Theraze
Active member
Most likely you haven't allowed Buy items from the mall whenever needed or various other such options from the Item Acquisition tab of Preferences.
Regarding value, high value is good. Low meat cost is good.
It will pick the highest value where value is calculated as (adventures*valueOfAdventure)+(main stats*value of main stats)+(non-main stats*value of non-main stats)-cost with the whole thing divided by size...
Example spleen choices. Adventure: 1250 meat. Prime (myst): 10. Nonprime: 2.
Best: Unconscious collective dream jar. 7.5 adventures * 1250 = 9375 initial value, + 250 (25*10) for myst and 100 (25*2, twice) for nonprime giving a value of 9725. It costs 3000 meat currently, giving a total value of 6725, which is then divided by its size, 4, for a per-unit value of 1681.25.
1: Unconscious Collective Dream Jar lev:1 gain:4.0 adv:7.5 musc:25.0 myst:25.0 mox:25.0 meat:3000 own:0 value:1681
Filler: Carrot juice. 4.5 adventures * 1250 = 5625 with no stats. It cost 1739 meat for a total value of 3886, divided by a size of 3 for a per-unit value of 1295.33.
4: carrot juice lev:1 gain:3.0 adv:4.5 musc:0.0 myst:0.0 mox:0.0 meat:1739 own:0 value:1295
Simple, right?
But you should see something like this:
Considering food from inventory Hagnk's Coinmasters NPCs the mall. Per-item budget cap is 12500.0.
Retrieval cap is 10000. Price will be a factor if you own it already.
If you don't see one of those in there then you haven't allowed mafia to use them automatically. If you do so, the script should start using better and tastier items quickly...
Regarding value, high value is good. Low meat cost is good.
It will pick the highest value where value is calculated as (adventures*valueOfAdventure)+(main stats*value of main stats)+(non-main stats*value of non-main stats)-cost with the whole thing divided by size...
Example spleen choices. Adventure: 1250 meat. Prime (myst): 10. Nonprime: 2.
Best: Unconscious collective dream jar. 7.5 adventures * 1250 = 9375 initial value, + 250 (25*10) for myst and 100 (25*2, twice) for nonprime giving a value of 9725. It costs 3000 meat currently, giving a total value of 6725, which is then divided by its size, 4, for a per-unit value of 1681.25.
1: Unconscious Collective Dream Jar lev:1 gain:4.0 adv:7.5 musc:25.0 myst:25.0 mox:25.0 meat:3000 own:0 value:1681
Filler: Carrot juice. 4.5 adventures * 1250 = 5625 with no stats. It cost 1739 meat for a total value of 3886, divided by a size of 3 for a per-unit value of 1295.33.
4: carrot juice lev:1 gain:3.0 adv:4.5 musc:0.0 myst:0.0 mox:0.0 meat:1739 own:0 value:1295
Simple, right?
But you should see something like this:
Considering food from inventory Hagnk's Coinmasters NPCs the mall. Per-item budget cap is 12500.0.
Retrieval cap is 10000. Price will be a factor if you own it already.
If you don't see one of those in there then you haven't allowed mafia to use them automatically. If you do so, the script should start using better and tastier items quickly...