I just updated to r14014, and the Maximizer still seems to be considering them to be +5, when they are now +8. (For example, when setting the Maximizer to "sleaze damage", it is suggesting the orcish stud-finder for +5; cold suggests the 2-ball, but marks it as (+5).)
So the autosell and stat req may be updated (can't see those from the Maximizer,) but it appears to me that the enchantment increases I listed above may still need to be added.
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<centeR><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Adventure Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><b>Having a Ball in the Ballroom</b><br><img src="/images/adventureimages/organ.gif" width=100 height=100></center><p><blockquote>Ghostly strains of organ music (or perhaps strains of ghostly organ music) gently and creepily caress your ears as you walk into the ballroom. You see rotting streamers festooning the walls, and a table with an empty, dusty punch bowl, rotting hors d'oeuvres, and a giant cake that would make Miss Havisham turn green with envy.<p>There are couples in various stages of decay, from "fresh zombie" to "ancient ghost," and they're all waltzing the night away.<p>You feel a cold hand on your shoulder and a voice says, "may I have this dance?" You turn and see Lady Spookyraven herself, or the ghost thereof, hovering beside you.<p>"Uh, sure," you say, "but I kind of have two left feet. I don't mean that metaphorically, either; it's a pretty serious deformity."<p>Lady Spookyraven laughs softly. "I think I'm beyond worrying about someone stepping on my toes," she says.<p>You go out onto the dance floor with Lady Spookyraven and waltz, foxtrot, and box-step until you're just about worn out. dancing with a ghost is kind of a workout, both physically and mentally; you have to make sure not to commit the faux pas of accidentally stepping through your dance partner. But when you step off the dance floor as the song ends, all the spectres and various dead and undead partygoers applaud.</blockquote><p><center><table><tr><td>You gain 110 Strengthliness.<br><b>You gain a Muscle point!</b></td></tr></table></center><center><table><tr><td>You gain 100 Magicalness.<br><b>You gain some Mysticality points!</b></td></tr></table></center><center><Table><tr><td>You gain 100 Roguishness.<br><b>You gain some Moxie points!</b></td></tr></table></center><Center><p><a href="adventure.php?snarfblat=395">Adventure Again (The Haunted Ballroom)</a><p><a href="place.php?whichplace=manor2">Go back to Spookyraven Manor Second Floor</a></center></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></centeR></div></div></body
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<centeR><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td>Lady Spookyraven looks even paler and more disheveled than usual.<p>"Bale! I'm so grateful you came. My babies! I nearly forgot them! I... what kind of mother am I? The three of them are running around like mad, and of course they are -- they miss their mother!"<p>"Wait... I thought you only had two children," you reply.<p>"No! After Steven and Elizabeth turned out to be so... disappointing, Maurice and I decided to try one last time."<P>"Ha ha ha, Maurice?"<p>She ignores you and continues: "But instead of one bundle of joy, we received three! Triplets! And oh, I loved them so dearly. I couldn't possibly leave without saying goodbye. Please, gather them together and bring them to me."<p>"Okay. Any advice on how? Live kids are hard enough to herd, and they can't even fly or pass through walls."<p>"Here are a few of their favorite things," she says, handing you some dusty old toys. "Surely they'll remember."<center><table class="item" style="float: none" rel="id=7314&s=0&q=1&d=0&g=0&t=0&n=1&m=0&p=0&u=."><tr><td><img src="/images/itemimages/poppet.gif" alt="dusty poppet" title="dusty poppet" class=hand onClick='descitem(580089747)'></td><td valign=center class=effect>You acquire an item: <b>dusty poppet</b></td></tr></table></center><center><table class="item" style="float: none" rel="id=7315&s=0&q=1&d=0&g=0&t=0&n=1&m=0&p=0&u=."><tr><td><img src="/images/itemimages/horsehead.gif" alt="rickety rocking horse" title="rickety rocking horse" class=hand onClick='descitem(882398650)'></td><td valign=center class=effect>You acquire an item: <b>rickety rocking horse</b></td></tr></table></center><center><table class="item" style="float: none" rel="id=7316&s=0&q=1&d=0&g=0&t=0&n=1&m=0&p=0&u=."><tr><td><img src="/images/itemimages/jackinthebox.gif" alt="antique jack-in-the-box" title="antique jack-in-the-box" class=hand onClick='descitem(671902661)'></td><td valign=center class=effect>You acquire an item: <b>antique jack-in-the-box</b></td></tr></table></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Spookyraven Manor Third Floor</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><div id=background style='position:relative;'><img src="/images/otherimages/spookyraven/sr_back3.gif" width=400 height=450 border=0><div id=manor3_ladys style=' position: absolute; top: 135; left: 268; height: 65; width: 65;'><a href=place.php?whichplace=manor3&action=manor3_ladys><img src="/images/otherimages/spookyraven/sr_ladys.gif" width=65 height=65 border=0 alt="Lady Spookyraven" title="Lady Spookyraven"></a></div><div id=manor3_stairsdown style=' position: absolute; top: 68; left: 273; height: 60; width: 60;'><a href=place.php?whichplace=manor2><img src="/images/otherimages/1x1trans.gif" width=60 height=60 border=0 alt="Stairs Down" title="Stairs Down"></a></div><div id=manor3_lab style=' position: absolute; top: 250; left: 209; height: 130; width: 130;'><a href=adventure.php?snarfblat=396><img src="/images/otherimages/1x1trans.gif" width=130 height=130 border=0 alt="The Haunted Laboratory (1)" title="The Haunted Laboratory (1)"></a></div><div id=manor3_nursery style=' position: absolute; top: 249; left: 63; height: 130; width: 140;'><a href=adventure.php?snarfblat=397><img src="/images/otherimages/1x1trans.gif" width=140 height=130 border=0 alt="The Haunted Nursery (1)" title="The Haunted Nursery (1)"></a></div><div id=manor3_storage style=' position: absolute; top: 12; left: 65; height: 115; width: 185;'><a href=adventure.php?snarfblat=398><img src="/images/otherimages/1x1trans.gif" width=185 height=115 border=0 alt="The Haunted Storage Room (1)" title="The Haunted Storage Room (1)"></a></div></div><p><a href=place.php?whichplace=manor2>Back to the Second Floor</a></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></center></body>
In The Haunted Bedroom, after every combat there is a choiceadv. This seems to break my afterAdventureScript with an error (depending on what it is trying to do).
afterAdventureScript should not trigger until AFTER the follow-on choiceadv.
It really would be nice if "checkitems" would report when KoLmafia's modifiers are inconsistent with KoL's. So, I'll be working on this soon.Note that we can't intuit expressions for new items, but this would let us do a better job of detecting changed modifiers.
That's not a trivial function, but it's probably not more than an afternoon's work.
In The Haunted Bedroom, after every combat there is a choiceadv. This seems to break my afterAdventureScript with an error (depending on what it is trying to do).
afterAdventureScript should not trigger until AFTER the follow-on choiceadv.
r14004 should fix that.
It just isn't bothering many people since it's easy enough to fix. Copy/paste the following two lines into CLI and you'll automatically skip those noncoms.
Code:set choiceAdventure888 = 4 set choiceAdventure889 = 4
Just go into the Choice Advs section of the GUI like you do for every other choice adventure in the game and change the setting there. Bale's post was from before that was available, I assume.