Yeah, I'm still seeing "Bad monster value: "Rene C. Corman" (missingManuel.ash, line 115, char 392 to char 408)" as well. Is there something we need to do on our end...force a refresh or something like that?
p.s. Thank you keeping this script up, Veracity. It's a HUGE time saver!!!
~Aramada
Thank you, sir! Worked like a charm!go to the file, edit it, go to line 115, find where it says Rene C. Corman
and instead use Rene C. Corman (Zombie Slayer)
Rene C. Corman (Zombie Slayer) 1229 reneccorman.gif NOCOPY Atk: 222 Def: 199 HP: 1000 Init: 200 P: dude Manuel: "Rene C. Corman" Wiki: "Rene C. Corman (Zombie Slayer)" Thwaitgold maggot statuette (n100)
Rene C. Corman (Skeleton Invasion) 1009 reneccorman.gif NOCOPY NOMANUEL Atk: 500 Def: 500 HP: 500 Manuel: "Rene C. Corman" Wiki: "Rene C. Corman (The Cannon Museum)" Stabonic scroll (n100)
Manuel: "Rene C. Corman"
indicating that Manuel has the same name for both monsters.NOMANUEL
-- indicating that the monster cannot appear in Manuel and scripts should ignore it.NOMANUEL
should not have a Manuel:
qualifier.They were not marked NOMANUEL because they have Manuel factoids -- there is just no way to encounter them at present. Perhaps this should be what NOMANUEL means anyway. It's likely the wire-crossin' elf is in the same boat.
This is only necessary for scripts that were hosted on GitHub but accessed via SVN. That doesn't seem to be the case so "svn update" should work as it always has. Further investigation or a Bug Report might be appropriate if svn update is not behaving.Another thing: Are there any plans to migrate updates for missing-manuel from "svn update" to "git update", like pretty much most other scripts have already done?