Yep. In your case type "set bcasc_stage_friars = " into the CLI and it will get reset, but if the script thinks that it's finished based on whatever it will most likely just reset it to finished again. But give it a try
Thanks for the help, Winterbay!
Unfortunately, I already "fixed" it by manually completing the Friars. The weird part is that, before, it set both Friars and Friarssteel as completed, despite me having a Max Drunk of 14 rather than 19. After I completed the Friars, however, it correctly recognized Friassteel as being not completed and got my Steel Margarita. I'll try and pay more attention the next time I encounter this problem, although I'm really not sure of the reason.
I've got a question, though: is the script "smart" enough to know when it would need combat % modifiers, and cast them on its own? Haven't had a lot of time to properly study the logs myself, unfortunately...