roippi
Developer
Haha, totally a theoretical function. Although it would be a useful builtin, certainly.
Looks like it's
For the chance for you to hit the monster (assuming no stoat) and thus
for the other way around.
Looks like it's
Code:
hit_percentage = (((6 + (buffed_hit_stat() - monster_defense($monster[monster]))) / 10.5) * (100 - (1/22)));
For the chance for you to hit the monster (assuming no stoat) and thus
Code:
chance_to_be_hit = (((6 + (monster_attack( $monster[monster] ) - my_buffedstat(moxie))) / 10.5) * (100 - (1/22)));
for the other way around.