Chef_Rannos
Member
Thanks, I'd much rather waste some MP/meat on HP restoration than burn a hot tub use on just HP.
So, don't leave us wondering. Do you have it configured to treat your inventory as free? I've recently been playing on three very different accounts and UR has always been extremely close to optimal. Even during Crimbo when prices and such were changing rapidly and I was healing lots.As a data point, I've had to top using UR in aftercore for the same reasons mentioned a few posts back. UR is for some reason burning through items in my inventory instead of cocoon, and I haven't found a way to get it to not consider anything in my inventory.
I'm not familiar with the effects of not allowing purchases. One last guess. Is it possible that you don't have any cheap MP restorers left in inventory, so your meat per MP value is high enough to make cocoon more expensive than the HP restorers UR is using? Prices for MP restorers are a bit higher than normal since Crimbo. My _meatpermp value is 3.28 right now on a level 17 AT."Prefer using inventory instead of mall, regardless of value" is not checked, and "Allow recovery to purchase restoratives?" is set to "Never." After searching, these are the only settings in mafia or UR that seem to be relevant to what you're mentioning. I double checked UR preferences and the general and item acquisition of mafia's preferences.
I'm stumped. Just to be sure, I just checked my character and UR used cocoon to restore HP.This isn't a new thing, so I can't speak to every circumstance, but I did test it while running my mimic in Dreadsylvania just now, perpetually having oodles of MP. It didn't try to use cocoon, it went to items in my inventory. Turning on purchases made it go to scrolls of drastic healing in the mall over cocoon.
I believe I fixed that by removing magi-wipes from restoring HP. You really don't want any dual HP/MP restorers used for their HP side.I frequently ran into scenarios a few weeks ago where it would use a couple free rests and then use a couple magi-wipes to restore HP, when it restored enough MP with one of the free rests to cast cocoon (I had a house and a pagoda).
It really didn't make much sense to me to do that. I don't have any debugs of that behavior but it was just really odd compared to what I would have done. I don't understand restoring enough MP to cast a full heal and then continue to restore HP with items and use up 2 free rests as well.
boolean mallcore = can_interact() && buy_mall && (my_ascensions() > 0 || my_level() > 4);
Not true... buy will override ANY auto-limits. Tell it to buy 1 antique accordion before you unlock the shop, and repeat 5-10 times? Don't worry... that 7 million meat accordion that you now have in storage will comfort you with its dulcet tones.
UR is available through the Script Manager now.