Myst is easy as a SA. Once you hit level 7ish and have spells permed properly, it's gains you MP. Otherwise, it's crappy moxie using reagent potions to buff you. As a PM, you just mitigate MP loss with properly tuned spells and the best one to 2 hit kill. Not perfect ascensions, but easily scriptable.
I did try this with a level 14 (divined up) casual ascension and have gotten a few goofy results. Obviously, this was never intended to work for an ascenion of this type but it does show some instances where it fails to check for pre-existing items. The big one I noticed is the He-boulder use in the Palindrome. If you already have the hound and nuts there is no reason to run him at all. Once you use him for a yellow ray, it doesn't switch him out either.
Also noticed the same thing on the Dusty bottles.
It also had some issues getting the temple open and doing the insults (as I made the mistake of grabbing the the dentures early and it didn't know how to handle the step up adv without enough insults). I would think adding an option to how many insults to grab would be useful as well.
overall, great script!
I did try this with a level 14 (divined up) casual ascension and have gotten a few goofy results. Obviously, this was never intended to work for an ascenion of this type but it does show some instances where it fails to check for pre-existing items. The big one I noticed is the He-boulder use in the Palindrome. If you already have the hound and nuts there is no reason to run him at all. Once you use him for a yellow ray, it doesn't switch him out either.
Also noticed the same thing on the Dusty bottles.
It also had some issues getting the temple open and doing the insults (as I made the mistake of grabbing the the dentures early and it didn't know how to handle the step up adv without enough insults). I would think adding an option to how many insults to grab would be useful as well.
overall, great script!
Last edited: