zarqon
Well-known member
Okay! If you have the time you could do either of these things:
1) In the same manner as the switch statement at the top of SS, write a function which returns an advevent of average income for this round by switching on your enthroned familiar. Any of the attributes listed in the advevent type (declared in SS) are important, but you can skip damage for now, since that is less relevant to stasising than the others. Make a comment by any value which may change during combat and thus require detection (for example, after getting an item, the meat value may drop to 0).
At the least, flesh this out as much as you can:
Or 2) add in-combat ML tracking to mafia.
1) In the same manner as the switch statement at the top of SS, write a function which returns an advevent of average income for this round by switching on your enthroned familiar. Any of the attributes listed in the advevent type (declared in SS) are important, but you can skip damage for now, since that is less relevant to stasising than the others. Make a comment by any value which may change during combat and thus require detection (for example, after getting an item, the meat value may drop to 0).
At the least, flesh this out as much as you can:
PHP:
advevent enthroned_fam_effects() {
advevent res;
if (!have_equipped($item[crown of thrones])) return res;
switch (to_familiar(my enthroned familiar)) { // is there a mafia property for this?
case $familiar[wereturtle]: if (round < 4) res.meat += 10; break;
case $familiar[]:
}
return res;
}
Or 2) add in-combat ML tracking to mafia.