deusnoctum
New member
I added some code to my copy of the script to rotate between item dropping familiars while tricking. I'm too lazy to check mall prices, so they're random. Change "squamous gibberer" to whatever familiar you want after you've gotten all drops.
These are rows 229-263 in my script:
These are rows 229-263 in my script:
Code:
for i from 0 to 11
{
housematch = create_matcher("whichhouse="+i+">[^>]*?house_d", advstring);
if (find(housematch))
{
if (have_familiar( $familiar [green pixie]) && get_property("_absintheDrops") != "5")
use_familiar( $familiar [green pixie]);
else if (have_familiar( $familiar [Baby Sandworm]) && get_property("_aguaDrops") != "5")
use_familiar( $familiar [Baby Sandworm]);
else if (have_familiar( $familiar [llama lama]) && get_property("_gongDrops") != "5")
use_familiar( $familiar [llama lama]);
else if (have_familiar( $familiar [rogue program]) && get_property("_tokenDrops") != "5")
use_familiar( $familiar [rogue program]);
else if (have_familiar( $familiar [Li\'l Xenomorph]) && get_property("_transponderDrops") != "5")
use_familiar( $familiar [Li\'l Xenomorph]);
else if (have_familiar( $familiar [Unconscious Collective]) && get_property("_dreamJarDrops") != "5")
use_familiar( $familiar [Unconscious Collective]);
else if (have_familiar( $familiar [Astral Badger]) && get_property("_astralDrops") != "5")
use_familiar( $familiar [Astral Badger]);
else if (have_familiar( $familiar [Bloovian Groose]) && get_property("_grooseDrops") != "5")
use_familiar( $familiar [Bloovian Groose]);
else if (have_familiar( $familiar [Blavious kloop]) && get_property("_kloopDrops") != "5")
use_familiar( $familiar [Blavious kloop]);
else if (have_familiar( $familiar [grim brother]) && get_property("_grimFairyTaleDrops") != "5")
use_familiar( $familiar [grim brother]);
else if (have_familiar( $familiar [Grimstone Golem]) && get_property("_grimstoneMaskDrops") != "1")
use_familiar( $familiar [Grimstone Golem]);
else if (have_familiar( $familiar [angry jung man]) && get_property("_jungDrops") != "1")
use_familiar( $familiar [angry jung man]);
else use_familiar( $familiar [squamous Gibberer]);
do_house(i);
}
}
trick_exit();
outfit("treat");
Last edited: