Clancy's sackbut is not "equipment" as KoL and KoLmafia treat them. It's more like you have three possible minstrels: clancy + sackbut, clancy + crumhorn, and clancy + lute, and you switch among them by "using" an item in inventory. Does the maximizer suggest swapping familiars to improve this or that modifier? If so, this is the equivalent, and clancy should be added to the maximizer. If not, that sounds like a Feature Request. (Note that familiars, too, are essentially "combat only" modifiers.)
The maximizer will suggest familiars marked with the "switch" keyword if they have an impact on the requested modifiers (like a Fairy for +item), but would never consider Ghuol Whelp type familiars because those familiars do not have any HP regen or MP regen associated with them.
I had made a FReq (
see here) that mentioned that, but it included Starfish, Mosquito, and Cocoabo type familiars as well. As Bale pointed out, those 3 are really too complex to consider for such a freq, but given how Sackbut Clancy (I'm so calling him that from now on ^^) and the ring of half-assed regeneration area added in, Ghuol Whelps shouldn't be too problematic.
I understand your clarity, but I'm still asking you explain why having regen listed for the sackbut "causes problems" with the maximizer. What "problems" does it "cause"?
The problem comes from the standard. If Sackbut Clancy is on board, the maximizer counts his HP and MP regen towards any totals, even though he's combat only. If you have a ring of half-assed regeneration, it's sporadic but always counts, with its HP regen max adjust to account for only firing 1 out of 3 times. During a non-avatar run, Ghuol Whelp familiars are never considered towards HP or MP regen when explicitly called with "switch" because "Mafia only keeps track of regen that happens every turn, regardless of combat" which conflicts directly with Sackbut Clancy and the ring.
The maximizer ends up being inconsistent because similar situations are handled very differently. Essentially, a Ghuol Whelp could be considered a cross between Sackbut Clancy and a ring of regeneration, but it's never considered to cover HP or MP regen. So if this is a FReq, it's been made already, though with the other 3 in there.
... Sackbut Clancy! Woo!