One thing that would be nifty is support for Noodles in the script's survival calculations.
I have my maxml CCS set to noodles, then spam Weapon of the Pastalord, but if I leave the script running it chamois/heals up when I have 6 turns of slime remaining,as far as I can tell, this is because it calculates I will die to the attacks I take after the slime, but with (bandered noodles), those attacks never come.
As a work around for the moment, I've set the fumble rounds to a negative number, and that seems to do the trick nicely.