ok.
Skipping skill 3004 since it is too risky.
skill 3005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3005 since it is too risky.
skill 4005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4005 since it is too risky.
skill 4023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4023 since it is too risky.
use 469 does hurt the monster for 0.0 and is ok.
Skipping use 469 since it is too risky.
skill 5019 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 5019 since it is too risky.
skill 5008 does hurt the monster for 9.0 and is ok.
Skipping skill 5008 since it is too risky.
skill 1005 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1005 since it is too risky.
skill 2103 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2103 since it is too risky.
skill 5003 does hurt the monster for 2.0 and is ok.
Skipping skill 5003 since it is too risky.
skill 4014 does hurt the monster for 0.0 and is ok.
Skipping skill 4014 since it is too risky.
skill 2105 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2105 since it is too risky.
skill 5012 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 5012 since it is too risky.
skill 2106 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2106 since it is too risky.
skill 4009 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4009 since it is too risky.
skill 5023 does hurt the monster for 0.0 and is ok.
Skipping skill 5023 since it is too risky.
skill 4022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4022 since it is too risky.
skill 85 does hurt the monster for 10.0 and is ok.
Skipping skill 85 since it is too risky.
skill 3009 does hurt the monster for 0.0 and is ok.
Skipping skill 3009 since it is too risky.
skill 2107 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2107 since it is too risky.
skill 3007 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3007 since it is too risky.
skill 3023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3023 since it is too risky.
skill 61 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 61 since it is too risky.
skill 79 does hurt the monster for 0.0 and is ok.
Skipping skill 79 since it is too risky.
skill 4012 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 4012 since it is too risky.
skill 2022 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 2022 since it is too risky.
skill 3008 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3008 since it is too risky.
skill 3019 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 3019 since it is too risky.
skill 29 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 29 since it is too risky.
skill 31 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 31 since it is too risky.
skill 33 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 33 since it is too risky.
skill 37 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 37 since it is too risky.
skill 43 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 43 since it is too risky.
skill 56 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 56 since it is too risky.
skill 1023 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 1023 since it is too risky.
skill 2024 does hurt the monster for 0.0 and is ok.
Skipping skill 2024 since it is too risky.
skill 28 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 28 since it is too risky.
skill 30 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 30 since it is too risky.
skill 32 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 32 since it is too risky.
skill 36 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 36 since it is too risky.
skill 42 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 42 since it is too risky.
skill 57 does hurt the monster for 12.189653729795353 and is ok.
Skipping skill 57 since it is too risky.
WHAM: No valid attack options (Best option, 'skill 2023', not good enough)
Monster HP is 134 according to Mafia and 12.189653729795353 according to BatBrain (loop variable i = 2).
WHAM: Unable to find a good way to kill the monster, not generating any data files.
Parsed round number: 8
Building options...
Evaluating 'min(22.0+3,10)+floor(sqrt(max(22.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.0*(5.5+min(0.07*166.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.0*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.0*(12+min(0.15*166.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*166.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*166.0,10)+min(20.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*166.0,30)+min(20.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Evaluating '1.0*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*166.0,25)+min(20.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Options built! (61 actions)
WHAM: Evaluating the attack but not performing it took 0.42 seconds.
WHAM: Debug printing the damage dealt by your options.

