[COLOR=olive]> set autoOlfact=monster Gnollish Piebaker[/COLOR]
autoOlfact => monster Gnollish Piebaker
[COLOR=blue]Libram summon #32 when MP > 680.[/COLOR]
[1066] Degrassi Knoll
Encounter: Gnollish War Chef
Round 0: [COLOR=#2cae33]Epicgamer[/COLOR] wins initiative!
[COLOR=purple]WHAM: Monster HP is 9.45.[/COLOR]
[COLOR=purple]WHAM: Running SmartStasis[/COLOR]
Round 1: [COLOR=#2cae33]Epicgamer[/COLOR] executes a macro!
Round 1: [COLOR=#2cae33]Epicgamer[/COLOR] uses the Rain-Doh indigo cup!
You gain 44 hit points
Round 2: Converse explains the backlash against the backlash against an indie comic book. See, it got too popular, so now everyone criticizes it, so now the cool thing to do is to like it again. Trying to follow the logic opens new neural pathways in your brain.
You gain 2 Magicalness
Round 2: [COLOR=#2cae33]Epicgamer[/COLOR] uses the Rain-Doh indigo cup!
Round 3: [COLOR=#2cae33]Epicgamer[/COLOR] executes a macro!
Round 3: [COLOR=#2cae33]Epicgamer[/COLOR] casts SUCKERPUNCH!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
Round 4: gnollish war chef takes 1 damage.
Round 4: gnollish war chef drops 1 attack power.
Round 4: gnollish war chef drops 1 defense.
Round 4: Converse removes his ironic knit cap and shakes some greasy sweat at him for 255 damage.
Round 4: gnollish war chef takes 255 damage.
Round 4: [COLOR=#2cae33]Epicgamer[/COLOR] wins the fight!
You gain 53 Meat
You acquire an item: Knoll mushroom
You acquire an item: Knoll mushroom
You acquire an item: skewer
You acquire an item: Gnollish slotted spoon
You gain 2 Magicalness
You gain 1 Roguishness
[COLOR=blue]Libram summon #32 when MP > 680.[/COLOR]
Casting The Polka of Plenty 1 times...
You acquire an effect: Polka of Plenty (duration: 15 Adventures)
The Polka of Plenty was successfully cast.
[1067] Degrassi Knoll
Encounter: Gnollish Piebaker
Round 0: [COLOR=#2cae33]Epicgamer[/COLOR] wins initiative!
[COLOR=olive]> zlib verbosity = 10[/COLOR]
Previous value of verbosity: 4
Changed to 10.
[COLOR=gray]Running ZLib version: r37 (current)[/COLOR]
[COLOR=#880000]1 HP costs 0.654μ. ( 222 / 222 )[/COLOR]
[COLOR=#000088]1 MP costs 2.615μ. ( 402 / 462 )[/COLOR]
[COLOR=gray]Running BatBrain version: 1.26 (current)[/COLOR]
[COLOR=gray]Running SmartStasis version: 3.15 (current)[/COLOR]
[COLOR=gray]Running WHAM version: 3.8 (current)[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 0 and that the turn number is 1066.[/COLOR]
[COLOR=purple]WHAM: Checking to see if WHAM sould adjust the unknown_ml for Gnollish Piebaker.[/COLOR]
[COLOR=purple]WHAM: No need to do anything with Gnollish Piebaker.[/COLOR]
[COLOR=purple]WHAM: Setting up variables via BatBrain[/COLOR]
[COLOR=black]Gnollish pie server (25.0 @ +221.0): 25μ * 80.25% = 20.06[/COLOR]
[COLOR=black]Gnollish pie tin (50.0 @ +221.0): 15μ * 100% = 15[/COLOR]
[COLOR=black]wad of dough (50.0 @ +221.0): 25μ * 100% = 25[/COLOR]
[COLOR=black]skewer (50.0 @ +221.0): 40μ * 100% = 40[/COLOR]
Value of stat gain: 25.39μ
[COLOR=black]Evaluating '0.25*min(9*26.0+8,6.0)'...[/COLOR]
[COLOR=black]Evaluating '0.25*min(9*26.0+8,6.0)'...[/COLOR]
[COLOR=black]Evaluating '0.25*min(9*26.0+8,6.0)'...[/COLOR]
[COLOR=black]Evaluating '0.25*min(9*26.0+8,6.0)'...[/COLOR]
[COLOR=black]Gnollish pie server (25.0 @ +221.0): 25μ * 80.25% = 20.06[/COLOR]
[COLOR=black]Gnollish pie tin (50.0 @ +221.0): 15μ * 100% = 15[/COLOR]
[COLOR=black]wad of dough (50.0 @ +221.0): 25μ * 100% = 25[/COLOR]
[COLOR=black]skewer (50.0 @ +221.0): 40μ * 100% = 40[/COLOR]
Value of stat gain: 25.39μ
ATT: [B]13[/B] (6% × 1, death in 3700)
DEF: [B]11[/B] (97.73% × 197.29, win in 1)
HP: [B]6.3[/B], Value: [COLOR=green][B]190.13 μ[/B][/COLOR]
[COLOR=black]Parsed round number: 1[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Evaluating 'min(26.0+3,10)+floor(sqrt(max(26.0-7,0)))'...[/COLOR]
[COLOR=black]Evaluating '325.5*zone(sea)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(5.5+min(0.07*210.0,15)+min(0.0,25)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Evaluating '1.0*(3.5+min(0.1*210.0,10)+min(10.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(22+min(0.3*210.0,30)+min(10.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(10.0+0.0,5))'...[/COLOR]
[COLOR=black]Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '0.25*min(9*26.0+8,6.3)'...[/COLOR]
[COLOR=black]Options built! (81 actions)[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 1 and that the turn number is 1066.[/COLOR]
[COLOR=purple]WHAM: Current MP = 402 out of 462.[/COLOR]
[COLOR=purple]WHAM: You have no profitable MP restoratives.[/COLOR]
