It would seem that at least some of the settings I make in the relay don't actually change anything. I set the script to make the Chef and Bartender, but I am now lvl12 and about to start the battle, and it have not created either of them. When starting the script it mention nothing about a flag to create Chef or Bartender.
I'm going to change the settings in the script manually (by editing it in notepad like I used to do) as it will be a busy day and I will not have time to babysit the script to see how it handle the lvl12 sidequest settings I made in the relay.
This is one reason I wanted the Relay script to make a note when I click Save, so I know if it have saved anything or just refreshed the page =S
(EDIT: Dang, you have removed those settings, or at least made them not as easily available at the top of the script. Will have to babysit it after all.)
(EDIT2: It would seem that the sidequests work as they should. It have done the Arena and is now working on the Junkyard and since they were by default set to False, at least those settings work.)
Ferdawoon, this should happen already:
Code:
//Changes the familiar based on a string representation of what we want.
boolean setFamiliar(string famtype) {
//The very first thing is to check 100% familiars
if(bcasc_100familiar != "") {
print("BCC: Your familiar is set to a 100% "+bcasc_100familiar, "purple");
cli_execute("familiar "+bcasc_100familiar);
return true;
}
//Then a quick check for if we have Everything Looks Yellow
if (have_effect($effect[Everything Looks Yellow]) > 0 && famtype == "hebo") { famtype = "items"; }
Well, all I know is that when I posted that, in the CLI I got a message saying something like "Trying to use the Heboulder but it is all yellow." and when I ran out of adventures I had still 7adv worth of Looking Yellow.
EDIT2: I get the message that it want to use Spleen items if I have any. It do not, however. Mafia tell me that I have 5 Coffee sticks though so it is not lack of something to use.
EDIT3:
Code:
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
Ran out of adventures.
and that message repeated in absurdum. Dunno what it did just before that as the CLI is filled with "Ran out of Adventures" and I noticed it when my computer started to lag.
EDIT3:
Code:
Level 13 Starting
Updating bumrats_lairitems.txt from '' to '2010-10-21 06:28:46'...
bumrats_lairitems.txt => 2010-10-21 06:28:46
...bumrats_lairitems.txt updated.
There is some error and you don't appear to be able to access the lair...
The Council let me know that:
Code:
The owner of the Typical Tavern is still bugging us about his rat problems. Perhaps you could help him?
The Spookiness still emanates from the Cyrpt, Adventurer. See if you can find and destroy the source, and bring us back proof of your conquest.
A simply talk to Bart Ender solved the Tavern (did you not implement a line that made the script talk to Bart when completing the Tavern Cellar? I recall you saying hat you did) but the Bonerdagon was still up.