Yeah, fair enough. I very rarely use the Encounter Listing, and I wouldn't have noticed this, except that I was there trying to see how many fights I'd won in the Black Forest to
report a bug with tracking that.
I assumed the working definition of an "encounter" had always been "a fight that ended," and since we've never before had a way to end a fight without a win, loss, or run away, this didn't seem to fit the definition.
If we extend the definition to include a fight that transitioned into the Underworld, then sure, the counter's already correct. And perhaps that really is fine, especially since, as you pointed out, there are things that you can do more than once without winning, losing, or running away.
I just wonder whether it fits what most people would expect when they see that counter. Is it ever helpful to know that "I've had the opportunity to post flyers on a black panther twice" vs. "I've actually killed a black panther once"? Or "I've had the opportunity to gain an insult six times" vs. "I've actually killed a pirate four times"? It seems to me that everything else that we care about in fights is already tracked in other ways - flyeredML and lastPirateInsultX, respectively. What unique function is the Encounter Listing serving if it doesn't tell us how many times we've actually fought something?
It's very possible that there are things that I'm not thinking of.