Eliteofdelete
Member
I didn't write it, so don't ask me .
Hey Bale, first I would like to thank you for the Recovery Script. I like it a lot. Next, I'd like to gracisouly complain about a feature, the reserve. For whatever reason, the script likes to reserve random things to use as combat restoratives. I am not sure why it does this as my current reserve settings are the default as seen hereDespite this, it continues to buy 30 Goblin super seltzers and 30 bottle of Monsieur Bubble, neither of what I want or need. Is there some setting that I am overlooking that is causing these purchases? As of now, I just put a return command at the beginning of the reserve functions, hoping this will prevent any random reservations =\.Code:item reserve = null; // This is a spare mp restorative kept for combat use. item reserve_purch = null; // In addition, some knob goblin seltzers or mmj may be held in reserve. int reserve_num = 0; // Hold this many of them.
What is "null"? This is ASH, not Java.
Hey Bale, first I would like to thank you for the Recovery Script. I like it a lot. Next, I'd like to gracisouly complain about a feature, the reserve. For whatever reason, the script likes to reserve random things to use as combat restoratives. I am not sure why it does this as my current reserve settings are the default as seen hereDespite this, it continues to buy 30 Goblin super seltzers and 30 bottle of Monsieur Bubble, neither of what I want or need. Is there some setting that I am overlooking that is causing these purchases? As of now, I just put a return command at the beginning of the reserve functions, hoping this will prevent any random reservations =\.Code:item reserve = null; // This is a spare mp restorative kept for combat use. item reserve_purch = null; // In addition, some knob goblin seltzers or mmj may be held in reserve. int reserve_num = 0; // Hold this many of them.
void choose_reserve_purch() {
}
I'm a little unclear as to why one would want to stop it.
Restoring HP! Currently at 656 of 1364 HP, 758 of 7103 MP, current meat: 4698627 ... Target HP = 1364.
Using 7 Pokëmann band-aid...
You gain 700 hit points
You acquire an effect: Aided and Abetted (duration: 70 Adventures)
Finished using 7 Pokëmann band-aid.
Did not fully restore HP for some reason.
Do you have the script set to consider items in inventory to be free?
Restoring HP! Currently at 777 of 1604 HP, 629 of 7244 MP, current meat: 4720904 ... Target HP = 1604.
Campground request 1 of 1 in progress...
[5373] Rest in your dwelling
You gain 78 hit points
You gain 80 Mana Points
Campground request 1 of 1 in progress...
[5373] Rest in your dwelling
You gain 78 hit points
You gain 80 Mana Points
Campground request 1 of 1 in progress...
[5373] Rest in your dwelling
You gain 78 hit points
You gain 80 Mana Points
Campground request 1 of 1 in progress...
[5373] Rest in your dwelling
You gain 78 hit points
You gain 80 Mana Points
Campground request 1 of 1 in progress...
[5373] Rest in your dwelling
You gain 80 hit points
You gain 80 Mana Points
Campground request 1 of 1 in progress...
[5373] Rest in your dwelling
You gain 80 hit points
You gain 80 Mana Points
Campground request 1 of 1 in progress...
[5373] Rest in your dwelling
You gain 79 hit points
You gain 80 Mana Points
Using 2 Pokëmann band-aid...
You gain 200 hit points
You acquire an effect: Aided and Abetted (duration: 20 Adventures)
Finished using 2 Pokëmann band-aid.
Using 1 ancient Magi-Wipes...
You gain 58 hit points
You gain 53 Mana Points
Finished using 1 ancient Magi-Wipes.
Using 1 swirly potion of healing...
You gain 15 hit points
You gain 14 Mana Points
Finished using 1 swirly potion of healing.
Recovery target reduced to healing trigger (802)to conserve meat.
Request 17 of 20 (Crimbo13: WarBear Fortress (First Level)) in progress...
Well it was only using items and free rests so if you've set invebtory to be considered free and your meat per mp isn't zero that Iooks fine to me.
If my inventory is free, so is the MMJ in my inventory. So my meat per mp then is zero. Why wouldn't the script rather use those MMJ instead, and convert them to HP? Even considering the cost for MMJ, it would still be cheaper to use those than to use healing items.
This does not make any sense.
This does not make any sense.
do I always have to switch between either this script active, or KoLmafia's healing active?
I agree, but I'm not going to try to fix it. Sorry about that. I'm particularly unmotivated to fix anything that results from assuming items in inventory are free. (That feature was added under protest and the results of using it have frequently convinced me that I shouldn't have caved in.)
I agree, but I'm not going to try to fix it. Sorry about that. I'm particularly unmotivated to fix anything that results from assuming items in inventory are free. (That feature was added under protest and the results of using it have frequently convinced me that I shouldn't have caved in.)