Basement diving. Failing to enque shard of double ice. 90+ in inventory.
gCLI with verbosity 7 below
Code:
[1792] Fernswarthy's Basement (Level 158)
Encounter: The Beast with 2,396 Ears
Round 0: cafebabe loses initiative!
You lose 563 hit points
1 HP costs 0.047μ. ( 1,959 / 2522 )
1 MP costs 2.891μ. ( 288 / 500 )
ATT: 2,396 (94% × 567.26, death in 4)
DEF: 2,157 (26.39% × 34.29, win in 226)
HP: 2,041, Value: 8,428.04 μ
WHAM: You have no profitable MP restoratives.
WHAM: You have no profitable HP restoratives.
WHAM: Monster HP is 2041.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
WHAM: SmartStasis complete.
WHAM: Starting evaluation and performing of attack
Auto-funk: merging 'use 5048' and 'use 5048'.
WHAM: Enqueuing a stun to help with the battle
WHAM: Enqueueing shard of double-ice (macroid use 5048).
WHAM: Enqueueing shard of double-ice (macroid use 5048).
WHAM: Failed to enqueue shard of double-ice (entry 3 in the strategy).
WHAM: The following combat strategy was attempted:
Entangling Noodles
shard of double-ice
shard of double-ice
Round 1: cafebabe executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Failed to enqueue shard of double-ice. There's more detailed information in the gCLI.
You're on your own, partner.
Click here to continue in the relay browser.
KoLmafia thinks it is round 3 but KoL thinks it is round 1
Round 3: cafebabe uses the shard of double-ice and uses the shard of double-ice!
KoLmafia thinks it is round 4 but KoL thinks it is round 2
Round 4: the beast with n ears takes 1381 damage.
Round 4: the beast with n ears takes 2762 damage.
Round 4: cafebabe wins the fight!
After Battle: Eman bends its brim into an approximation of a smile.
You gain 330 Strongness
You gain 149 Enchantedness
You gain a Mysticality point!
You gain 169 Sarcasm
You acquire an item: sugar shard (3)
Your sugar shorts shattered.
The problem appear to be that it tried to enqueue two shards which won't work since it's marked as a once item. This appears to be because I forgot to add the once-checking code to the place that tries to use another item if it enqueues one first. Fixed locally.
Add the following to the item_option() function to fix it:
Code:
if(contains_text(factors["item", to_int(excise(opt.id,"use ",""))].special, "once") && happened(opt.id))
continue; //Don't retry things that can only be done once
Yes please, I've downloaded and installed, but I'm already done for the day.
Any particular feedback that might be helpful?
I'm guessing it probably won't convert new minions from weak monsters, since the synergy between infections bite and plague claws isn't there. Are horde costs considered at all?
I guess I shouldn't ask so many questions and just try it tomorrow. I think adding WHAM onto the end of my CCS (bite, indigo, blue, plague, plague), might work out well for me if those things aren't handled.
I especially like feedback on the bear-skills since I don't have those myself. It will create zombies with bite if it enqueues bite, which mine did at least some times yesterday.
I guess it could use bite against monsters where the best attack option will kill it somewhat quickly, like with smash&graaagh.
Horde cost is considered in the same way that MP is since mafia returns your Horde amount when asked about my_mp().
I'm getting this with an abort:
Code:
[441] eXtreme Slope
Encounter: eXtreme cross-country hippy
Strategy: /home/bhanes/.kolmafia/ccs/WHAM.ccs [default]
Round 0: chef_rannos wins initiative!
Round 1: Dead Items sticks out his foot and trips your opponent
Round 1: extreme cross-country hippy drops 14 attack power.
Round 1: extreme cross-country hippy drops 14 defense.
Expression syntax errors for 'modifier_eval()':
Expected end, found spooky, (zlib.ash, line 162)
Round 1: chef_rannos casts RAVENOUS POUNCE!
Round 2: extreme cross-country hippy takes 542 damage.
Round 2: chef_rannos wins the fight!
You gain 3 hit points
After Battle: Dead Items does a series of pirouettes without losing his balance. Keeping his head stationary while his body turns could be considered cheating, though.
You acquire an item: eXtreme scarf
You acquire an item: decent brain
You gain 9 Strengthliness
You gain 6 Enchantedness
You gain 5 Smarm
My CCS calls wham, then ravenous pounce, then attack (in case WHAM doesn't kill the monster).
EDIT: I commented out the elemental tuning added for Kodiak Moment in the revised BatBrain.ash and it continues nicely...I'm not familiar with BatBrain and don't have the time to read through it tonight...maybe tomorrow if you don't have it figured out.
Right, so that way of doing things obviously didn't work...
Edit: Try changing that part you commented out to:
Code:
if (to_skill(it) == $skill[Kodiak Moment] && my_path() == "Zombie Slayer") {
factors[te,it].dmg += " spooky, stench";
if (factors[te,it].dmg.contains_text(monster_element(m)))
factors[te,it].dmg.replace_string(monster_element(m)+",","");
}
and see if that works?
Edit, edit: Or, I guess, it's easier if I just upload all three latest versions here I guess. Also, contains the fix for double-ice-sharding.