missingManuel.ash - Yet Another Manuel Script!

There is a report elsewhere that the forum software will now not allow you to enter http in some circumstances and will automatically add the s if you try. Perhaps this is a result of or autocorrection rather than human error?

I also recall some discussion about veracity's deliberate decision to not use zlib or any other external dependencies but I do not recall a discussion about changing that decision. Thus my expectation was that the code to be fixed was local to missingManual (which is where I found it).
 
I did not write missingManuel - Turing did. So, using Bale's version checker was his decision.

After I souped it up a lot to not have so much built-in hardcoded data, Turing passed it off to me to maintain.
 
Interesting; the mobile version of the site shows one version with http and one with https in Darzil's quote above. On the desktop, where I first saw it, both appear as https, hence my remark that they were the same.
 
Thanks for the advice everyone.
I didn't provide the exact link popup because after I say yes to that popup about the redirect I have to wait some period of time before it will show up again. It showed for a few days in a row, but I came here to make this post just after I had clicked "yes" and running it again did not give me another popup. I thought I might as well mention it first and give the exact address next time it shows up.

Although in retrospect, maybe restarting mafia would have worked.
Or i could have always created a new instance of mafia in a different directory specifically to test that, but had not thought of it at the time.

I had meant to come back with the more exact details once it shows up but it seems to be fixed now. Most likely was the recently patched https issue.
 
Thanks for the advice everyone.
I didn't provide the exact link popup because after I say yes to that popup about the redirect I have to wait some period of time before it will show up again. It showed for a few days in a row, but I came here to make this post just after I had clicked "yes" and running it again did not give me another popup. I thought I might as well mention it first and give the exact address next time it shows up.

Although in retrospect, maybe restarting mafia would have worked.
Or i could have always created a new instance of mafia in a different directory specifically to test that, but had not thought of it at the time.

I had meant to come back with the more exact details once it shows up but it seems to be fixed now. Most likely was the recently patched https issue.

The popup was caused by version checking. Most version checking in use in KoLmafia land makes an effort to only check for new versions once a day across all characters. So in this case you would have needed a new instance of the mafia directories or (more simply) just needed to clear or delete the preference _version_MissingManual if you wanted to force it to occur more than once a day.

Since you waffle a bit ("Most likely was ...") I am willing to say unequivocally that the problem was caused by the server change to use SSL exclusively and thus resolved when the script substituted https: for http:
 
Code:
[Frat House]
[COLOR=red]The Frattlesnake {3}[/COLOR]
was actually readded to the game on jan 1st 2019, specifically as part of the talisman quest (shen sends you to get it)
It is now located in [The Smut Orc Logging Camp] and not in the [frat out]

edit: thanks darzil
19090 Frattlesnake now in Smut Orc Logging Camp. — darzil
 
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In the version I have, the various Jerry Bradfords from the Pokefam path all appear "unsorted". Trying to update via svn update does not achieve anything, so I assume this is still the most current version of the script. So, are they still "unsorted", or am I mistaken and there is an alternative version of the script somewhere that has them sorted into a "Pokefam" group (or similar name)?
 
In the version I have, the various Jerry Bradfords from the Pokefam path all appear "unsorted". Trying to update via svn update does not achieve anything, so I assume this is still the most current version of the script. So, are they still "unsorted", or am I mistaken and there is an alternative version of the script somewhere that has them sorted into a "Pokefam" group (or similar name)? Because they kind of belong together as a group, rather than in their respective zones.

I have tried uninstalling the one I had before, and reinstalling via the Script Manager, with no change in result, other than the newly installed version doesn't seem to have a problem with the various Vampire Hunter names from the Dark Gyffte path.
 
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OK. Revision 36 puts all variants of Jerry Bradford into Pocket Familiars rather than leaving them in Unsorted; they were never "in their respective zones".
Not that you can tell them apart, since they all have the same name, except for the final boss.
 
Is it possible to add an exclusion to the belmont's for warning about wrong name on a monster?
Their last names are randomly selected every time you do a vampyre ascension, which also changes them in the monster manuel

This results in the following errors every time I run missing manuel
Monster #2107 has name 'Jayden Belmont' but Manuel calls it 'Jayden Harker'
Monster #2106 has name 'Ricardo Belmont' but Manuel calls it 'Ricardo Harker'
Monster #2105 has name 'Steve Belmont' but Manuel calls it 'Steve Harker'
Monster #2108 has name 'Travis Belmont' but Manuel calls it 'Travis Harker'
Harker is just the most recent randomly generated name for me, it went through many different names.
 
Hi. I installed this script today, but I can't seem to figure out how to make it only show me the list of missing factoids. I have the newest version of Mafia(Just downloaded it) and tried to figure out how to do this but I'm totally lost.
 
There is a variable in the script:

Code:
boolean print_all = false;
If you set that to "true", it will print all monsters. But if you DON'T set it to true, it will print only monsters with missing factoids.

The released version has it set to "false", so I have no idea why it is behaving differently for you - unless you installed a really old version.

Did you install it the way the first post tells you to install it?

Code:
svn checkout http://svn.code.sf.net/p/missingmanuel/code/trunk/
 
I don't know what I did. I changed it. To answer how I installed it - I tried both the svn command, and the manage script area in Mafia. Thanks for the help.
 
Revision 37 puts all of the Path of the Plumber bosses into a pseudo-area named "Path of the Plumber".
 
I must be doing something wonky, because whenever I use the script it prints out everything as requested, but then the Graphical CLI cuts off the top... like it's only buffering so many lines, and it's run out. This might be a KOLMafia issue, but is there a setting for that, somewhere I can tell it to keep the whole thing on the message buffer?
 
I must be doing something wonky, because whenever I use the script it prints out everything as requested, but then the Graphical CLI cuts off the top... like it's only buffering so many lines, and it's run out. This might be a KOLMafia issue, but is there a setting for that, somewhere I can tell it to keep the whole thing on the message buffer?

Check https://kolmafia.us/showthread.php?...rger-or-piped-to-a-file&highlight=gcli+buffer

Your best bet might be to mirror to a file. I'm not sure any of the devs are interested in chat now, either :-)
 
I must be doing something wonky, because whenever I use the script it prints out everything as requested, but then the Graphical CLI cuts off the top... like it's only buffering so many lines, and it's run out. This might be a KOLMafia issue, but is there a setting for that, somewhere I can tell it to keep the whole thing on the message buffer?
Yes, mafia's CLI only shows a limited number of lines and until you really start chewing into those unknown monsters it will be too big a list to fit in mafia gCLI.
You can get the full list in your mafia session log.
Or you can just hunt down those monsters that show up on your screen until you have gotten enough of them that the list is short enough to fit.
 
Version 1.42 has all the bossed for Avatar of Shadows over Loathing.
If are in a run, you'll see each boss in the location you can find it.
Otherwise, they will be grouped within the following categories

Avatar of Shadows over Loathing
Avatar of Shadows over Loathing (Pig Skinner)
Avatar of Shadows over Loathing (Cheese Wizard)
Avatar of Shadows over Loathing (Jazz Agent)
 
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