I might have been a bit overboard with this change, so I'll post it as a patch instead of submitting it. Basically, some options are changed so that Mafia automatically stops once one-time actions are done.
These would be the new settings available for the three main noncombats:
For example, Mafia when mafia encounters "Dark in the Attic", and "raise area ML, then acquire staff guides, then stop" is selected, it will abort after choosing the "staff guide" option:
Another example: after choosing a mass-killing options, the text is different when you had the correct item and killed, when you didn't have the correct item, and when the monster is already extinct. With the patch, selecting "raise area ML, then mass kill zombies, then stop" in The "Unliving Room" will result in:
if Mafia encounters the text for when zombies are extinct.
I don't think I will be committing this, since it seems out of place in Mafia's choice adventure handling. Maybe I should turn this into an ASH script à la slime.ash instead.
These would be the new settings available for the three main noncombats:
Code:
Dark in the Attic - choiceAdventure549
0 - show in browser
1 - acquire staff guides
2 - acquire ghost trap
3 - mass kill werewolves with silver shotgun shell
4 - raise area ML, then acquire staff guides, then stop
5 - raise area ML, then acquire ghost trap
6 - raise area ML, then mass kill werewolves
7 - lower area ML, then acquire staff guides, then stop
8 - lower area ML, then acquire ghost trap
9 - lower area ML, then mass kill werewolves
The Unliving Room - choiceAdventure550
0 - show in browser
1 - mass kill zombies with chainsaw chain
2 - mass kill skeletons with funhouse mirror
3 - get costume item
4 - raise area ML, then mass kill zombies, then stop
5 - raise area ML, then mass kill skeletons, then stop
6 - raise area ML, then get costume item
7 - lower area ML, then mass kill zombies, then stop
8 - lower area ML, then mass kill skeletons, then stop
9 - lower area ML, then get costume item
Debasement - choiceAdventure551
0 - show in browser
1 - Prop Deportment
2 - mass kill vampires with plastic vampire fangs
3 - raise area ML, then Prop Deportment
4 - raise area ML, then mass kill vampires, then stop
5 - lower area ML, then Prop Deportment
6 - lower area ML, then mass kill vampires, then stop
Code:
Request 23 of 50 (Clan Basement: The Haunted Sorority House) in progress...
[1513] The Haunted Sorority House
Encounter: Dark in the Attic
[color=red]Staff guides acquired.[/color]
Code:
Request 15 of 73 (Clan Basement: The Haunted Sorority House) in progress...
[1527] The Haunted Sorority House
Encounter: The Unliving Room
[color=red]All the zombies have been defeated.[/color]
I don't think I will be committing this, since it seems out of place in Mafia's choice adventure handling. Maybe I should turn this into an ASH script à la slime.ash instead.