Just on a quick check, it loses the war check for the obligatory pirate cove. Guess that means I'll need to compare each area before replacing the current one... One of the joys of SVN is that if it doesn't work, we can always roll back. But I'm not replacing current until it's at least as good.
Edit: It's also missing a BUNCH of stat-checks... for example, the Menagerie is not always open, it's open based on your primestats... I'm going to have to work out how the current system does it, but I may just need to move those out of the 'always open' section.
Edit2: And yes, I know you can override it. But if you haven't set it to override, mafia will just loop wasting server hits forever. And we're talking about automation, not manual combat.