Is there any known wackiness with the maximizer commands and Tricky Knifework?
I'm doing a Big DB run, and the script keeps doing its damndest to throw a shitty ranged weapon on instead of the Frankly Mr. Shank. I have Tricky Knifework, so it should be counting as a ranged weapon...but instead, it equips the black kettle drum. Or the hippy bongo, or a Disco Banjo. Even after closeting those 3 items and every other weapon in my inventory but the Shank, the script then decided to make another Disco Banjo. Because that +7 Moxie is just so worth it compared to the 70% bonus @200+ moxie.
It's getting frustrating to see the script keep throwing on such bad equipment, and then even to start burning meat, turns, and clovers to make said equipment.