Theraze
Active member
The issue though is that if you're going that way and making it context aware, you really want it to be fully context aware... if all your hipster combats are done, it should go back to only restoring 1 hp. Unfortunately, that isn't included in official tracking yet, meaning that the only way to do that would be to either switch away from the mini-hipster, about 90% useless since you're not getting in combats anyways, or making it a manual toggle (though one that you could manually set with a between battle script) where you actually have control...
Regarding bounty hunters, I'd rather it die in a second or two and move on to the next, potentially stat adventure, than waste the time going through a fight I'm likely to lose anyways, because I've been spending time in the Temple instead of getting shiny new gear levelling in more difficult zones. Though that's me.
Regarding bounty hunters, I'd rather it die in a second or two and move on to the next, potentially stat adventure, than waste the time going through a fight I'm likely to lose anyways, because I've been spending time in the Temple instead of getting shiny new gear levelling in more difficult zones. Though that's me.