My autoManuel script does that. I'm not supporting it any more, but it did seem to work when I ran it just now (mostly). My design goal was to tell you what factoids you could missing that you could currently get to. Which is a bit different from this script's design goal.Is it possible to get the list of the monsters missing factoids to be cross-checked with the Fax-Network to get a list of which monsters I can fax in?
Seems to have worked. For the record. The code to check out the script isCode:svn checkout http://svn.code.sf.net/p/missingmanuel/code/trunk/
I like this script so much, I gave up on my own script to promote it instead.
However, I like pretty, formulated output and tables and such. Unfortunately, the CLI sucks at printing html. So I thought this would be a sweet relay script, because browsers tend to be really good at rendering html tables.
This relay version runs almost exactly like the original, expect the output is to the relay browser in a pretty, color-coded table, and it also spits out a data file with location, monster, and missing factoid numbers. Drop the attached script into your relay folder.
All credit to turing for writing this. I made a few adjustments in how it works to get all the final info into a single map for table writing, but other than that it should work the same (its all his code). Please let me know if anyone finds anything reporting wrong.
ckb
I like this! However, where in the script can I change the colors to my liking? The ones shown are pretty rough on my eyes. Great add on though, cause I like interacting with the relay first and foremost.
I believe the same problem (or similar) happens during the nemesis quest. I'd always wondered what was going on.Ah. That's actually a small mafia bug, not the fault of this script. When you encounter the Shadow Avatar of Sneaky Pete, mafia does not recognize it, but believes it to be an actual monster instead of just one form of the Shadow Opponent so it creates a temporary entry for a new monster in its internal database..
You will only encounter this bug if you run missingManuel immediately after encountering the monster. If you quit mafia and restart it then mafia will forget the existence of that monster and missingManuel will not report it.