[COLOR=purple]WHAM: Current HP = 222 out of 222.[/COLOR]
[COLOR=purple]WHAM: You have no profitable HP restoratives.[/COLOR]
[COLOR=purple]WHAM: You are fighting a Gnollish Piebaker. Mafia considers that this monster has an attack of 13 or 13 when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Mafia further considers that this monster has a defense value of 11 or 12 when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Mafia further further considers that this monster has a HP value of 6 or 6 when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Your current ML-adjustment is: 0.[/COLOR]
[COLOR=purple]WHAM: Monster HP is 6.3.[/COLOR]
[COLOR=black]WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; [/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 1 and that the turn number is 1066.[/COLOR]
[COLOR=purple]WHAM: SS did not finish the fight, continuing with script execution. [/COLOR]
[COLOR=purple]WHAM: Starting evaluation and performing of attack[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 1 and that the turn number is 1066.[/COLOR]
[COLOR=red]WHAM: This monster does not drop a goal item[/COLOR]
[COLOR=black]Gnollish pie server (25.0 @ +221.0): 25μ * 80.25% = 20.06[/COLOR]
[COLOR=black]Gnollish pie tin (50.0 @ +221.0): 15μ * 100% = 15[/COLOR]
[COLOR=black]wad of dough (50.0 @ +221.0): 25μ * 100% = 25[/COLOR]
[COLOR=black]skewer (50.0 @ +221.0): 40μ * 100% = 40[/COLOR]
Value of stat gain: 25.39μ
[COLOR=purple]WHAM: Attack option chosen: skill 3022 (round 1, profit: 59.41)[/COLOR]
[COLOR=purple]WHAM: No need to stun this monster[/COLOR]
[COLOR=black]Queued: skill 3022[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Evaluating 'min(26.0+3,10)+floor(sqrt(max(26.0-7,0)))'...[/COLOR]
[COLOR=black]Evaluating '325.5*zone(sea)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(5.5+min(0.07*210.0,15)+min(0.0,25)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Evaluating '1.0*(3.5+min(0.1*210.0,10)+min(10.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(22+min(0.3*210.0,30)+min(10.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(10.0+0.0,5))'...[/COLOR]
[COLOR=black]Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '0.25*min(9*26.0+8,0.0)'...[/COLOR]
[COLOR=black]Options built! (81 actions)[/COLOR]
[COLOR=black]Parsed round number: 1[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Evaluating 'min(26.0+3,10)+floor(sqrt(max(26.0-7,0)))'...[/COLOR]
[COLOR=black]Evaluating '325.5*zone(sea)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(5.5+min(0.07*210.0,15)+min(0.0,25)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Evaluating '1.0*(3.5+min(0.1*210.0,10)+min(10.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(22+min(0.3*210.0,30)+min(10.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(10.0+0.0,5))'...[/COLOR]
[COLOR=black]Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '0.25*min(9*26.0+8,6.3)'...[/COLOR]
[COLOR=black]Options built! (81 actions)[/COLOR]
[COLOR=purple]WHAM: Evaluating the attack but not performing it took 1.04 seconds.[/COLOR]
[COLOR=purple]WHAM: Debug printing the damage dealt by your options.[/COLOR]
[COLOR=blue]WHAM: Candyblast: 6.30 potential damage (raw damage: 32.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Attack with your weapon: 6.30 potential damage (raw damage: 192.80) and a hitchance of 97.73%.[/COLOR]
[COLOR=blue]WHAM: Miniborg Destroy-O-Bot: 6.30 potential damage (raw damage: 25.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Zombo's empty eye: 6.30 potential damage (raw damage: 175.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh blue balls: 6.30 potential damage (raw damage: 15.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Clobber: 6.30 potential damage (raw damage: 20.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Toss: 6.30 potential damage (raw damage: 14.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Salsaball: 6.30 potential damage (raw damage: 7.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stream of Sauce: 6.30 potential damage (raw damage: 23.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Ravioli Shurikens: 6.30 potential damage (raw damage: 20.20) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Chronic Indigestion: 6.30 potential damage (raw damage: 37.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Dance of Doom: 6.30 potential damage (raw damage: 7.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Cannelloni Cannon: 6.30 potential damage (raw damage: 32.