WHAM: Lunging Thrust-Smack: 134.00 potential damage (raw damage: 192.46) and a hitchance of 100.00%.
WHAM: Head + Knee Combo: 134.00 potential damage (raw damage: 138.82) and a hitchance of 100.00%.
WHAM: Head + Knee + Shield Combo: 134.00 potential damage (raw damage: 147.82) and a hitchance of 100.00%.
WHAM: Harpoon!: 134.00 potential damage (raw damage: 182.75) and a hitchance of 100.00%.
WHAM: Head + Shield Combo: 123.82 potential damage (raw damage: 123.82) and a hitchance of 100.00%.
WHAM: Saucegeyser: 118.10 potential damage (raw damage: 118.10) and a hitchance of 100.00%.
WHAM: Knee + Shield Combo: 117.82 potential damage (raw damage: 117.82) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 116.10 potential damage (raw damage: 116.10) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 116.10 potential damage (raw damage: 116.10) and a hitchance of 100.00%.
WHAM: Kneebutt: 108.82 potential damage (raw damage: 108.82) and a hitchance of 100.00%.
WHAM: Awesome Balls of Fire: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Snowclone: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Eggsplosion: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Grease Lightning: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Raise Backup Dancer: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Toynado: 108.10 potential damage (raw damage: 108.10) and a hitchance of 100.00%.
WHAM: Thrust-Smack: 104.44 potential damage (raw damage: 104.44) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 102.00 potential damage (raw damage: 102.00) and a hitchance of 100.00%.
WHAM: Shieldbutt: 93.82 potential damage (raw damage: 93.82) and a hitchance of 100.00%.
WHAM: Headbutt: 76.83 potential damage (raw damage: 76.83) and a hitchance of 66.91%.
WHAM: Wave of Sauce: 72.00 potential damage (raw damage: 72.00) and a hitchance of 100.00%.
WHAM: Spectral Snapper: 70.60 potential damage (raw damage: 70.60) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 68.00 potential damage (raw damage: 68.00) and a hitchance of 100.00%.
WHAM: Attack with your weapon: 56.68 potential damage (raw damage: 56.68) and a hitchance of 65.39%.
WHAM: Saucestorm: 56.00 potential damage (raw damage: 56.00) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 56.00 potential damage (raw damage: 56.00) and a hitchance of 100.00%.
WHAM: Surge of Icing: 56.00 potential damage (raw damage: 56.00) and a hitchance of 100.00%.
WHAM: Candyblast: 42.00 potential damage (raw damage: 42.00) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 42.00 potential damage (raw damage: 42.00) and a hitchance of 100.00%.
WHAM: Conjure Relaxing Campfire: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Maximum Chill: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Mudbath: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Inappropriate Backrub: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Creepy Lullaby: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Wassail: 41.60 potential damage (raw damage: 41.60) and a hitchance of 100.00%.
WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 27.12 potential damage (raw damage: 27.12) and a hitchance of 100.00%.
WHAM: Clobber: 24.00 potential damage (raw damage: 24.00) and a hitchance of 100.00%.
WHAM: Stream of Sauce: 23.50 potential damage (raw damage: 23.50) and a hitchance of 100.00%.
WHAM: Chronic Indigestion: 21.50 potential damage (raw damage: 21.50) and a hitchance of 100.00%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Silent Slice: 10.00 potential damage (raw damage: 10.00) and a hitchance of 100.00%.
WHAM: Silent Slam: 10.00 potential damage (raw damage: 10.00) and a hitchance of 100.00%.
WHAM: Silent Squirt: 10.00 potential damage (raw damage: 10.00) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 7.50 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
WHAM: Salsaball: 7.50 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Knob Goblin seltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: wussiness potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Summon Leviatuga: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.

WHAM: Evaluating the attack but not performing it took 0.47 seconds.
Round 14: Crowther executes a macro!

