New Content - Implemented December 2018 IotM - Boxing Daycare!

Looks like our formulas are something like:

Moxie: 11
Init: 23 + floor((toddlers) ^ 0.35)
Ranged Damage: 37 + floor((toddlers) ^ 0.35)

Similar formulas for beret.
 
Some consumable data:

Drinking 5 punch-drunk punch...
You gain 6 Adventures
You gain 11 Muscleboundness
You gain 17 Magicalness
You gain 15 Cheek
You acquire an effect: Boxing Day Drinking (50)
You gain 8 Adventures
You gain 3 Strongness
You gain 11 Enchantedness
You gain 3 Sarcasm
You acquire an effect: Boxing Day Drinking (50)
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze (-1)
You gain 7 Adventures
You gain 4 Beefiness
You gain 3 Magicalness
You gain 1 Sarcasm
You acquire an effect: Boxing Day Drinking (50)
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze (-1)
You gain 8 Adventures
You gain 5 Strengthliness
You gain 26 Enchantedness
You gain 24 Chutzpah
You acquire an effect: Boxing Day Drinking (50)
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze (-1)
You gain 7 Adventures
You gain 4 Strongness
You gain 28 Wizardliness
You gain 2 Roguishness
You acquire an effect: Boxing Day Drinking (50)
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze (-1)
Finished drinking 5 punch-drunk punch.
 
Eating 2 glass of raw eggs...
You gain 7 Adventures
You gain 15 Beefiness
You gain 5 Magicalness
You gain 9 Smarm
You acquire an effect: Boxing Day Breakfast (50)
You lose some of an effect: Got Milk (-1)
You gain 7 Adventures
You gain 17 Beefiness
You gain 25 Magicalness
You gain 25 Roguishness
You acquire an effect: Boxing Day Breakfast (50)
You lose some of an effect: Got Milk (-1)
Finished eating 2 glass of raw eggs.
 
Code:
--------------------
10055	bauxite bow-tie	181241069	bauxitebowtie.gif	accessory		0
bauxite bow-tie	0	Mys: 10
# Item bauxite bow-tie: Spell Damage +75</font>
Item	bauxite bow-tie	Mysticality: +11, Maximum MP: +61, Single Equip
--------------------
--------------------
144	Bauxite Baubles	bauxtat.gif	bauxite bow-tie
Outfit	Bauxite Baubles	Pool Skill: +23
--------------------
You acquire an item: bauxite bow-tie
 
Code:
--------------------
9850	My First Art of War	938042466	book4.gif	usable	d	1000
Item	My First Art of War	Skill: "Army of Toddlers"
--------------------
--------------------
181	Army of Toddlers	toddlerarmy.gif	5	50	0
--------------------
 
Maybe this will be my excuse to finally add the "usable once per combat" skill type, and handle that.

edit - No, you said once per day. Would definitely want to track that. Seems rather weak for such a limited skill?
 
