a quick search of modifiers.txt (kolmafia's internal data) only shows...
on the wiki it shows the mask only gives experience on a critical hit (not having the mask im not sure how it works)
if you wanted to force the script to consider the mask you could add the following line to the opening of getModValue (for items)...
Code:
V for Vivala mask Single Equip, Muscle Percent: +30, Critical: 1, Softcore Only
if you wanted to force the script to consider the mask you could add the following line to the opening of getModValue (for items)...
Code:
int getModValue(item i, string attrib) {
if(i == $item[V for Vivala mask] && attrib == "Experience") { return 1; }
if(i == $item[scratch 'n' sniff sword] || i == $item[scratch 'n' sniff crossbow]) {