Hey Bale,
Remind me what the policy on using soda water to restore mana was?
On my HC account (that is set up the same way as my aftercore accounts), I had some soda water on hand so that if I summoned paper umbrellas, I'd be (potentially) immediately aware that I could mix some myst boosting drinks as I'm on a Sauceror run. Alternatively, due to my preferred settings, I need to notice that I've summoned umbrellas and then go buy some soda waters to see what I can mix up. I do have access to MMJ.
In this particular instance, I called UR to restore both (as is my habit):
Code:
_meatpermp => 5.0
_meatperhp => 1.4285715
_version_BalesUniversalRecovery => 3.61
Restoring HP! Currently at 79 of 80 HP, 9 of 234 MP, current meat: 12896 ... Target HP = 80.
Restoring MP! Currently at 79 of 80 HP, 9 of 234 MP, current meat: 12896 ... Target MP = 127.
Try to heal MP from inventory.
Using 1 Dyspepsi-Cola...
You gain 13 Mana Points
Finished using 1 Dyspepsi-Cola.
Using 9 soda water...
You gain 37 Mana Points
Finished using 9 soda water.
Last attempt to purchase MP with meat.
Searching for "magical mystery juice"...
Purchasing magical mystery juice (4 @ 100)...
You acquire magical mystery juice (4)
You spent 400 Meat
Purchases complete.
Using 4 magical mystery juice...
You gain 80 Mana Points
Finished using 4 magical mystery juice.
Casting Tongue of the Walrus 1 times...
You gain 32 hit points
Tongue of the Walrus was successfully cast.
Restoring MP! Currently at 80 of 80 HP, 129 of 234 MP, current meat: 12496 ... Target MP = 234.
Try to heal MP from inventory.
Last attempt to purchase MP with meat.
Searching for "magical mystery juice"...
Purchasing magical mystery juice (6 @ 100)...
You acquire magical mystery juice (6)
You spent 600 Meat
Purchases complete.
Using 6 magical mystery juice...
You gain 118 Mana Points
Finished using 6 magical mystery juice.
So 9 soda water (that I had on hand) = 37 mp. Soda water is 70 meat each, so cost = 630 meat
4 MMJ = 80 mp MMJ is 100 meat each, so cost = 400 meat (to restore about double that the above restored for higher overall cost)
Now I do recall that being in HC, cost is factored differently, but I'd personally like to have the option to disable soda water (and also tonic water) from being used as a restorative since I'd rather have them for drink mixing and not have to buy them for two different purposes. MMJ is only to restore mana so it makes sense that mana restoration is what they are used for. In any event, soda water is not a configurable option in the current GUI version of the script, so that's what brings me here
BTW, the character in question is currently lv 10.
Soda water restores 3-5mp averaging 4mp per 70 meat
MMJ restores (1.5 X level) + (4 to 6) = 15+5 = 20 mp avg per 100 meat
If my logic is bad, feel free to enlighten me. I'm not the best number cruncher, but it seems a valid reason to have an option in this case.
Edit: It's my understanding that it doesn't matter what restoratives are selected in mafia's hp/mp usage chart. Your script overides it to use those selected in the GUI version and all else is used freely. Am I wrong in that assumption or do I need to go thru the list in the hp/mp usage within mafia and deselect all that are checked except for those in the GUI interface of your script?