jeff
Member
Hi Chown,
First of all, thanks for continuing to maintain this script. Hopefully we'll see a new forum post with a fork from you where we can discuss it in depth without confusing it with Zen00's work. I've completed 3 ascensions with your script, at 5/1069, 4/944 and 4/889. I'm hoping to cut down to 3 days soon, having just purchased a Dinseyland charter for 2 Mr. A (45M)
Workaround for ML being too high - turn off the Blessing of Serqet spell
I spoke via PM to you in game about the issues with too-high ML wasting Ka coins, especially with an astral belt at the early levels. If anyone else is having issues with this, I worked around it by removing the casting of "Blessing of Serqet" from ed_preadventure.ash & ed_util.ash. I then restored these scripts to their original version after around level 10. Rename your original scripts into ed_util-orig.ash etc, add these to your scripts/Edscension folder and rename them to ed_util.ash etc in order to use them.
View attachment ed_preadventure-nobless.ash
View attachment ed_util-nobless.ash
--
Issues using script with Dinseyland
Anyway, I've started HCEd Ascension #4 today and I've run into a new issue.
Previous Ed Ascensions: 3 Hardcore, 0 Softcore
Valhalla: Astral Ring, Astral Hot Dogs, Wallaby
IoTMs: VIP Key, Dinseyland
The script will powerlevel me at the start, but it fails once it hits level 7 and starts trying to access the Island. (Turn 53 in my log.) Because the pirates at Dinseyland don't drop any meat, the script gets stuck in a loop trying to open the island, which I had to manually fix by completing the Spooky Forest Mosquito & Tavern quests myself. This let me buy the dinghy plans and planks.
From there on in the script seemed to just start grinding at the Hippy Camp, to the point where I was getting 50% less substat per adventure vs the pirates at Dinseyland. It's as if the script forgot that I had access to Dinseyland, as it just ignored it. It didn't seem like it was going for a specific quest requirement, as I had already gotten the hippy outfit in the first few turns. Once I manually powerlevelled at Dinseyland to level 9 this stopped it, but I am wary of the script returning me to the Hippies to powerlevel in the future once the current quests are done.
Is there any way to tell the script to never powerlevel at Hippies of Dinseyland/Conspiracy Island/etc is available? I'll attach a log of day 1 below.
View attachment 20150906 - ascension 4 day 1 only.txt
Summary
New Issue 1 - At level 7 - With Dinseyland, gets stuck in a loop trying to access Hippy Stand due to no meat to create dinghy dinghy
New Issue 2 - With Hippy Stand / Mysterious Island open, ignores Dinseyland for Ka & stat farming, takes 2x as long as hippies give 50% less exp
First of all, thanks for continuing to maintain this script. Hopefully we'll see a new forum post with a fork from you where we can discuss it in depth without confusing it with Zen00's work. I've completed 3 ascensions with your script, at 5/1069, 4/944 and 4/889. I'm hoping to cut down to 3 days soon, having just purchased a Dinseyland charter for 2 Mr. A (45M)
Workaround for ML being too high - turn off the Blessing of Serqet spell
I spoke via PM to you in game about the issues with too-high ML wasting Ka coins, especially with an astral belt at the early levels. If anyone else is having issues with this, I worked around it by removing the casting of "Blessing of Serqet" from ed_preadventure.ash & ed_util.ash. I then restored these scripts to their original version after around level 10. Rename your original scripts into ed_util-orig.ash etc, add these to your scripts/Edscension folder and rename them to ed_util.ash etc in order to use them.
View attachment ed_preadventure-nobless.ash
View attachment ed_util-nobless.ash
--
Issues using script with Dinseyland
Anyway, I've started HCEd Ascension #4 today and I've run into a new issue.
Previous Ed Ascensions: 3 Hardcore, 0 Softcore
Valhalla: Astral Ring, Astral Hot Dogs, Wallaby
IoTMs: VIP Key, Dinseyland
The script will powerlevel me at the start, but it fails once it hits level 7 and starts trying to access the Island. (Turn 53 in my log.) Because the pirates at Dinseyland don't drop any meat, the script gets stuck in a loop trying to open the island, which I had to manually fix by completing the Spooky Forest Mosquito & Tavern quests myself. This let me buy the dinghy plans and planks.
From there on in the script seemed to just start grinding at the Hippy Camp, to the point where I was getting 50% less substat per adventure vs the pirates at Dinseyland. It's as if the script forgot that I had access to Dinseyland, as it just ignored it. It didn't seem like it was going for a specific quest requirement, as I had already gotten the hippy outfit in the first few turns. Once I manually powerlevelled at Dinseyland to level 9 this stopped it, but I am wary of the script returning me to the Hippies to powerlevel in the future once the current quests are done.
Is there any way to tell the script to never powerlevel at Hippies of Dinseyland/Conspiracy Island/etc is available? I'll attach a log of day 1 below.
View attachment 20150906 - ascension 4 day 1 only.txt
Summary
New Issue 1 - At level 7 - With Dinseyland, gets stuck in a loop trying to access Hippy Stand due to no meat to create dinghy dinghy
New Issue 2 - With Hippy Stand / Mysterious Island open, ignores Dinseyland for Ka & stat farming, takes 2x as long as hippies give 50% less exp
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