StormCrow42
Member
Just another chime in that the new version seems to be working fine.
Undefined reference to function 'historical_age' (eatdrink.ash, line 875)
There are a bunch of ways to call it, depending on how much fine-grained control you want over its parameters. This is a good way to do breakfast:Firstly, how're nightcaps handled? I'm trying to integrate it into my daily collection of scripts, but I'm not sure how to set it so that it consumes my nightcap after I'm done adventuring, and not before while it's filling up the rest of my fullstats.
Also, is there a way for me to skip the the input steps at the prompts every time I run it? Like I said I want to run it in amongst a bunch of other scripts so it'd be handy to not have to wait around the computer for the prompts every time I run my daily set of scripts.
eatdrink(fullness_limit(),inebriety_limit(), spleen_limit(), false,500,5,1,1000,false);
eatdrink(fullness_limit(), inebriety_limit(), spleen_limit(), 500,5,1,1000,false);
import <eatdrink.ash>;
It does now.Also also, does your script take the bonus provided by tuxedo shirts into account?
eatdrink(fullness_limit(), inebriety_limit(), spleen_limit(), 500,5,1,1000,false);
eatdrink(fullness_limit(), inebriety_limit(), spleen_limit(), true,500,5,1,1000,false);
> call scripts/EatDrink/EatDrink.ash
Internal checkpoint created.
Already updated from http://zachbardon.com/mafiatools/updateprices.php?action=getmap in this session.
Already updated from http://nixietube.info/mallprices.txt in this session.
Refreshing stash contents...
Stash list retrieved.
Checking for updates (running EatDrink ver. 2.3)...
_version_eatdrink => 2.3
Starting EatDrink.ash (version 2.3).
Consuming up to 15 food, 19 booze, and 15 spleen
Considering food from inventory Hagnk's the mall. Per-item budget cap is 25000.0.
Price will be a factor if you own it already. Hagnk's pulls (if enabled) will cost 3000 meat each.
An adventure has the value of 500 meat. Moxie subpoint is 5. Nonprime stat subpoint is 1.
Simulating only; no purchases or food/drink/spleen consumption.
foo
Now at fullness of 0, eating to 15.
foo
foo
foo
If there are any favorites still in consideration, they'll be listed here:
No food available that's good enough for you. Moving on.
foo
foo
Now at inebriety of 0, drinking to 19.
foo
foo
foo
If there are any favorites still in consideration, they'll be listed here:
No booze available that's good enough for you. Moving on.
foo
foo
Now at spleen of 0, spleening to 15.
foo
foo
foo
If there are any favorites still in consideration, they'll be listed here:
No final spleen available that's good enough for you. Moving on.
foo
Already submitted to http://zachbardon.com/mafiatools/updateprices.php in this session.
Finished.
Spent 0 meat. Gained Fullness: 0. Inebriety: 0. Spleen: 0. Adventures: 0. Muscle: 0. Moxie: 0. Mysticality: 0.
Eating, drinking, and spleening complete. Commence merrymaking (at your own discretion).
******************************************
Now, to recap...
******************************************
Starting EatDrink.ash (version 2.3).
Consuming up to 15 food, 19 booze, and 15 spleen
Considering food from inventory Hagnk's the mall. Per-item budget cap is 25000.0.
Price will be a factor if you own it already. Hagnk's pulls (if enabled) will cost 3000 meat each.
An adventure has the value of 500 meat. Moxie subpoint is 5. Nonprime stat subpoint is 1.
Simulating only; no purchases or food/drink/spleen consumption.
Now at fullness of 0, eating to 15.
Now at inebriety of 0, drinking to 19.
Now at spleen of 0, spleening to 15.
Finished.
Spent 0 meat. Gained Fullness: 0. Inebriety: 0. Spleen: 0. Adventures: 0. Muscle: 0. Moxie: 0. Mysticality: 0.
Eating, drinking, and spleening complete. Commence merrymaking (at your own discretion).