[195] Noob Cave
KoLmafia thinks it is round 15 but KoL thinks it is round 8
WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.
You're on your own, partner.
Click here to continue in the relay browser.
Same monster at level 9, I only got the end, but it shows how it stops.
Code:
Monster HP is 134 according to Mafia and 134.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Options built! (61 actions)
bottle of whiskey (25.0 @ +153.39087296526012): 130μ * 63.35% = 82.35
goat beard (5.0 @ +153.39087296526012): 65μ * 12.67% = 8.24
Value of stat gain: 804.38μ
WHAM: Attack option chosen: attack (round 9, profit: -0.64)
Monster HP is 134 according to Mafia and 68.86482686489768 according to BatBrain (loop variable i = 1).
Queued: attack
Building options...
Options built! (61 actions)
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping use 344 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
Skipping skill 2024 since it is too risky.
Skipping skill 28 since it is too risky.
Skipping skill 30 since it is too risky.
Skipping skill 32 since it is too risky.
Skipping skill 36 since it is too risky.
Skipping skill 42 since it is too risky.
Skipping skill 57 since it is too risky.
WHAM: No valid attack options (Best option, 'skill 2023', not good enough)
Monster HP is 134 according to Mafia and 12.189653729795353 according to BatBrain (loop variable i = 2).
WHAM: Your most profitable deleveling option is skill 61.
Queued: skill 61
Building options...
Options built! (61 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
Skipping skill 2024 since it is too risky.
Skipping skill 28 since it is too risky.
Skipping skill 30 since it is too risky.
Skipping skill 32 since it is too risky.
Skipping skill 36 since it is too risky.
Skipping skill 42 since it is too risky.
Skipping skill 57 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (55 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
Skipping skill 2024 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (55 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
Skipping skill 2024 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (55 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
Skipping skill 2024 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (55 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
Skipping skill 2024 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (55 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
Skipping skill 2024 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (54 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 4012 since it is too risky.
Skipping skill 2022 since it is too risky.
Skipping skill 3008 since it is too risky.
Skipping skill 3019 since it is too risky.
Skipping skill 29 since it is too risky.
Skipping skill 31 since it is too risky.
Skipping skill 33 since it is too risky.
Skipping skill 37 since it is too risky.
Skipping skill 43 since it is too risky.
Skipping skill 56 since it is too risky.
Skipping skill 1023 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (44 actions)
WHAM: Your most profitable deleveling option is skill 61.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4023 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
Skipping skill 5019 since it is too risky.
Skipping skill 1005 since it is too risky.
Skipping skill 2103 since it is too risky.
Skipping skill 2105 since it is too risky.
Skipping skill 4009 since it is too risky.
Skipping skill 5012 since it is too risky.
Skipping skill 2106 since it is too risky.
Skipping skill 85 since it is too risky.
Skipping skill 4022 since it is too risky.
Skipping skill 2107 since it is too risky.
Skipping skill 3007 since it is too risky.
Skipping skill 3023 since it is too risky.
Skipping skill 61 since it is too risky.
Skipping skill 2022 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 61
Building options...
Options built! (28 actions)
WHAM: Your most profitable deleveling option is skill 79.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping skill 5021 since it is too risky.
Skipping skill 1022 since it is too risky.
Skipping skill 3020 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 6025 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping skill 5003 since it is too risky.
Skipping skill 1003 since it is too risky.
Skipping skill 2003 since it is too risky.
Skipping skill 3004 since it is too risky.
Skipping use 469 since it is too risky.
Skipping skill 2015 since it is too risky.
Skipping skill 3003 since it is too risky.
Skipping skill 3009 since it is too risky.
Skipping skill 84 since it is too risky.
Skipping skill 2005 since it is too risky.
Skipping skill 5005 since it is too risky.
Skipping skill 2 since it is too risky.
Skipping skill 86 since it is too risky.
Skipping skill 5023 since it is too risky.
Skipping skill 3022 since it is too risky.
Skipping skill 3005 since it is too risky.
Skipping skill 79 since it is too risky.
Skipping skill 5008 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: skill 79
Building options...
Options built! (4 actions)
WHAM: Your most profitable deleveling option is use 469.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping use 469 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: use 469
Building options...
Options built! (4 actions)
WHAM: Your most profitable deleveling option is use 469.
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
Skipping use 469 since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
Queued: use 469
Building options...
Options built! (3 actions)
Skipping use 344 since it is too risky.
Skipping skill 2023 since it is too risky.
Skipping attack since it is too risky.
WHAM: No valid attack options (Best option, 'use 344', not good enough)
WHAM: Unable to delevel until you can kill the monster without it killing you. Try it yourself.
WHAM: Unable to determine a valid combat strategy. For your benefit here are the numbers for your combat options.
WHAM: Attack with your weapon: 134.00 potential damage (raw damage: 313.92) and a hitchance of 65.39%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Knob Goblin seltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: You now have the knowledge needed to go forward and be victorious
Round 15: Crowther executes a macro!

