bumcheekcity
Active member
The "save 10 turns" test doesn't apply when you write the patch yourself. Particularly if you cut and paste the whole function so that I can just paste it in place.
while (!black_market_available())
while ((!black_market_available()) && (!contains_text(visit_url("woods.php?action=emptybm"),"empty")))
The hound dog isn't so great when you want noncombats.Another quick question: I noticed the script tends to use the stomping boots in the ballroom and airship but never any of the boot's special functions. Are the boots better than the hound dog for item gain?
Yes folks, I decided to start another fist run.
Not sure why this didn't happen to me last time...
This line...
needs to change to this line...PHP:while (!black_market_available())
if you don't want to burn through a whole bunch of turns looking for the map a 2nd time like I didPHP:while ((!black_market_available()) && (!contains_text(visit_url("woods.php?action=emptybm"),"empty")))
The emptybm check plays nice with people who aren't on a fist run, but I guess you could save a server hit by checking to see if they are on "Way of the Surprising Fist" first before checking if the guy has been beaten up. I'll stick to the quick and dirty fixes for the time being.
Though turning the wand check into a 6 million meat one instead of a 6 thousand meat one might be a bit overage. Since it has other value in retrieving tower items if you don't have a full telescope and end up with black pepper and no basket, etc.
I tend to use the clip art to grab the familiar item for my bandersnatch, a bucket of wine, and some ultra fondue
Request 7 of 111 (Cyrpt: Defiled Cranny) in progress...
[414] Defiled Cranny
Encounter: gluttonous ghuol
Strategy: attack with weapon
Round 0: deathless assassin wins initiative!
Round 0: deathless assassin tries to steal an item! (auto-attack)
Round 2: Medici calmly walks up to your opponent and hits it in the kneecaps with a short stick, leaving it looking a little unsteady. "That one was on the house, kid."
Round 2: gluttonous ghuol drops 7 attack power.
Round 2: gluttonous ghuol drops 7 defense.
Round 2: deathless assassin executes a macro!
Round 2: deathless assassin tries to steal an item!
KoLmafia thinks it is round 3 but KoL thinks it is round 1
Round 3: deathless assassin attacks!
Round 4: gluttonous ghuol takes 50 damage.
Round 4: deathless assassin attacks!
Round 5: gluttonous ghuol takes 45 damage.
Round 5: deathless assassin wins the fight!
After Battle: Your Evilometer emits a single beep. The air in this part of the crypt smells slightly less evil...
You gain 60 Meat
After Battle: Medici smiles, and says "You have brought honor to the family."
You gain 7 Strengthliness
You gain 10 Mysteriousness
You gain 8 Chutzpah
You can now equip a a butt tuba (and possibly other things).
You gain a Moxie point!
Request 8 of 111 (Cyrpt: Defiled Cranny) in progress...
(Semirare window begin counter expired)
Checking for updates (running CounterChecker ver. 1.4999)...
_version_BaleCC => 1.4999
You have a current version of CounterChecker.
Checking counters now.
Your semi-rare might happen any moment! You might want to eat a fortune cookie now. Or not?
[415] Defiled Cranny
Encounter: gluttonous ghuol
Strategy: attack with weapon
Round 0: deathless assassin loses initiative!
Round 1: deathless assassin executes a macro!
Round 1: deathless assassin tries to steal an item!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
Round 2: deathless assassin attacks!
Round 3: gluttonous ghuol takes 45 damage.
Round 3: deathless assassin attacks!
Round 4: gluttonous ghuol takes 46 damage.
Round 4: deathless assassin wins the fight!
After Battle: Your Evilometer emits a single beep. The air in this part of the crypt smells slightly less evil...
You gain 65 Meat
After Battle: Medici smiles, and says "You have brought honor to the family."
You gain 3 Fortitude
You gain 7 Enchantedness
You gain 14 Smarm
Request 9 of 111 (Cyrpt: Defiled Cranny) in progress...
[416] Defiled Cranny
Encounter: gluttonous ghuol
Strategy: attack with weapon
Round 0: deathless assassin wins initiative!
Round 0: deathless assassin tries to steal an item! (auto-attack)
Round 2: Medici calmly walks up to your opponent and hits it in the kneecaps with a short stick, leaving it looking a little unsteady. "That one was on the house, kid."
Round 2: gluttonous ghuol drops 7 attack power.
Round 2: gluttonous ghuol drops 7 defense.
