deathprog23
Member
I'd be very interested in a log of that.
Ok, done:
http://hardcoreoxygenation.com/forums/viewtopic.php?t=6775
Thanks again
I'd be very interested in a log of that.
My current thoughts are that trying to automate the challenge path will be too hard to practically do, and will not lead to a rise in karma/day over HCNP. So i'm not going to do it, unless continued spading means it looks more likely.
Basically, I'm never going to support a challenge path that's inevitably going to be fewer karma/day than HCNP, which the script can knock out 5-dayers now with even a relatively low amount of skills/IOTMs.
Furthermore, the fact that everyone and their cat bitched about the script having massive problems in HCBees means I'm not even adding Kung Fu Fighting support, so there'll never be confusion as to whether this path will be supported even if just by integrating some other elements.
Thoughts?
When I use a photocopied monster from the command line, KoLmafia goes into right into combat and fights the monster using my CCS. Here's a snipit from the script:Also, if anyone can work out why it won't use the arrow against the LFM, I'd be grateful for the input, as I can only test it once a day and I just can't work it out.
use(1, $item[photocopied monster]);
bumRunCombat((f == $monster[lobsterfrogman]) ? "consultLFM" : "");
Yeah, i went thru and did some mood changes to not spend any meat on hairspray etc, and was completely flummoxxed when the maximizer balked. /me kicks mafia
pickpocket
noodles
drunken baby
Also, there are several other scripts out there to do the level 11 quest, and it's not that bad. Level 12 is way way worse imo, I quite like the level 11 one, but I sincerely hate the level 12.
Also, get rid of wand hunting, since you don't need it anymore.
Really? I hate the level 11 quest. The level 12 one seems easier, though I always end up playing the gremlins by hand. At least all the locations are in one place. And I don't end up bouncing back and forth between two locations (oasis and desert) because I can't tell if I've gotten the magic adventure yet, to unlock the adventure in the other place, which unlocks an adventure in the first...
Thankyou for your changes, but I'm deliberately not including anything into the script to make it usable in fist paths.
I have just yesterday been rethinking my opposition to this challenge path. As long as you basically don't cast any buffs, it's not the end of the world. I may reconsider.