I cant help but notice that the post is turning out to be really, really long. Srry 'bout that. not sure what the custom is on this forum, to make one big post or to make many smaller.
While going for the three quest items at the f'c'le I got this (pardon the really long text, just want to be sure I dont miss anything that might be important to troubleshoot it):
I had enough buffed moxie anyway.
Resetting mind control device...
Mind control device reset.
Checking for familiar 'jumpsuited hound dog' where x=1
Conditions list cleared.
Condition set: pirate fledges
pirate fledges
BCC: Getting the Pirate Fledges, finally!
BCC: Need moar combat! WAAARGH!
When I get Carlweather's Cantata of Confrontation, uneffect Carlweather's Cantata of Confrontation
When I get The Sonata of Sneakiness, uneffect sonata of sneakiness
When I run low on Carlweather's Cantata of Confrontation, cast 1 Carlweather's Cantata of Confrontation
When I run low on Fat Leon's Phat Loot Lyric, cast 1 Fat Leon's Phat Loot Lyric
When I run low on Leash of Linguini, cast 1 Leash of Linguini
When I run low on Musk of the Moose, cast 1 Musk of the Moose
When I run low on Smooth Movements, cast 1 Smooth Movement
When I run low on The Sonata of Sneakiness, cast 1 The Sonata of Sneakiness
When I get Carlweather's Cantata of Confrontation, uneffect Carlweather's Cantata of Confrontation
When I get The Sonata of Sneakiness, uneffect sonata of sneakiness
When I run low on Carlweather's Cantata of Confrontation, cast 1 Carlweather's Cantata of Confrontation
When I run low on Fat Leon's Phat Loot Lyric, cast 1 Fat Leon's Phat Loot Lyric
When I run low on Leash of Linguini, cast 1 Leash of Linguini
When I run low on Musk of the Moose, cast 1 Musk of the Moose
When I run low on Smooth Movements, cast 1 Smooth Movement
When I run low on The Sonata of Sneakiness, cast 1 The Sonata of Sneakiness
When I get Carlweather's Cantata of Confrontation, uneffect Carlweather's Cantata of Confrontation
When I get The Sonata of Sneakiness, uneffect sonata of sneakiness
When I run low on Carlweather's Cantata of Confrontation, cast 1 Carlweather's Cantata of Confrontation
When I run low on Fat Leon's Phat Loot Lyric, cast 1 Fat Leon's Phat Loot Lyric
When I run low on Leash of Linguini, cast 1 Leash of Linguini
When I run low on Musk of the Moose, cast 1 Musk of the Moose
When I run low on Smooth Movements, cast 1 Smooth Movement
When I run low on The Sonata of Sneakiness, cast 1 The Sonata of Sneakiness
Searching for "soda water"...
Purchasing soda water (19 @ 70)...
You acquire soda water (19)
You spent 1,330 Meat
Purchases complete.
Using 19 soda water...
You gain 76 Mojo Points
Finished using 19 soda water.
Casting Leash of Linguini 1 times...
You acquire an effect: Leash of Linguini (duration: 10 Adventures)
Leash of Linguini was successfully cast.
Casting The Sonata of Sneakiness 1 times...
You acquire an effect: The Sonata of Sneakiness (duration: 15 Adventures)
The Sonata of Sneakiness was successfully cast.
Shrugging off your buff...
The Sonata of Sneakiness removed.
Mood swing complete.
Maximizing...
325 combinations checked, best score 119.0
Casting The Sonata of Sneakiness 1 times...
You acquire an effect: The Sonata of Sneakiness (duration: 15 Adventures)
The Sonata of Sneakiness was successfully cast.
Shrugging off your buff...
The Sonata of Sneakiness removed.
Mood swing complete.
We should set the MCD if we can.
We CAN set the MCD.
Resetting mind control device...
Mind control device reset.
Casting The Sonata of Sneakiness 1 times...
You acquire an effect: The Sonata of Sneakiness (duration: 15 Adventures)
The Sonata of Sneakiness was successfully cast.
Shrugging off your buff...
The Sonata of Sneakiness removed.
Request 1 of 144 (Island: F'c'le) in progress...
It have now cast and removed Sonata between each adventure after that.
Not to mention, the buffing have cost me around 10k meat in Soda Waters today and I have spent 31adv so far..
EDIT: Also, atm the script is maintaining both Sonata of Sneakiness and Musk of the Moose, which kinda negates each other. A misstake somewhere where it was ment to use both +combat or both + non-combat buffs maybe?
EDIT2: apparently, I already had the items I needed as well, as once I decided to check my Inventory, I had two of the items already and when I used them I got the fledges. It seems I stopped the script while it was using the three items and it only got to use one, and when i restarted it it thought one item was missing and started to adventure for it again.
EDIT3:
When checking for the keys, it check them all 3 times, and is making 12 skeleton keys really needed? Sure, usefull in the daily dungeon I guess..
The world peace at the end is not my doing, the script aborted on its own.
Level 8 Starting
Checking for item dead mimic, which it turns out I have 0 of.
Checking for item aluminum wand, which it turns out I have 0 of.
Checking for item ebony wand, which it turns out I have 1 of.
Checking for item hexagonal wand, which it turns out I have 0 of.
Checking for item marble wand, which it turns out I have 0 of.
Checking for item pine wand, which it turns out I have 0 of.
Checking for item pirate fledges, which it turns out I have 1 of.
Checking for item boris's key, which it turns out I have 0 of.
Checking for item jarlsberg's key, which it turns out I have 0 of.
Checking for item sneaky pete's key, which it turns out I have 0 of.
Checking for item boris's ring, which it turns out I have 0 of.
Checking for item jarlsberg's earring, which it turns out I have 0 of.
Checking for item sneaky pete's breath spray, which it turns out I have 0 of.
Checking for item boris's key, which it turns out I have 0 of.
Checking for item jarlsberg's key, which it turns out I have 0 of.
Checking for item sneaky pete's key, which it turns out I have 0 of.
Checking for item skeleton bone, which it turns out I have 13 of.
Checking for item loose teeth, which it turns out I have 14 of.
Checking for item skeleton bone, which it turns out I have 13 of.
Checking for item loose teeth, which it turns out I have 14 of.
Checking for item skeleton bone, which it turns out I have 13 of.
Verifying ingredients for skeleton key (12)...
Creating skeleton key (12)...
You acquire skeleton key (12)
Successfully created skeleton key (12)
KoLmafia declares world peace.
I just did a restart of the script, and it keep aborting at the same place, after checking for a wand, the fledges after checking the keys 3 times in a row.
Level 8 Starting
Checking for item dead mimic, which it turns out I have 0 of.
Checking for item aluminum wand, which it turns out I have 0 of.
Checking for item ebony wand, which it turns out I have 1 of.
Checking for item hexagonal wand, which it turns out I have 0 of.
Checking for item marble wand, which it turns out I have 0 of.
Checking for item pine wand, which it turns out I have 0 of.
Checking for item pirate fledges, which it turns out I have 1 of.
Checking for item boris's key, which it turns out I have 0 of.
Checking for item jarlsberg's key, which it turns out I have 0 of.
Checking for item sneaky pete's key, which it turns out I have 0 of.
Checking for item boris's ring, which it turns out I have 0 of.
Checking for item jarlsberg's earring, which it turns out I have 0 of.
Checking for item sneaky pete's breath spray, which it turns out I have 0 of.
Checking for item boris's key, which it turns out I have 0 of.
Checking for item jarlsberg's key, which it turns out I have 0 of.
Checking for item sneaky pete's key, which it turns out I have 0 of.
Checking for item skeleton bone, which it turns out I have 1 of.
KoLmafia declares world peace.
It dont seem to keep track of the skeleton keys it just created, and it dont check for teeth before the script abort as it did the first time.
Manually doing the Daily Dungeon, the CLI show me a World Peace after each and every adventure though. Lets see what happen if I run the script before and after a restart of KoLMafia..
EDIT4: When starting the Giant Castle during lvl10 quest, add a checker to make sure that the choice adventure for the wheel is set to Map Position (via Moxie).
Also, just struck me that I should mention, the script no longer add and shrug off Sonata of Sneakiness =)
Is it possible to let the gear optimizer check if it can create something useful from the trapzor skins if I have Armorcraftiness?
EDIT5:
When it want to go to the Ballroom to levelup for me to handle the Castle (Mafia say I have 100% hit and 100% Evade though so dunno why), that zone appears to be closed, and the script abort rather than to try to open it. Restarting the script yield the same result.
Need to Level up a bit to get 159 Moxie
Conditions list cleared.
Condition already met: Substats: 0 / 0 / 0
I need 98 base moxie
BCC: Attempting to get clovers to level with.
You can't get a ten-leaf clover from the hermit today.
BCC: Going to use clovers to level.
BCC: We have 3 clovers and are using one to level.
Using 1 disassembled clover...
You acquire an item: ten-leaf clover
Finished using 1 disassembled clover.
BCC: We have 2 clovers and are using one to level.
Using 1 disassembled clover...
You acquire an item: ten-leaf clover
Finished using 1 disassembled clover.
BCC: We have 1 clovers and are using one to level.
Using 1 disassembled clover...
You acquire an item: ten-leaf clover
Finished using 1 disassembled clover.
Conditions list cleared.
Checking for familiar 'slimeling' where x=1
Checking for familiar 'baby gravy fairy' where x=2
Condition set: dance card
dance card
Request 1 of 87 (Manor2: Haunted Ballroom) in progress...
Using 3 ten-leaf clover...
You acquire disassembled clover (3)
Finished using 3 ten-leaf clover.
You can't get to that area.
I solved it by getting Serum of Sarcasm, but now I got into the Hole in the Sky while under the effect of the serum. Now that it have run out, I take 35;ish hits per round. Add a "Will I survive" checker when an effect is lost? Or will that be too spammy? =S
EDIT6: When leveling in the Ballroom (at least I think that is what it was doing, it kept looking for Dance cards) I ran out of adventures and got stuck in some infinite loop. I cant find out what happened earlier as the whole CLI history is filled with this:
Condition already exists: dance card
dance card
Condition already exists: dance card
dance card
Condition already exists: dance card
dance card
Condition already exists: dance card