You acquire an item: huge spoon
Round 2: deathless assassin executes a macro!
Round 2: deathless assassin tries to steal an item!
KoLmafia thinks it is round 3 but KoL thinks it is round 1
Round 3: deathless assassin attacks!
Round 4: gluttonous ghuol takes 48 damage.
You lose 7 hit points
Request 1 of 87 (Manor2: Haunted Bedroom) in progress...
[433] Haunted Bedroom
Encounter: One Nightstand
You acquire an item: old leather wallet
Request 2 of 87 (Manor2: Haunted Bedroom) in progress...
Checking counters now.
Semi-rares choices are not automated in hardcore or ronin.
Your last semi-rare adventure was at Sleazy Back Alley, so plan accordingly.
Fortune Cookie counter expired. Last semirare found 179 turns ago (on turn 254) in Sleazy Back Alley
BCC: Maximizing ''
Maximizing...
134 combinations checked, best score 125.5
Using 1 old leather wallet...
You gain 492 Meat
Finished using 1 old leather wallet.
BCC: Switching Familiar for General Use
BCC: Setting the default familiar to your choice of 'penguin Goodfella'.
Resetting mind control device...
Mind control device reset.
BCC: Getting the Ballroom Key
When I run low on Butt-Rock Hair, use 5 hair spray
When I run low on Butt-Rock Hair, use 5 hair spray
When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When I run low on Butt-Rock Hair, use 5 hair spray
When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
BCC: Need less combat, brave Sir Robin!
When I run low on Butt-Rock Hair, use 5 hair spray
When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on Smooth Movements, cast 1 Smooth Movement
When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When I run low on Butt-Rock Hair, use 5 hair spray
When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on Smooth Movements, cast 1 Smooth Movement
When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When I run low on The Sonata of Sneakiness, cast 1 The Sonata of Sneakiness
When I get Carlweather's Cantata of Confrontation, uneffect Carlweather's Cantata of Confrontation
When I run low on Butt-Rock Hair, use 5 hair spray
When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on Smooth Movements, cast 1 Smooth Movement
When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When I run low on The Sonata of Sneakiness, cast 1 The Sonata of Sneakiness
Mood swing complete.
Mood swing complete.
Conditions list cleared.
Condition added: Spookyraven ballroom key
Spookyraven ballroom key
BCC: Setting goals of 'Spookyraven ballroom key'...
Request 1 of 86 (Manor2: Haunted Bedroom) in progress...
[434] Haunted Bedroom
Encounter: One Nightstand
You acquire an item: Lord Spookyraven's spectacles
Identifying dusty bottles...
CounterChecker seems to be working right. Maybe you need to set the zlib var BaleCC_SrInHC to true?Code:Request 8 of 111 (Cyrpt: Defiled Cranny) in progress... (Semirare window begin counter expired) Checking for updates (running CounterChecker ver. 1.4999)... _version_BaleCC => 1.4999 You have a current version of CounterChecker. Checking counters now. Your semi-rare might happen any moment! You might want to eat a fortune cookie now. Or not?
Code:Request 2 of 87 (Manor2: Haunted Bedroom) in progress... Checking counters now. Semi-rares choices are not automated in hardcore or ronin. Your last semi-rare adventure was at Sleazy Back Alley, so plan accordingly. Fortune Cookie counter expired. Last semirare found 179 turns ago (on turn 254) in Sleazy Back Alley
if (adventure(my_adventures(), loc)) {}
Should the script in any way incorporate the new tome? Willing to hear input for fairly dumb logic of "get moar turns" - which sounds like it would be fairly easily done by getting the familiar jacks for the bandersnatch immediately, the bucket of wine IF you have ode - unsure about the other day 1 item and about day 2+ suggestions.
So feel free to add input.
Should the script in any way incorporate the new tome? Willing to hear input for fairly dumb logic of "get moar turns" - which sounds like it would be fairly easily done by getting the familiar jacks for the bandersnatch immediately, the bucket of wine IF you have ode - unsure about the other day 1 item and about day 2+ suggestions.
So feel free to add input.
Yeah, already got this one
Shoot...I just realized maybe I should grab familiar gear for the He-Boulder too, there's a few days I could have gotten in 2 yellow rays a day that way. Would the script support doing 2 yellow rays per day if the timer expired? I haven't thought of what else it might ray to see if it'd save any turns though.