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Dance II: Electric Boogaloo: 6.30 potential damage (raw damage: 9.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Tango of Terror: 6.30 potential damage (raw damage: 16.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Saucestorm: 6.30 potential damage (raw damage: 51.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Surge of Icing: 6.30 potential damage (raw damage: 51.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Käsesoßesturm: 6.30 potential damage (raw damage: 51.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Face Stab: 6.30 potential damage (raw damage: 16.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh orange agent: 6.30 potential damage (raw damage: 50.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stuffed Mortar Shell: 6.30 potential damage (raw damage: 58.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stringozzi Serpent: 6.30 potential damage (raw damage: 87.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Offensive Joke: 6.30 potential damage (raw damage: 35.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Wave of Sauce: 6.30 potential damage (raw damage: 62.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d6: 6.30 potential damage (raw damage: 73.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d12: 6.30 potential damage (raw damage: 84.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Spectral Snapper: 6.30 potential damage (raw damage: 53.20) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Weapon of the Pastalord: 6.30 potential damage (raw damage: 121.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Fearful Fettucini: 6.30 potential damage (raw damage: 121.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Saucegeyser: 6.30 potential damage (raw damage: 123.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Conjure Relaxing Campfire: 6.30 potential damage (raw damage: 36.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Maximum Chill: 6.30 potential damage (raw damage: 36.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Mudbath: 6.30 potential damage (raw damage: 36.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Inappropriate Backrub: 6.30 potential damage (raw damage: 36.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Creepy Lullaby: 6.30 potential damage (raw damage: 36.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Wassail: 6.30 potential damage (raw damage: 36.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Harpoon!: 6.30 potential damage (raw damage: 83.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d8: 6.30 potential damage (raw damage: 112.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Awesome Balls of Fire: 6.30 potential damage (raw damage: 113.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Snowclone: 6.30 potential damage (raw damage: 113.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Eggsplosion: 6.30 potential damage (raw damage: 113.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Grease Lightning: 6.30 potential damage (raw damage: 113.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Raise Backup Dancer: 6.30 potential damage (raw damage: 113.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Toynado: 6.30 potential damage (raw damage: 113.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d20: 6.30 potential damage (raw damage: 136.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: crusty hula hoop: 6.30 potential damage (raw damage: 3967.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: red wagon: 6.30 potential damage (raw damage: 3776.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: rickety old unicycle: 6.30 potential damage (raw damage: 7478.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: broken BRICKO brick: 6.30 potential damage (raw damage: 75.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: BRICKO reactor: 6.30 potential damage (raw damage: 50000.