zarqon
Well-known member
I've made a significant speed improvement to my local copy as of a few weeks ago (caching familiar/baseround data per round rather than recalculating up to hundreds of times every time options are built). I'm not ready with the features I promised last time though, so I haven't posted an update yet.
Also, and especially until the next update, your processor speed will actually make a somewhat noticeable difference, what with BB doing all this sorting and rebuilding of options; at this point I must recommend against SS for "legacy" machines. Speeding things up is starting to become a bigger concern, particularly given all the things KoL is adding lately that have some sort of special handling. Friggin' pogs, seriously.
In the meantime, closeting combat items you don't want to use will speed things up a bit.
One additional thing I should mention about your above posted combat. From BB, line 545-ish:
You may still get beaten up in Hobopolis using any BB-powered script because I still don't have any numbers to use for hobo elemental attacks.
@Theraze: I remember writing that check for DB combos at some point, but a quick look through SS didn't reveal it anywhere. Must have been in a previous version or something, huh. I'll make sure it gets in for the next SS update. Thanks!
Anyone have a decent estimation for the damage formula of Stomping Boots?
Also, and especially until the next update, your processor speed will actually make a somewhat noticeable difference, what with BB doing all this sorting and rebuilding of options; at this point I must recommend against SS for "legacy" machines. Speeding things up is starting to become a bigger concern, particularly given all the things KoL is adding lately that have some sort of special handling. Friggin' pogs, seriously.
In the meantime, closeting combat items you don't want to use will speed things up a bit.
One additional thing I should mention about your above posted combat. From BB, line 545-ish:
PHP:
advevent m_event(float att_mod, float stun_mod) {
// TODO: add elemental hobo special attacks
You may still get beaten up in Hobopolis using any BB-powered script because I still don't have any numbers to use for hobo elemental attacks.
@Theraze: I remember writing that check for DB combos at some point, but a quick look through SS didn't reveal it anywhere. Must have been in a previous version or something, huh. I'll make sure it gets in for the next SS update. Thanks!
Anyone have a decent estimation for the damage formula of Stomping Boots?
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