> call scripts/bumcheekascend.ash
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Thankyou for using bumcheekcity's ascension script. Please report all bugs on the sourceforge page available in my profile with a copy+paste from the CLI of the problematic points, and your username. Ask on the thread on the kolmafia.us forum for help and assistance with the script, particularly first time problems, and issues setting it up.
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BCC: Trying to check bcs_aliases on the Bumcheekcity servers.
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Ascending Starting
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Conditions list cleared.
BCC: Trying to check bcsrelay_settings on the Bumcheekcity servers.
Level 1 Starting
BCC: We have completed the stage [toot].
BCC: We have completed the stage [guild].
BCC: We have completed the stage [knob].
BCC: We have completed the stage pantry
BCC: levelMe(5, true) called.
Level 2 Starting
BCC: We have completed the stage spookyforest
BCC: levelMe(8, true) called.
Level 3 Starting
BCC: We have completed the stage tavern
BCC: levelMe(13, true) called.
Level 4 Starting
BCC: We have completed the stage [bats1].
BCC: We have completed the stage [meatcar].
BCC: We have completed the stage [bats2].
BCC: We have completed the stage [8bit].
BCC: levelMe(20, true) called.
Level 5 Starting
BCC: We have completed the stage [knobking].
BCC: We have completed the stage [dinghy].
BCC: We have completed the stage [manorbilliards].
BCC: levelMe(29, true) called.
Level 6 Starting
BCC: We have completed the stage [friars].
BCC: We have completed the stage [knobking].
BCC: We have completed the stage [friarssteel].
BCC: levelMe(40, true) called.
Level 7 Starting
BCC: We have completed the stage [friarssteel].
BCC: We have completed the stage [cyrpt].
BCC: We have completed the stage [innaboxen].
BCC: We have completed the stage [manorlibrary].
BCC: We have completed the stage [manorbedroom].
BCC: levelMe(53, true) called.
Level 8 Starting
BCC: We have completed the stage Trapper
BCC: We have completed the stage [wand].
BCC: We have completed the stage [piratefledges].
BCC: levelMe(68, true) called.
Level 9 Starting
BCC: You don't have a wand, or it's not safe to use one. No Zapping for you.
BCC: We have completed the stage [chasm].
BCC: levelMe(85, true) called.
Level 10 Starting
BCC: We have not completed the stage [airship].
BCC: We have completed the stage [castle].
BCC: levelMe(104, true) called.
Level 11 Starting
BCC: We have completed the stage [macguffinprelim].
BCC: We have completed the stage [macguffinpalin].
BCC: We have completed the stage [hits].
BCC: We have completed the stage [macguffinspooky].
BCC: We have completed the stage [macguffinpyramid].
BCC: We have completed the stage [macguffinhiddencity].
BCC: We have completed the stage [macguffinfinal].
BCC: levelMe(125, true) called.
Level 12 Starting
BCC: levelMe(148, true) called.
Level 13 Starting
BCC: We have completed the stage [lair0].
BCC: Trying to check bumrats_lairitems on the Bumcheekcity servers.
BCC: We have not completed the stage [lair2].
BCC: We are doing the Mariachi part.
Maximizing...
598 combinations checked, best score 268.00
Putting on mesh cap...
Equipment changed.
Wielding Maxwell's Silver Hammer...
Equipment changed.
Holding white sword...
Equipment changed.
Putting on bejeweled pledge pin...
Equipment changed.
Putting on rusty chain necklace...
Equipment changed.
Checking prerequisites...
Verifying ingredients for balloon monkey (1)...
You acquire an item: balloon monkey
Successfully created balloon monkey (1)
You acquire an item: easter egg balloon
Verifying ingredients for skeleton key (1)...
You need 1 more skeleton bone to continue.
BCC: Maybe we're missing an instrument.
BCC: Maximizing 'item'
Maximizing...
104 combinations checked, best score 305.62
Putting on miner's helmet...
Equipment changed.
Taking off white sword...
Equipment changed.
Wielding disco ball...
Equipment changed.
Holding Victor, the Insult Comic Hellhound Puppet...
Equipment changed.
Putting on observational glasses...
Equipment changed.
Putting on ring of aggravate monster...
Equipment changed.
BCC: Trying to check bcs_fam_items on the Bumcheekcity servers.
Checking for familiar 'jumpsuited hound dog' where x=1
Checking for familiar 'Pair of Stomping Boots' where x=2
BCC: Nothing to fax according to whatShouldIFax
Cleared mood.
Cleared mood.
Set mood trigger: When I get Just the Best Anapests, uneffect just the best anapests
Set mood trigger: When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
Set mood trigger: When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
Set mood trigger: When I run low on Disco State of Mind, cast 1 Disco Aerobics
Set mood trigger: When I run low on Butt-Rock Hair, use 5 hair spray
BCC: Need items!
Set mood trigger: When I run low on Fat Leon's Phat Loot Lyric, cast 1 Fat Leon's Phat Loot Lyric
Set mood trigger: When I run low on Leash of Linguini, cast 1 Leash of Linguini
Set mood trigger: When I run low on Peeled Eyeballs, use 1 Knob Goblin eyedrops
Casting Disco Aerobics 1 times...
You acquire an effect: Disco State of Mind (duration: 5 Adventures)
Disco Aerobics was successfully cast.
Casting Leash of Linguini 1 times...
You acquire an effect: Leash of Linguini (duration: 10 Adventures)
Leash of Linguini was successfully cast.
Casting Moxie of the Mariachi 1 times...
You acquire an effect: Mariachi Mood (duration: 5 Adventures)
Moxie of the Mariachi was successfully cast.
Purchasing hair spray (5 @ 24)...
You acquire hair spray (5)
You spent 120 Meat
Purchases complete.
Using 5 hair spray...
You acquire an effect: Butt-Rock Hair (duration: 15 Adventures)
Finished using 5 hair spray.
Purchasing Knob Goblin eyedrops (1 @ 200)...
You acquire an item: Knob Goblin eyedrops
You spent 200 Meat
Purchases complete.
Using 1 Knob Goblin eyedrops...
You acquire an effect: Peeled Eyeballs (duration: 10 Adventures)
Finished using 1 Knob Goblin eyedrops.
Mood swing complete.
Mood swing complete.
BCC: Getting a big bass drum
Conditions list cleared.
BCC: Setting goals of '1 big bass drum'...
Condition added: big bass drum
BCC: We should set the MCD if we can.
BCC: We CAN set the MCD.
Mind control device already at 10
Request 1 of 110 (Plains: Fun House) in progress...
[1091] Fun House
Encounter: creepy clown
Strategy: /Users/ioeth/Library/Application Support/KoLmafia/ccs/default.ccs [default]
Round 0: ioeth wins initiative!
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
WHAM: Running SmartStasis
Round 1: ioeth executes a macro!
Round 1: ioeth tries to steal an item!
You acquire an item: foolscap fool's cap
WHAM: Starting evaluation and performing of attack
Round 2: ioeth executes a macro!
Round 2: ioeth attacks!
Round 3: creepy clown takes 112 damage.
Round 3: Gonald makes sure kicks aren't getting harder to find by kicking him for 25 damage.
Round 3: creepy clown takes 25 damage.
Round 3: ioeth wins the fight!
You gain 44 Meat
After Battle: Gonald proves that it's made for dancing, not walking, with a little impromptu line dancing.
You acquire an item: acid-squirting flower
You gain 4 Beefiness
You gain 5 Enchantedness
You gain 4 Cheek
KoLmafia declares world peace.
You're on your own, partner.