Attached is a patch to kolmafia which tracks how full your slimeling is, and displays it next to its name (like the bander, lama, sandworm, or pixie tracking).
UPDATED: now resets properly on ascension, and tracks fractional fullness.
	
	
	
		
				
			UPDATED: now resets properly on ascension, and tracks fractional fullness.
		Code:
	
	Index: src/net/sourceforge/kolmafia/webui/CharPaneDecorator.java
===================================================================
--- src/net/sourceforge/kolmafia/webui/CharPaneDecorator.java	(revision 8297)
+++ src/net/sourceforge/kolmafia/webui/CharPaneDecorator.java	(working copy)
@@ -152,6 +152,8 @@
 				fam.getModifiedWeight() / 5;
 		case FamiliarPool.HARE:
 			return Preferences.getInteger( "extraRolloverAdventures" ) + " adv";
+		case FamiliarPool.SLIMELING:
+			return "~" + Preferences.getFloat( "slimelingFullness" ) + " full";
 		}
 		return null;
 	}
Index: src/net/sourceforge/kolmafia/session/ValhallaManager.java
===================================================================
--- src/net/sourceforge/kolmafia/session/ValhallaManager.java	(revision 8297)
+++ src/net/sourceforge/kolmafia/session/ValhallaManager.java	(working copy)
@@ -233,6 +233,7 @@
 
 	public static final void resetPerAscensionCounters()
 	{
+		Preferences.setFloat( "slimelingFullness", (float) 0.0 );
 		Preferences.setInteger( "currentBountyItem", 0 );
 		Preferences.setString( "currentHippyStore", "none" );
 		Preferences.setString( "currentWheelPosition", "muscle" );
Index: src/net/sourceforge/kolmafia/request/UseItemRequest.java
===================================================================
--- src/net/sourceforge/kolmafia/request/UseItemRequest.java	(revision 8297)
+++ src/net/sourceforge/kolmafia/request/UseItemRequest.java	(working copy)
@@ -58,6 +58,7 @@
 import net.sourceforge.kolmafia.objectpool.FamiliarPool;
 import net.sourceforge.kolmafia.objectpool.ItemPool;
 import net.sourceforge.kolmafia.persistence.AdventureDatabase;
+import net.sourceforge.kolmafia.persistence.EquipmentDatabase;
 import net.sourceforge.kolmafia.persistence.ConcoctionDatabase;
 import net.sourceforge.kolmafia.persistence.FamiliarDatabase;
 import net.sourceforge.kolmafia.persistence.ItemDatabase;
@@ -3553,6 +3554,16 @@
 		String name = item.getName();
 		String useString = "feed " + count + " " + name + " to " + familiar.getRace();
 
+        // estimate slimeling charges
+        if (id == FamiliarPool.SLIMELING)
+        {
+            // round down for now, since we don't know how this really works
+            float charges = item.getCount() * EquipmentDatabase.getPower(item.getItemId()) / 10.0F;
+            Preferences.setFloat("slimelingFullness", Preferences.getFloat("slimelingFullness") + charges);
+			// Preferences.increment( "slimelingFullness", charges );
+            useString += " (estimated " + charges + " charges)";
+        }
+
 		RequestLogger.updateSessionLog();
 		RequestLogger.updateSessionLog( useString );
 		
Index: src/net/sourceforge/kolmafia/request/FightRequest.java
===================================================================
--- src/net/sourceforge/kolmafia/request/FightRequest.java	(revision 8297)
+++ src/net/sourceforge/kolmafia/request/FightRequest.java	(working copy)
@@ -1843,6 +1843,15 @@
 			}
 		}
 
+        // "[slimeling] leaps on your opponent, sliming it for XX damage.  It's inspiring!"
+		if ( responseText.indexOf( "leaps on your opponent" ) != -1 )
+        {
+            Preferences.setFloat("slimelingFullness", Preferences.getFloat("slimelingFullness") - 1.0F);
+			// Preferences.increment( "slimelingFullness", -1 );
+            if (Preferences.getFloat("slimelingFullness") < 0.0)
+                Preferences.setFloat("slimelingFullness",(float) 0.0);
+        }
+
 		// "As you're trying to get away, you sink in the silty muck on
 		// the sea floor. You manage to get yourself unmired, but your
 		// greaves seem to have gotten instantly rusty in the process..."
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							 
	 
 
		 
 
		 
 
		