The thing is, I only get the +item/meat buff once per day. So, while the first rest does indeed function more as a +item/meat buff, the second and third rests are legit HP/MP restores.I'm actually a little bit confused by VinnyB's statement. It would seem to me, with such a specialized dwelling that one would want manual control over when to rest within said dwelling in order to gain the buff at opportune times, rather than merely when hp/mp deemed the restoration from resting necessary. Personally, if I were in VinnyB's situation, I would disallow UR from resting in my dwelling if the meat/item drop buff was meant to be conserved and manually choose to rest as needed to gain the buff, letting UR use other methods of restoring hp/mp as needed.
The thing is, I only get the +item/meat buff once per day. So, while the first rest does indeed function more as a +item/meat buff, the second and third rests are legit HP/MP restores.
(sorry about the delay)
But not really something for Bale to change...
I've noticed that this script uses tiny house to remove Beaten Up, then claims it couldn't remove Beaten Up and I should go adventure somewhere wussier.
Any chance you may not actually have a tiny house and are having Kolmafia incorrectly reporting your inventory? Basically, does the Tiny House restore health/mana, or is it just failing?
// Use Medicinal Herb's medicinal herbs?
boolean use_herb = contains_text(hpAutoRecoveryItems, "medicinal herb's medicinal herbs")
&& (my_primestat() == $stat[muscle] || item_amount($item[Medicinal Herb's medicinal herbs]) > 0
|| (my_class() == $class[accordion thief] && my_level() >= 9));
I can set verbosity to maximum now and grab it next time it happens. In the meantime:Could you please copy-paste from your session log. It shouldn't be doing that so I need a clue as to why it does so. If you could possibly set verbosity to maximum when you do that, it would help me even more.
And from a previous run:[2332] The Jungles of Ancient Loathing
Encounter: Cavern Entrance
choice.php?pwd&whichchoice=360&option=1
Encounter: The Acrid Chamber
choice.php?pwd&whichchoice=360&option=2
Encounter: The Echoing Chamber
choice.php?pwd&whichchoice=360&option=1
Encounter: The Narrow Chamber
choice.php?pwd&whichchoice=360&option=4
You lose 250 hit points
> You've had the crap beaten out of you... attempting to find some more crap.
use 1 tiny house
You gain 24 hit points
You gain 24 Muscularity Points
> Unable to cure beaten up! Go sewer or adventure someplace wussier.
> Restoring HP! Currently at 24 of 182 HP, 127 of 127 MP, current meat: 41479 ... Target HP = 173.
use 1 scroll of drastic healing
[1250] The Nemesis' Lair
Encounter: the Demon of New Wave
Round 0: jatopian wins initiative!
Round 1: jatopian casts FUNK BLUEGRASS FUSION!
Round 2: PRZN bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
You gain 21 hit points
You gain 21 Mojo Points
Round 2: jatopian attacks!
You lose 19 hit points
Round 3: jatopian casts FUNK BLUEGRASS FUSION!
Round 4: PRZN shambles up to your opponent with a "Graaaaagh," and bites him on the head. He seems a little dazed by the experience.
You lose 23 hit points
Round 4: jatopian casts FUNK BLUEGRASS FUSION!
Round 5: PRZN bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
You gain 21 hit points
You gain 21 Mojo Points
You lose 19 hit points
Round 5: jatopian casts FUNK BLUEGRASS FUSION!
Round 6: PRZN does a pelvic thrust at your opponent. A piece of toast ricochets off his head, momentarily stunning him (and/or driving him insa-a-a-a-ane.)
You acquire an item: toast
Round 6: jatopian casts FUNK BLUEGRASS FUSION!
Round 7: PRZN shouts "Yarrrr!" and battens your opponent's hatches for him. Violently. For 9 damage.
Round 7: jatopian attacks!
Round 8: jatopian casts FUNK BLUEGRASS FUSION!
Round 9: PRZN bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
You gain 18 hit points
You gain 18 Mojo Points
You lose 21 hit points
Round 9: jatopian casts FUNK BLUEGRASS FUSION!
Round 10: PRZN shambles up to your opponent with a "Graaaaagh," and bites him on the head. He seems a little dazed by the experience.
You lose 21 hit points
Round 10: jatopian casts FUNK BLUEGRASS FUSION!
Round 11: jatopian uses the gob of wet hair and uses the scented massage oil!
You gain 64 hit points
Round 12: jatopian casts FUNK BLUEGRASS FUSION!
Round 13: PRZN bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
You gain 18 hit points
You gain 18 Mojo Points
You lose 21 hit points
Round 13: jatopian casts FUNK BLUEGRASS FUSION!
Round 14: PRZN shambles up to your opponent with a "Graaaaagh," and bites him on the head. He seems a little dazed by the experience.
Round 14: jatopian attacks!
You lose 19 hit points
Round 15: jatopian attacks!
You lose 21 hit points
Round 16: jatopian attacks!
You lose 23 hit points
> You've had the crap beaten out of you... attempting to find some more crap.
use 1 tiny house
You gain 21 hit points
You gain 20 Mojo Points
> Unable to cure beaten up! Go sewer or adventure someplace wussier.
> Restoring HP! Currently at 21 of 68 HP, 72 of 72 MP, current meat: 10052 ... Target HP = 65.
cast 1 Disco Nap
You gain 20 hit points
cast 1 Disco Nap
You gain 20 hit points
buy 1 Doc Galaktik's Ailment Ointment at market price from an NPC Store
You acquire an item: Doc Galaktik's Ailment Ointment
You spent 60 Meat
use 1 Doc Galaktik's Ailment Ointment
You gain 10 hit points
> You've had the crap beaten out of you... attempting to find some more crap.
Visiting Relaxing Hot Tub in clan VIP lounge
[B]You lose an effect: Beaten Up[/B]
You gain 68 hit points
> Restoring MP! Currently at 68 of 68 HP, 37 of 232 MP, current meat: 5956 ... Target MP = 58.