Now that the major rays (and pumpkin bomb) give effects that tell you when their time is up, it seems redundant to have mafia introduce an extra counter. The counter should probably be removed, although that would possibly break some scripts.
If you decide to keep the counter, the cooldown period has been increased by 1 adventure (now set to 150 after the fight ends), so the counter should be adjusted appropriately.
If you decide to keep the counter, the cooldown period has been increased by 1 adventure (now set to 150 after the fight ends), so the counter should be adjusted appropriately.