gear+= ", +equip "+chapel_weapon();
This is the "Finally the real Hooray for Vanya's Chapel" release.
case $location[Frat House]:
return available_amount($item[dingy dinghy]) > 0 && (get_property("warProgress") == "unstarted"
|| (get_property("sideDefeated") != "fratboys" && get_property("sideDefeated") != "both"));
case $location[Frat House]: return (itemcheck($item[dingy dinghy]) && get_property("warProgress") != "started" && get_property("sideDefeated") != "fratboys" && get_property("sideDefeated") != "both");
Wait Therze, if a side is defeated, that means the war is over and there's no reason to check the exact number killed.. If the war isn't unstarted and a side has not lost, then it shouldn't try to go to the frat house! I don't get this.
Ed, what stage was the war at when you had the problem?
Yeah EdFox, version 1.4994 should fix that for you...
It's correct that my dance card counter is about to expire. It's incorrect in that it thinks I am spending adventures to cook, when I have Inigos available (more than enough to cover the cook operation in question).Inigo's Incantation of Inspiration was successfully cast.
Verifying ingredients for Hell ramen (2)...
Verifying ingredients for Hell broth (2)...
Creating Hell broth (2)...
Sending kmail to Bale...
Checking for updates (running CounterChecker ver. 1.4993)...
_version_BaleCC => 1.4994
New Version of CounterChecker Available: 1.4994
Upgrade CounterChecker from 1.4993 to 1.4994 here: http://kolmafia.us/showthread.php?t=2519
Countdown: 20 seconds...
Countdown: 15 seconds...
Countdown: 10 seconds...
Countdown: 5 seconds...
Countdown: 4 seconds...
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
Checking counters now.
In 1 turn it will be time to adventure at the Haunted Ballroom for a dance with Rotting Matilda.
You'll need to kill some time until then since the current action requires more than 1 turn.
Dance Card counter will expire after 1 more turn.