Fluxxdog
Active member
So... Just as a curiosity more than anything...
With KoL's new closet setup, it's easy to empty everything out of the closet. But... batch_open() and batch_close() don't really work anymore since you can only put 1 item in at a time now. If you have 2000 or so items in your closet, it used to take about 400 hits to KoL to empty your closet and put everything back after OCD finished. Now, it takes 1 hit to empty and 2000 to get them back in.
The main issue is, of course, PvP. If you're not in PvP then you closet isn't that important. If you are, everything that you would normally keep would get shoved in your closet if it can be stolen. (Other than toast. I like giving people a chance at that trophy ^^)
So my question is, I guess, two fold.
First, what would it take to make OCD work with the closet properly so all the stuff that's you want malled or what not can get handled?
Second, would it be possible to create a Keep (Closet if PvP) option for handling items?
With KoL's new closet setup, it's easy to empty everything out of the closet. But... batch_open() and batch_close() don't really work anymore since you can only put 1 item in at a time now. If you have 2000 or so items in your closet, it used to take about 400 hits to KoL to empty your closet and put everything back after OCD finished. Now, it takes 1 hit to empty and 2000 to get them back in.
The main issue is, of course, PvP. If you're not in PvP then you closet isn't that important. If you are, everything that you would normally keep would get shoved in your closet if it can be stolen. (Other than toast. I like giving people a chance at that trophy ^^)
So my question is, I guess, two fold.
First, what would it take to make OCD work with the closet properly so all the stuff that's you want malled or what not can get handled?
Second, would it be possible to create a Keep (Closet if PvP) option for handling items?