Haven't tested it yet,
Nicely done. I like Xiblaxian thing, too; might as well get a crystal.Wrote a script for the crimbo mine. It targets the six contiguous crimboniums using set theory.
Wrote a script for the crimbo mine. It targets the six contiguous crimboniums using set theory. Not mathematically perfect mining, but works okay.
Very nice script, but it's an effect-burning script, not turn-burning script.Wrote a script for the crimbo mine. It targets the six contiguous crimboniums using set theory. Not mathematically perfect mining, but works okay.
outfit High-Rad;
maximize -2 muscle, hp, -hat, -weapon, -pants, equip Xiblaxian holo-wrist-puter;
Hmm. Which are those? In theory, all peppermint trailings are equally reachable - you just mine out the entire mine, ignoring cave-ins.1. Just the easily reachable peppermint trailings. (
Ah, not sure what you mean... there's only three things you can find in the mine: the xiblaxian crystals, the nuggets of Crimbonium, and peppermint tailings. Fine in the mind.2. Everything valuable.
Wrote a script for the crimbo mine. It targets the six contiguous crimboniums using set theory. Not mathematically perfect mining, but works okay.
http://pastebin.com/1ieGkV1p
Wrote a script for the crimbo mine. It targets the six contiguous crimboniums using set theory. Not mathematically perfect mining, but works okay.
http://pastebin.com/1ieGkV1p
> call scripts\dwafa.ash
Bad location value: "Outskirts of The Knob" (miner.ash, line 138)
That location is now called "The Outskirts of Cobb's Knob". No idea how many other things you'll need to update.When trying to use the Dwarven Factory Puzzle Solver I get the following error from this script: