Soo, finally back home, but it seems slyz have been trying to debug my issue with the Everything Looks Yellow.
Going back in the sessionlog from yesterday I found the part and realized that it apparently only said it WANTED to use the He-boulder.
I attach a fair bit of the CLI as the last combat I quote is the key part here, at least for me. Although, I could swear that it had the He-boulder equipped but I guess I saw it wrong.
Hmm, now that I do re-read it again, and not just skimming it, this line caught my attention:
" > BCC: We don't have the HeBo equipped, so we're either on a 100% run or you just don't have one. Trying a pumpkin bomb. If you have one, we'll use it."
I do have a He-Boulder and the setting about a 100% familiar run is empty (i have changed familiars before). It have 16exp atm so the script must have used it for something, so at least the script have been able to adventure with it at some point (could be in the v0.12 though, and it was when getting the Harem outfit)
Going back in the sessionlog from yesterday I found the part and realized that it apparently only said it WANTED to use the He-boulder.
I attach a fair bit of the CLI as the last combat I quote is the key part here, at least for me. Although, I could swear that it had the He-boulder equipped but I guess I saw it wrong.
Code:
> Level 12 Starting
You acquire an item: handful of confetti
mcd 0
> Checking for familiar 'jumpsuited hound dog' where x=1
familiar Jumpsuited Hound Dog (25 lbs)
> BCC: We don't have the HeBo equipped, so we're either on a 100% run or you just don't have one. Trying a pumpkin bomb. If you have one, we'll use it.
Harvesting your garden
> BCC: Getting the Frat Warrior Outfit
cast 1 Disco Aerobics
buy 5 hair spray at market price from Market Demon
You acquire hair spray (5)
You spent 120 Meat
use 5 hair spray
equip hat filthy knitted dread sack
equip pants filthy corduroys
cast 1 Disco Aerobics
> BCC: We should set the MCD if we can.
> BCC: We CAN set the MCD.
mcd 10
cast 1 Cannelloni Cocoon
You gain 114 hit points
[1033] Wartime Frat House
Encounter: Frat Warrior drill sergeant
Round 0: ferdawoon loses initiative!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 1: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 2: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 3: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 4: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 5: ferdawoon attacks!
You acquire an item: beer helmet
You gain 10 Strongness
You gain 11 Magicalness
You gain 25 Chutzpah
[1034] Wartime Frat House
Encounter: War Pledge
Round 0: ferdawoon wins initiative!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 1: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 2: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 3: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 4: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 5: ferdawoon attacks!
You acquire an item: beer helmet
You gain 13 Beefiness
You gain 11 Wizardliness
You gain 20 Cheek
[1035] Wartime Frat House
Encounter: Frat Warrior drill sergeant
Round 0: ferdawoon wins initiative!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 1: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 2: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 3: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 4: ferdawoon attacks!
You acquire an item: bejeweled pledge pin
You gain 9 Muscleboundness
You gain 10 Enchantedness
You gain 28 Cheek
[1036] Wartime Frat House
Encounter: War Pledge
Round 0: ferdawoon wins initiative!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 1: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 2: ferdawoon attacks!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 3: ferdawoon attacks!
Your familiar gains a pound: Gon, the 11 lb. Jumpsuited Hound Dog
You acquire an item: beer helmet
You gain 10 Strongness
You gain 11 Enchantedness
You gain 23 Roguishness
Hmm, now that I do re-read it again, and not just skimming it, this line caught my attention:
" > BCC: We don't have the HeBo equipped, so we're either on a 100% run or you just don't have one. Trying a pumpkin bomb. If you have one, we'll use it."
I do have a He-Boulder and the setting about a 100% familiar run is empty (i have changed familiars before). It have 16exp atm so the script must have used it for something, so at least the script have been able to adventure with it at some point (could be in the v0.12 though, and it was when getting the Harem outfit)