[195] Noob Cave
KoLmafia thinks it is round 16 but KoL thinks it is round 8
WHAM: Unable to figure out a combat strategy. Helpful information regarding your skills have been printed to the CLI
You're on your own, partner.
Click here to continue in the relay browser.
 
Last edited:
r12133. WHAM 5.4 has this problem but not WHAM 5.2. I think 5.3 also had it but I have not confirmed that.

As can be shown below WHAM thinks it has to delevel and can't do it before I get killed. As the manual combat shows, I proceeded to one-shot with Weapon, so clearly WHAM is not getting things right.

I can't do so today but I will hopefully have a chance tomorrow morning (UTC-5) to either run with a new WHAM or up the verbosity.

Code:
[685162] Video Game Level 1
Encounter: filthy gopher scrub
Strategy: C:\KoLMafia\dist\ccs\Fronobulax.ccs [default]
Round 0: fronobulax wins initiative!
WHAM: Running SmartStasis
WHAM: Starting evaluation and performing of attack
WHAM: Unable to delevel until you can kill the monster without it killing you. Try it yourself.
WHAM: Unable to determine a valid combat strategy. For your benefit here are the numbers for your combat options.
WHAM: Weapon of the Pastalord: 7505.00 potential damage (raw damage: 18331.70) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 7505.00 potential damage (raw damage: 18331.70) and a hitchance of 100.00%.
WHAM: Awesome Balls of Fire: 7505.00 potential damage (raw damage: 18315.70) and a hitchance of 100.00%.
WHAM: Snowclone: 7505.00 potential damage (raw damage: 18315.70) and a hitchance of 100.00%.
WHAM: Eggsplosion: 7505.00 potential damage (raw damage: 18315.70) and a hitchance of 100.00%.
WHAM: Grease Lightning: 7505.00 potential damage (raw damage: 18315.70) and a hitchance of 100.00%.
WHAM: Raise Backup Dancer: 7505.00 potential damage (raw damage: 18315.70) and a hitchance of 100.00%.
WHAM: Toynado: 7505.00 potential damage (raw damage: 18315.70) and a hitchance of 100.00%.
WHAM: Attack with your weapon: 7430.44 potential damage (raw damage: 7430.44) and a hitchance of 95.45%.
WHAM: Conjure Relaxing Campfire: 5240.20 potential damage (raw damage: 5240.20) and a hitchance of 100.00%.
WHAM: Maximum Chill: 5240.20 potential damage (raw damage: 5240.20) and a hitchance of 100.00%.
WHAM: Mudbath: 5240.20 potential damage (raw damage: 5240.20) and a hitchance of 100.00%.
WHAM: Inappropriate Backrub: 5240.20 potential damage (raw damage: 5240.20) and a hitchance of 100.00%.
WHAM: Creepy Lullaby: 5240.20 potential damage (raw damage: 5240.20) and a hitchance of 100.00%.
WHAM: Wassail: 5240.20 potential damage (raw damage: 5240.20) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 116.00 potential damage (raw damage: 116.00) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 64.00 potential damage (raw damage: 64.00) and a hitchance of 100.00%.
WHAM: Jiggle your chefstaff: 45.00 potential damage (raw damage: 45.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 41.00 potential damage (raw damage: 41.00) and a hitchance of 100.00%.
WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Chronic Indigestion: 22.50 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Knob Goblin superseltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: palm-frond fan: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: bottle of Monsieur Bubble: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: You now have the knowledge needed to go forward and be victorious
Round 1: fronobulax executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Unable to figure out a combat strategy. Helpful information regarding your skills have been printed to the CLI
You're on your own, partner.
Click here to continue in the relay browser.


Round 2: fronobulax casts WEAPON OF THE PASTALORD!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
Round 3: video game minion (weak) takes 18354 damage.
Round 3: fronobulax wins the fight!
You acquire an item: slice of pizza
You acquire an item: vial of holy water
After Battle: PeggyLee bends its brim into an approximation of a smile.
You gain 656 Strengthliness
You gain 1421 Enchantedness
You gain 621 Roguishness
 
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