billybobfred
Member
I mean, yes, the quick workaround is to have it on your gear or (as I ended up doing) pre-cast it all so it doesn't run out.
If an effect expires and brings your resistance below 15, the script stops, citing a lack of access to the Mine.
This mostly makes sense, but it took me a while to actually realize what was going on, because all the responsible effects were in my always-on mood.
Maybe it should try executing your current mood once and seeing if that fixes it, and only fully abort if it doesn't?
boolean hot15resist() {
return numeric_modifier("Hot Resistance") >= 15;
}
I noticed this script wasn't properly detecting the level of my heat resistance as a Beanslinger and consequently wasn't trying to equip the +2 heat resistance I needed. So I took a look at the script and didn't really like the way that hot15resist() worked at all. I simplified it for you in a way that makes it work much better. elemental_resistance() just wasn't the right function to use.
Try this!
Code:boolean hot15resist() { return numeric_modifier("Hot Resistance") >= 15; }
...Um, what? This script doesn't have a function named "hot15resist" or try to dynamically get your resistance high enough -- it just takes in an outfit name to equip and blindly uses that. Are you sure you're posting to the correct thread?
Is anyone else getting this error?
> svn checkout https://github.com/coandco/mafia-volcano-mining/trunk/
Starting Checkout...
Validating repo...
The requested repo failed validation. Complain to the script's author.
Done.
I posted a bug report about svn update not completing when one script fails, but there hasn't been a single response for reasons I can't fathom.
I guess you aren't used to bug reporting systems. No response is much better than someone closing it, which is what would happen if people thought it wasn't a valid bug. No response means, "Yes, that's a bug."No response at all just makes me feel like I'm being ignored.
svn checkout https://github.com/coandco/mafia-volcano-mining.git/trunk/
Is there some reason why it always farms way less turns than I ask it to the first time? Every day, I run it, input my exact # of adventures available, and then it completes, leaving me with ~90 adv left. Then I run it again, inputting my new adventure total, and it runs down to 0, as it is presumably supposed to. It's a minor annoyance, since I just have to run it twice a day, but I'd of course prefer to only have to run it once. I might just be using it wrong, though?
zlib vmine_maxCaves = 1000