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: spectre scepter: 4.25 potential damage (raw damage: 4.25) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: cinnamon troll doll: 4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: grape troll doll: 4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: blue raspberry troll doll: 4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: green BRICKO brick: 4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: pool of liquid metal: 3.75 potential damage (raw damage: 3.75) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Spaghetti Spear: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh indigo cup: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a CA base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a CG base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a CT base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of an AG base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of an AT base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a GT base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: CSA obedience grenade: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Summon Leviatuga: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: gob of wet hair: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: bottle of Monsieur Bubble: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: wumpus-hair net: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: banana peel: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: lawn dart: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d4: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=purple]WHAM: Evaluating the attack but not performing it took 1.49 seconds.[/COLOR]
Round 1: [COLOR=#2cae33]Epicgamer[/COLOR] executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
[COLOR=red]WHAM: Verbosity of 10 or more is set. Data files for denugging have been generated. Aborting.[/COLOR]
[COLOR=red]WHAM: Verbosity of 10 or more is set. Data files for denugging have been generated. Aborting.[/COLOR]
[COLOR=red]WHAM: We can't Saucesplash.[/COLOR]
[COLOR=red]true, false, false, true, true[/COLOR]
[COLOR=purple]WHAM: Enqueueing Candyblast (macroid skill 3022).[/COLOR]
[COLOR=black]Queued: skill 3022[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Evaluating 'min(26.0+3,10)+floor(sqrt(max(26.0-7,0)))'...[/COLOR]
[COLOR=black]Evaluating '325.5*zone(sea)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(5.5+min(0.07*210.0,15)+min(0.0,25)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...[/COLOR]
[COLOR=black]Evaluating '1.0*(12+min(0.15*210.0,20)+min(0.0,40))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(28+min(0.25*210.0,30)+min(0.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Evaluating '1.0*(3.5+min(0.1*210.0,10)+min(10.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(22+min(0.3*210.0,30)+min(10.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(2.5+min(10.0+0.0,5))'...[/COLOR]
[COLOR=black]Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '1.0*(16+min(0.2*210.0,25)+min(10.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating '0.25*min(9*26.0+8,0.0)'...[/COLOR]
[COLOR=black]Options built! (81 actions)[/COLOR]
[COLOR=purple]WHAM: Successfully enqueued Candyblast.[/COLOR]
[COLOR=purple]WHAM: We are going to 1-shot with Candyblast.[/COLOR]
[COLOR=black]Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; skill 3022; call batround; [/COLOR]
Round 2: [COLOR=#2cae33]Epicgamer[/COLOR] executes a macro!
Round 2: [COLOR=#2cae33]Epicgamer[/COLOR] casts CANDYBLAST!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
Round 3: gnollish piebaker takes 34 damage.
Round 3: Converse explains the backlash against the backlash against an indie comic book. See, it got too popular, so now everyone criticizes it, so now the cool thing to do is to like it again. Trying to follow the logic opens new neural pathways in your brain.
You gain 3 Mysteriousness
Round 3: [COLOR=#2cae33]Epicgamer[/COLOR] wins the fight!
You gain 53 Meat
You acquire an item: Gnollish pie tin
You acquire an item: wad of dough
You acquire an item: skewer
You acquire an item: Gnollish pie server
You gain 2 Strongness
You gain 1 Magicalness
You gain 1 Chutzpah
[COLOR=black]Happened: skill 3022[/COLOR]
[COLOR=black]Parsed round number: 0[/COLOR]
[COLOR=black]Happened: hipster_stats[/COLOR]
[COLOR=green]Look! You found 1 Gnollish pie server (25μ)![/COLOR]
[COLOR=green]Look! You found 1 Gnollish pie tin (15μ)![/COLOR]
[COLOR=green]Look! You found 1 skewer (40μ)![/COLOR]
[COLOR=green]Look! You found 1 wad of dough (25μ)![/COLOR]
[COLOR=purple]WHAM: Evaluating the attack and performing it took 4.02 seconds.[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 31 and that the turn number is 1067.[/COLOR]
[COLOR=purple]WHAM: We currently think that the round number is: 31 and that the turn number is 1067.[/COLOR]
[COLOR=gray]Running ZLib version: r37 (current)[/COLOR]
[COLOR=gray]Running Character Info Toolbox version: 0.7.3.4[/COLOR]
[COLOR=gray]Running ZLib version: r37 (current)[/COLOR]
[COLOR=gray]Running Character Info Toolbox version: 0.7.3.4[/COLOR]