https://svn.code.sf.net/p/therazekolmafia/eatdrink/code/
https://svn.code.sf.net/p/therazekolmafia/getskill/code/
https://svn.code.sf.net/p/therazekolmafia/thesea/code/
https://svn.code.sf.net/p/therazekolmafia/canadv/code/
Is there still any significant difference in canadv that can_adventure \ pre_validate_adventure \ prepare_for_adventure don't cover? Maybe it's about time to deprecate it?
Yes, the significant difference at this point is that all my scripts use it and not the new functions, which I haven't had time to look at. I suspect CanAdv will shrink in size drastically. For locations that require(d) server hits to check, CanAdv uses a lot of time-saving tricks which may still give it an edge in certain applications (I spent a lot of time in making CanAdv fast because the main script I use to play checks many locations each time it is loaded), but even those could be reduced to simply caching mafia's results.Is there still any significant difference in canadv that can_adventure \ pre_validate_adventure \ prepare_for_adventure don't cover? Maybe it's about time to deprecate it?