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Code:
 <body>
<img src='/images/itemimages/blank.gif' id='dragged'><div id='debug'></div><div class=contextmenu id='skillmenu'></div><div class=contextmenu id='itemsmenu'></div><div id=topbar><center><table class=actionbar cellpadding=0 cellspacing=1><tbody><tr class=label><td></td><td></td><td></td><td></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>0</td><td>–</td><td>=</td><td></td><td></td><td></td></tr><tr class=blueback><td><a href='fight.php?action=custom'><img src='/images/itemimages/plexpock.gif'></td><td class=spacer></td><td><img src='/images/itemimages/book3.gif' id='skills'></td><td class=spacer></td><td><img src='/images/itemimages/blank.gif' id='button1'></td><td><img src='/images/itemimages/blank.gif' id='button2'></td><td><img src='/images/itemimages/blank.gif' id='button3'></td><td><img src='/images/itemimages/blank.gif' id='button4'></td><td><img src='/images/itemimages/blank.gif' id='button5'></td><td><img src='/images/itemimages/blank.gif' id='button6'></td><td><img src='/images/itemimages/blank.gif' id='button7'></td><td><img src='/images/itemimages/blank.gif' id='button8'></td><td><img src='/images/itemimages/blank.gif' id='button9'></td><td><img src='/images/itemimages/blank.gif' id='button10'></td><td><img src='/images/itemimages/blank.gif' id='button11'></td><td><img src='/images/itemimages/blank.gif' id='button12'></td><td valign=center align=center class=page><a class=nounder href='javascript:pageup();'><img src='/images/otherimages/tinyup.gif' class=updown></a><br><span id='page_out'></span><br><a class=nounder href='javascript:pagedown();'><img src='/images/otherimages/tinydown.gif' class=updown></a></td><td class=spacer></td><td><img src='/images/itemimages/backpack.gif' id='items'></td></tr><tr class=label><td>script</td><td></td><td>skills</td><td></td><td id='qty1'></td><td id='qty2'></td><td id='qty3'></td><td id='qty4'></td><td id='qty5'></td><td id='qty6'></td><td id='qty7'></td><td id='qty8'></td><td id='qty9'></td><td id='qty10'></td><td id='qty11'></td><td id='qty12'></td><td></td><td></td><td>items</td></tr></tbody></table></center></div><div class=content id='content_'><div id='effdiv' style='display: none'></div><div style='overflow: auto'><center><!--faaaaaaart--><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Combat: Round 6!</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td>You cry havoc, and let slip the children of war.<table><tr><Td><p>A wave of toddlers sweeps in from town and stampedes your opponent, dealing 10 damage.</td></tr></table><table><tr><Td><p>A second wave follows, dealing an additional 10 damage.</td></tr></table><table><tr><Td></td></tr></table><table><tr><Td></td></tr></table><table><tr><Td><p>The weaksauce seethes and glistens, sapping strength from it.<center><table><tr><td><img src=/images/itemimages/nicesword.gif width=30 height=30 alt="Monster Attack" title="Monster Attack"></td><td valign=center>Monster attack power reduced by <span id='monname'><b>8</span><font size=2 color=gray><br />HP: 194, Atk: 154, Def: 231, Type: horror</font></td></tr></table></center><center><table><tr><td><img src=/images/itemimages/whiteshield.gif width=30 height=30 alt="Monster Defense" title="Monster Defense"></td><td valign=center>Monster defense reduced by <b>6</td></tr></table></center></td></tr></table><p>You feel a terrible awe as you face the God Lobster, and it saps your strength for 1 damage.<center><table><tr><td><img src="/images/itemimages/hp.gif" height=30 width=30></td><td valign=center class=effect>You lose 1 hit point. (<font color=gray><b>spooky damage</b></font>)</td></tr></table></center><p><table><tr><td>You are wracked with pain as the God Lobster makes you understand the plight of endless boiled lobsters.</td></tr></table><b><font color=red> Ow! Ugh! Ow! Ugh! Ow! Oof! Oof!</font></b><center><table><tr><td><img src="/images/itemimages/hp.gif" height=30 width=30></td><td valign=center class=effect>You lose 38 hit points. (<font color=red><b>hot damage</b></font>)</td></tr></table></center>

https://puu.sh/CoS2f/14ecd963d7.png

As expected, it took a while before I remembered.
Also, this was the html in the relay browser, because I realized that I might have wanted vanilla only after casting the skill.
 
And ... how did you get that?
Pulverizing a Bauxite item?
If so, we need to track that.

If not, how?
 
Stat gains from the body spradium

Code:
You gain 14 Fortitude
You gain 24 Mysteriousness
You gain 33 Roguishness
You acquire an effect: Boxing Day Glow (100)

I had the following buffs (from modtrace experience percent) affecting these numbers

Muscle Experience Percent
Video... Games? +5.00= +5.00

Mysticality Experience Percent
Video... Games? +5.00= +5.00

Moxie Experience Percent
Vole Moon Sign +10.00= +10.00
Video... Games? +5.00= +15.00
Green Peace +50.00= +65.00

I'll make sure I don't have the defective token buff before I use the next one I get.
 
Low priority request: at some point some protection from pushing the "recruit toddlers" button over some set limit might be nice. My mind drifted for a moment while I kept clicking - doh!
 
Code:
Chewing 1 body spradium...
You gain 20 Beefiness
You gain 23 Magicalness
You gain 20 Sarcasm
You acquire an effect: Boxing Day Glow (100)
Finished chewing 1 body spradium.

Muscle Experience Percent
StatDay Muscle Day +25.00 = +25.00

Moxie Experience Percent
Sign Vole +10.00 = +10.00
Effect Green Peace +50.00 = +60.00

Sorry it's a Full Grimace today.
 
Suggestion: Breakfast option to use the free 1/day equipment scavenging. It gives a tiny amount of stats, but its main advantage is that it permanently (not reset on ascension) raises how many toddlers you recruit by 1 every time you scavenge equipment. I often forget to use use the 1 free scavenging and thus waste it.

I can't think of a reason to ever not use the free scavenging (since the stat bonus is so trivial... unless it scales and eventually gets big enough to be relevant? anyways it would likely be a toggle like everything else in breakfast so...) Just gotta make sure it checks the text to see it is actually free and not 1/2/3 adv cost. (in case you already scavenged in a different session)
 
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